BenS
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Funny we were posting at the same time. I forgot to ask you 1 thing about the pacifist run; at what level did you finish the game? Ok, 2 things, and roughly how long did it take you, if you remember? If I can answer specific questions about the FSG build/run, just let me know. For now, off to work.
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That's a slim thread of hope, thank you! Of course, if I can use the GF in the 1st place, most of the game is over. Still, I would like to at least try and accomplish everything I did on less-torturous difficulty levels. Assuming I make it that far.
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Congratulations. If you want to roll w/ a Guardian build, I recommend the Strength + Feisty Slap Glove build; see my thread for the fun you can have w/ that. I'm trying a Guardian solo run right now, but unfortunately it's Torment, and it's living up to its name. I'm guessing I won't be trying the final Cockatrice fight for this particular run...unless I get to use the GF.
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It's directly south of Pentil East; you must have missed an exit on the map.
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(Spoilers) The creation lore changes for the remake.
BenS replied to ultra112's topic in Geneforge 1 - Mutagen
He could perhaps bifurcate an existing (fire, battle, magic) shaping line, such that @ a certain tier, you could choose either A or B. So, say, either a Glaahk or Cockatrice for a Tier 3 magic creation. That at least would offer variety and not force you to worry about strained skill point distributions, like a 4th shaping discipline. -
I believe I'll be ready for a 4th run later today, after wrapping up a Veteran Agent run (late-bloomer but worth it). At this point, I think I've done all builds of note save a melee/sword Guardian and a missile weapon Guardian, so it's the latter I'm coming around to. I also think I'll shoot for both Torment (my 1st ever in a SW game over the last roughly 20 years) and solo (which would net me 2 of the last 3 Achievements save for Pacifist). This will be an obviously double-ramp up in difficulty for me, so if anyone has any tips beyond "don't get hit" and "save often" (that I do), I'd appreciate it. I'm thinking Evasion will be more important to me than otherwise for a Guardian, blessed w/ high hp as they are. I don't think I can completely ignore Melee Weapons b/c of the leapers, but will try and focus on Missile W-s and Evasion, along w/ my usual predilection for high Mechanics and decent Leadership (so helpful in the early levels especially).
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I appreciate the argument, but I can't agree. The Takers actually have 2 separate quests to kill Ellhrah. The one from Nabb in Vakkiri, and the "initiation to the Takers b/c my Leadership is insufficient" version directly from Gnorrel. So when I killed Ellhrah, I was specifically doing it on behalf of the Takers (via Nabb). Not to mention the other 3-4 Taker-specific quests. I just think it's a flaw in the flow of the game not to weigh those more heavily than what I might have said to some random servile; and keep in mind, I don't believe I was exactly pro-Obeyer up until the point I came into the Takers' area. Anyway, we'll just have to agree to disagree on this one.
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One final (?) addendum, as I've now experienced how getting the do-over thanks to Learned Darian works in practice. Gnorrel's speech was changed as if I had been speaking to serviles in a way the Takers appreciated all along. I was given the chance (Kill Ellhrah) to earn my way in. So far, so good. But also there was dialogue referencing how Eko Blade had spoken up for me. Good, I guess. But I think the game got a little confused about the Kill Ellhrah quest. I believe I got a quest completed notification, lots of xp, the key to the back, etc. But the actual quest didn't clear from my open quest log. Minor, but just noting it.
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GF1-M - Atlas to Quests and Items [Massive Spoilers]
BenS replied to Randomizer's topic in Geneforge 1 - Mutagen
You are correct; the SE canister is indeed Create Glaahk. -
You've mistaken what I've been saying to the serviles. I tried to answer as each faction would appreciate as I made my way through their mini-realms and did quests for them. So, for the Awakened, I answered one way, and for the Obeyers, another. When possible. I acknowledge that the game is keeping score behind the scenes on what my PC says to the serviles in general, but in this particular case, when I did major quests for the Takers (and Eko Blade alluded to the fact he'd put in a good word for me), the score should swing wildly & decisively back in my favor when I claim I want to join them. They admit they need my help! Anyway, I've probably said all I can on the subject. The game allows me an escape clause, and I'll take it and move on.
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Thank you, that's true, and he's easily accessible at this point so that's what I'll do. I still think it's an oversight that what I've already done, in terms of quests, for the Takers (and I forgot to mention the one about turning in the spy for them just north of the city), doesn't easily outweigh whatever opinions I might have made out in the proverbial field. There should be a different dialogue screen w/ Gnorrel along the lines of "Despite your wrongheaded opinions, your many deeds for our cause have spoken louder than words...".
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Apparently Gnorrel doesn't care for how I've spoken throughout the game to various serviles prior to meeting her, so there's no option to join the Takers even though I say that's what I want. Oh, and even though I've done both (odious) quests for Eko Blade, and worse, killed Ellhrah like Nabb tasked me w/ doing early game. Surely the game should recognize a major boon to the Takers by killing Ellhrah, and I thought Eko Blade was supposed to speak for me as well. It shouldn't be this hard. Do I have to scour maps I've been through and retry conversation threads w/ named serviles just to try and reverse whatever damage I've done to my reputation w/ the Takers? I'm not thrilled w/ that prospect, but I'll be even less thrilled if I'm actually perma-locked out from joining the Takers now.
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There was one, but you needed an Entry Baton to get it (in the Servile Warren) and at the time you found the door to the canister, you were unlikely to have that yet. It's not exactly worth going back for.
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That is great news. You'll have a broken quest line and miss out on some xp and backstory, but at the end of the day, as long as you can get in there. That key should open a lever/door combo at the north part of the lab w/ the Servant Mind. You might as well travel there to set foot just so you can fast travel there later, assuming the Barrens Research map is now, um, cleared. I pray that the Sholai merchant in the NW, Yu-La, is non-hostile, as she's also part of a fun quest line. And a good merchant, w/ some increasingly rare gear as time goes on. Alright, good luck.
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Once again, I'm only half-right. LOL. Ah well, nothing wrong w/ humility.
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Did Alonzo by any chance (I doubt it, b/c it was a special item he gives to you per the quest line) drop a key? It might be the only way to enter the Barrens Bunker to the north, where 2 related quest lines end in spectacular fashion. I would hate to think you can't get in there at all b/c he's dead. Check your Special Items for a key (don't remember the exact name but it might be as simple as Barrens Bunker key), as well as the area you fought him (not likely to be there but...). If by some chance you can get in there now, you might not be prepared for the 3rd & last Ascended--assuming you can even get to her (there's a combat path, and a non-combat path). If you do get there, don't worry for now about the empty underground area. That will be the culmination of the Servant Mind's quest line, and one of the most memorable fights of the game later on, IMO. I really hope you're not cut off from that area, as I too hate missing things.
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I can't explain the enemies going before your creations, but your creations definitely seem to go after you do. I could be wrong about this, but I thought I discovered by chance if you change where your creations show up in the queue below you, that changes their action timeline. Like, if you have your PC, followed by a Fyora, followed by a Roamer, I *think* they act in that order. But if you were to switch the Roamer & Fyora, then I think the Roamer would act sooner than the Fyora. Don't quote me, but test it.
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Um, do you have a save before entering that area? Ascended Alonzo is part of an interesting quest line, that starts w/ a different Ascended in an area just to the E of the Inutile Village near Ellhrah's Keep. Once you get the item Randomizer noted above in that area, the serviles won't be hostile to you any longer. The Servant Mind has his own somewhat related quest line.
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Now that you mention it, yes, there were a few shocks in the 1st game, but I was too stupid to think about a pattern.
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Need advice on Feisty Slap Glove (LOL) Guardian
BenS replied to BenS's topic in Geneforge 1 - Mutagen
Ok, final damage records for me: 20th level, used the GF to get my gear-augmented STR up to 23, laid waste to a certain Shaper's minions before I smashed him up real good. Probably averaged around 480-500 points of damage, prior to Armor resistance. Poor Tomato got, um, mashed w/ 576 points, and a particular Cryodrayk took...drum roll...760 points of damage. Final analysis: the FSG allows for a great Guardian build, and I was almost optimized for it (too many points in Melee Weapons). It was also fun & hilarious to the end, so kudos for its inclusion. -
He should have left that in this version. It's at least some sort of clue in-game.
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I managed to get into the temple, nail the achievement, learn some interesting backstory, and pick up a nice piece of armor. But I must say, this hidden quest is a little silly, in the sense that short of a walkthrough/spoiler, how would you ever know to touch those pylons in that order, beginning w/ the 1 in the Drayk's Vale? As I had pointed out earlier in the month, it seems like once you touch them out of order, that's it, you can't reset them. Maybe there is a way to reset them but the issue remains, how you'd think to start w/ that particular order...
