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Schrodinger

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Posts posted by Schrodinger

  1. The price is a reference, but not the only reference. The guardian claymore is one of the most versatile weapons in the game- everyone can use it and everyone wants it, but the spectral rapier has better stats at first glance- a bonus to armor, to parry, to stun resistance, and a higher base damage. However, that's easily countered by the bonus to strength from the guardian claymore.

     

    The price is best as an order-of-magnitude guess. If a piece of armor is 10x more expensive than another armor, then the more expensive one is almost definitely better. Differences of a few hundred when the item itself is a few hundred don't mean much.

  2. Quick question for those who have played through as rebels- are there any other trainers who will increase your skills in the forbidden spells/shapings? I know Fanjul will train you for cheap in the shaping that Rahul's wife also teaches, but are there any other rebel only trainers?

     

    If not, it seems that the loyalists should have little trouble blowing away their enemies.

  3. Weight is a great idea, but probably something I'm not going to be able to do at present since it's been a pain finding all those items a second time, and a third will probably drive me crazy. Although if it comes down to it, I could just look up the scripts.

     

    Hopefully the item list will be straightened up a bit shortly, and will look better in the next version.

  4. Hi all, the FAQ has been updated. I've taken most peoples comments/additions up through Saturday and have added them.

     

    Also, the layout is slightly improved- a bit more definition between sections. Let me know what you think.

     

    Thanks!

  5. The recipes section is actually designed to look like that- namely the two critical ingredients are above and below the perfected item. I did this so that people can see the choices they have for the artifacts. However, I can see how it would be confusing. I will add some text describing this better.

     

    An update with most of this info will be followed up with tomorrow. Thank you all!

  6. Gamefaqs only allows text documents, so no division via html. Zeviz helped a bundle with splitting A2 and Nethergate, though.

     

    EDIT: If you would like, once I've finished, I'm open to having someone make a webpage out of it.

     

    Thank you all for the additions. I will try putting them in shortly.

  7. Blackjack- thanks, will add. I had figured out the increase in QA from the tiny orb of mist, but I haven't tried any tests with it.

     

    Walter- Has that been verified with Essence Armor? I thought people had found it didn't do that. Hm. Also, any idea on the damage percent lost by parry? I know that's part of the description, but I want to make sure it actually does that.

     

    Hume- thanks, will add.

  8. Quote:
    Originally written by Walter:
    Does anyone know how many canisters it takes before effects start to show up either in encounters or the ending, and weather getting yourself augmented affects you in the same way as canister use?
    7 canisters, and augmentation by Tolleran, Orois Blaze, and Resnick doesn't count.
  9. I asked Jeff Vogel about this, and here's what he said:

     

    Quote:
    Try it. You should find that the exit boat will be available even if you can't talk to Rahul. Its appearance is keyed off of what you do in the Geneforge area, not who you talk to. I knew exactly this sort of thing could happen.

    So it looks like you could still complete after all. Did you look for the boat?
  10. Did a quick bit of testing with some of the spells-

     

    Essence shield and armor both increase your dodging ability, but do not reduce the amount of damage taken. Steel skin and protection both drop the amount of damage taken from a hit by 20%.

  11. Yup, that's true. Cut and paste from my guide, which will be out as soon as Gamefaqs updates their game data. Seems Geneforge 3 didn't make it onto their game list.

     

    Canister locations:

    Fort Kentia: Searer.

    Lair of the Creator: Create Fyora, Unlock.

    Underneath Rebel Peninsula: Create Roamer

    Rebel Camp: Ice Spray, Create Vlish, Terror, Create Clawbug

    Under San Ru: Create Clawbug

    Dhonal Docks: Fire Shaping

    Madness Mire: Create Artila

    Twin Mind Tunnels: Healing Craft, Create Vlish

    Holding Shed Row: Quick Action

    Storage Road: Create Thahd

    Mountain Pass: Create Fyora

    Inner Keep: Create Drayk

    Spharon’s Lands: Dominate, Create Artila

    Blasted Laboratory: Create Roamer, Acid Shower

    Ruined Mine Gates; Strong Daze

    Darkstone Cave: Mass Energize

    Searing Chambers: Healing Craft, Create Glaahk

    Creator’s Hall: Steelskin, Battle Magic, Quick Action

    Infested Mountains: Create Battle Alpha

    Cultist Woods: Essence Orbs

    Stonespire: Major Heal, Kill, Essence Armor, Create Drayk, Charisma

    Display Warren: Major Heal

    Crumbling Lab: Kill

    Khor’s Deeps: Create Battle Alpha

    Tower Path: Parry

    Khyryk’s Tower: Major Heal, Create Drayk

    Tower Gates: Group Heal

    Breeding Caverns: Mental Magic, Create Glaahk

    Maker’s Road: Essence Armor

    Maker’s End: Create Rotghroth, Battle Roar

    Spire Forest: Luck

    Icy End: Aura of Flames, Mass Restore, Create Gazer

    Southern Gates: Mass Madness

    Benerii-Eo Gates: Battle Roar, Create Gazer

    Mushroom Cave: Mass Restore

    Benerii-Eo Labs: Battle Roar, Create Drakon, Dexterity, Strength, Mass Madness

    Benerii-Eo Vat Core: Aura of Flames, Create Rotghroth

    Geneforge: Endurance, Spellcraft, Create Drakon

     

    Also, these are some of the increases that can be earned without a canister.

    Skill/spell locations:

    Level 1 School: Book of War Blessing

    South End: Crider’s book of Create Thahd.

    Testing Grounds: Books of Create Thahd, Create Artila

    Under San Ru: Book of Healing Craft

    Dhonal’s Keep: Aenele’s Q: Book of Healing Craft, Hubert’s Q: Book of Magic Shaping

    Inner Keep: Books of Battle Magic, Healing Craft

    Acid Valley: Tombs: Group Heal, Create Thahd, Create Clawbug, Thihn’s Ghost:

    Intelligence, Endurance.

    Main Army Camp: Erika’s Q: Healing Craft

    Darkstone Mine: Books of Battle Shaping, Magic Shaping

    Stonespire: Morgan Q: Healing Craft, Minor Heal, Heal

     

    My list of trainers. One or two more may be found as I play through as a rebel.

    South End: Crider (slightly expensive): Firebolt, Burning Spray, Daze, Mental

    Barrier, War Blessing, Protection, Minor Healing, Cure Effects

     

    Minefield Woods: Scintle (exorbitant): War Blessing, Protection, Essence

    Shield, Minor Heal, Cure Effects, Augmentation

     

    East Kentia: Hawthorne (expensive): Firebolt, Burning Spray, Searer, Daze,

    Mental Barrier, Unlock, War Blessing, Protection, Essence Shield, Speed

     

    San Ru: Diwaniya (expensive): Fyora, Roamer, Thahd, Artila, Vlish,

    Firebolt, Burning Spray, Searer, Ice Spray, Daze, Mental Barrier, Unlock,

    Terror, War Blessing, Protection, Essence Shield, Speed, Minor Heal, Cure

    Effects, Augmentation, Heal

     

    San Ru: Vandrin (expensive): Missile Weapons, Quick Action, Parry

     

    Dhonal’s Keep: Gretchen (average for skills, slightly expensive for spells):

    Battle Magic, Mental Magic, Blessing Magic, Spellcraft, Searer, Ice Spray,

    Essence Orbs, Unlock, Terror, Dominate, Speed, Mass Energize, Steelskin,

    Heal, Group Heal, Remove Effects

     

    Dhonal's Keep: Fanjul (very reasonable): Roamer, Clawbug, Glaahk,

    Battle Alpha

     

    Inner Keep: Lady Anjali (exorbitant if lesser, expensive if greater): Fyora,

    Roamer, Thahd, Clawbug, Battle Alpha (greater), Artila, Vlish, Glaahk

    (greater)

     

    Stonespire: Macallan (exorbitant): Melee Weapons, Missile Weapons, Quick

    Action, Parry, Battle Magic, Mental Magic, Blessing Magic, Leadership,

    Mechanics, Acid Shower, Steel Skin, Strong Daze, Remove Effects

     

    Khyryk’s Tower: Khyryk (expensive): Clawbug, Battle Alpha, Rotghroth,

    Vlish, Glaahk, Kill, Major Heal, Essence Orbs, Acid Shower, Dominate,

    Strong Daze, Charisma, Mass Energize, Steel Skin, Essence Armor, Group

    Heal, Remove Effects

     

    Finally, the modifiers:

    Besieged Camp: Resnick Q1: Mass Restore, Q2: Aura of Flames

    Monastery of Tears: Tolleran: Strength, Dexterity, Intelligence, Endurance,

    Mechanics for 6K each

    Orois Blaze: Leadership, Mechanics, Mass Madness, Create Gazer for 5K each

  12. Hi all,

    I've been away on a trip for the past week, but have hammered out a FAQ of the demo version. I will probably post to GameFAQs shortly. Comments/additions, etc are always appreciated.

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