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Everything posted by Lazarus.
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Funny that a joke like this got national media coverage, I'd seen it in the campus newspaper but didn't realize it made it all over. I guess the desire to discuss zombie preparation isn't just restricted to internet forums; writers just needed an excuse to bring up zombies in serious publications.
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Comments,Questions,and Tales Of The Tabard Inn
Lazarus. replied to SamSniped's topic in Blades of Avernum
I've never heard of any graphics problems with the Tales, the problem is probably that you have a corrupted scenario. Try redownloading, the Blades Forge should have the most up to date one. Also it would help to know which OS you're running. If you're using the wrong version for your OS then that's going to hose things. -
Well I likely won't be contributing anything to a new CSR. That's probably expected, since I've been contributing fairly little to the current CSR of late. I'd be willing to write reviews here, whenever I had anything worthwhile to say. But I'd also write reviews at SV. Basically I'm not boycotting or condemning a move to Spidweb, but I don't care enough to help out.
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Aren't most of the spell formulas in the BoA manual? Or do you think that those aren't accurate? Edit: BTW, the manual's formula for bolt is 2-8 * skill + bonus, so it agrees here at least.
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Blades and the Heisenberg uncertainty principle
Lazarus. replied to Dintiradan's topic in Blades of Avernum Editor
It's an appendix man, an appendix. -
Blades and the Heisenberg uncertainty principle
Lazarus. replied to Dintiradan's topic in Blades of Avernum Editor
Originally Posted By: Dintiradan RTEFA? FYT Oh, and the tutorial thing... Maybe I should work on the part I committed to, if I can even remember what it was. -
The Cookbook had the chart of price adjustment vs buy/sell price. Actually the cookbook has slightly different values, it claims that for 1,3,5 the values are 32.5/27.5/22.5 (so each point decreases sell price by 2.5%) Possibly Nioca tested with a 100 gold item, so he didn't notice the fraction of a percent. Or possibly the Cookbook is just wrong. That's the first time I've seen the base sell price of spells though. Coolio.
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I'm going to agree with Salmon. If we're going to move it, it should be either because we're putting in some new rating system that can't be done using the current forum setup, or it should be moved here where it would be most widely accessible (And I'm not talking about forum preferences of a handful of users here, I'm talking about being accessible to all the users who don't frequent any satellite, and could care less about SV vs CRF.) Moving the CSR from one satellite to another satellite with a stricter CoC is just a waste of time. We keep our shenanigans out of the holy grounds of the CSR, so you can just drop the stupid "Think of the children!" routine. As far as new rating systems go, there are a few major problems. Firstly, the work that's going to go into changing it. Since the new setups require fancy web scripting and such, this basically would all fall on the shoulders of one or two users (or just Aran.) Secondly, we have hundreds of old reviews that won't fit this new format, what do we do with those? Do we ask users to repost all their old scores in the new format? That would be a huge pain, and totally pointless. Some reviewers are no longer active members, and others are still active but don't spend enough time here anymore to be expected to move all their reviews. We could list the old reviews alongside the new reviews, just the way they are as a block of text. But that just comes off as half-assed to have a huge portion of the CSR be in one format and a few of the new ratings be in a different one. So do we throw all the old reviews away and start fresh? That's a pretty big waste since expecting a new CSR to catch up in size to the current one is probably not reasonable. So it's not just a matter of "This looks like a better system, and we're jonesing for change, so let's do it!"
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I'd be fine with moving the CSR here, but I always assumed that Jeff objected (because spiderweb had that terrible review section on its terrible scenario tables.) If this isn't the case, or if Jeff's opinion is different now that they don't even pretend to keep up the tables, then cool. I don't know why it didn't come up when we were moving the CSR to SV in the first place.... Edit: Also it could be a subforum here to avoid cluttering the main page.
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The CSR's failing isn't the scoring system, or whether rubrics are used. The problem is that nobody bothers to write insightful reviews, and I don't think moving sites or adding categorical scores are going to solve that. The CSR has been the way it's been for years; it works when there's a healthy community of designers and players writing good reviews (see: geocities lyceum and most of ezboard Lyceum) and it sucks when the community is mostly disinterested (see: SV, or even worse the end of ezboard Lyceum.) I'm not convinced that any amount of rubrics will fix the CSR unless you fix Blades first, and good freaking luck with that. While it would be cool to have ratings somewhere like the Blades Forge, I don't expect that to really fix anything and I couldn't demand any more of Aran than he's already done.
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It's almost certainly a data script problem, as Nikki pointed out, and also almost certainly a graphics issue. And by "non reproducible" do you mean that it happened once and then went away? Or that it happens seemingly at random?
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Just a reminder that the Contest Week started at midnight. Still deciding how to handle judging, so I'll keep you guys posted.
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I'm just about the last person to make rules for graphic creation; I don't think I've ever even done an edit on my own, and am sure as hell not going to be making anything from scratch for the contest. So I'm inclined to let you work on graphics beforehand. Actually, I'm inclined to allow anything in order to keep from cramping ES's style. Seriously, his [censored] rocks.
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Targeting forums for similar games is certainly a good idea, I know the Basilisk forums keep getting mentioned as a good example. Roguelikes would be another, as you mentioned, but just about any RPG forums are a decent place to advertise. Granted games like Oblivions or Fallout attract a different crowd, but mostly it's just a LARGER crowd, the old school rpg fanboys are still there just as a smaller percentage (I know most of the people here play new RPGs as well.) Oh, and if you want to register at SV you have to create an account, then email Tyran and he'll validate it. Wasn't sure if you couldn't post because you couldn't figure out how to get validated, or if you just didn't feel like registering.
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Originally Posted By: The Creator I like what you are doing here. Will you try it for BoE later? I'm curious to see how my scenarios would fare (very badly I suspect). I always kinda expected the player would be using save/reload to get an advantage, and built my scenarios to give them a challenge despite that. As I recall you were rather fond of ambushes and timers that ended in the party's death. Playing Revenge without saving would probably result in too much damage to surrounding electronic equipment. For some reason I was never good at BoE combat, so I never got to really enjoy it. It was always either slogging through worthless inferior monsters, or getting my ass pulverized by jacked up monsters. I think I brought in too many bad habits from years of E3, and by the time I accepted that I would have to change my strategy if I were to succeed in newer scenarios, I had already given up on playing legit. Much cheating ensued (Your scenarios especially.)
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I know Jeff includes it in his larger towns, but really for any scenario above level 15 req it doesn't matter. Even if people didn't reload after a character dies, nobody would delete a 15+ character to create a useless level one. What scenarios really need are healers to revive dead for those who don't have the spell. I believe at least one town in Dilecia had add_chars enabled. My other scenarios not so much, for obvious reason.
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Originally Posted By: Dintiradan I think the issue is that players should be allowed to play as they want. This is where you're wrong. Players are conniving devils hellbent on mutilating your scenario beyond all recognition, then defiling its corpse. It is your job as a designer to chain these monsters, and do anything in your power to keep them from their fell work. Hey, TM agrees. I don't know why the rest of you have problems.
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Weren't you hating on the save point idea once upon a time? Anyways, this is a pretty cool idea. Are you going to save at the beginning of a scenario, so you can restart if your party completely dies, or is this like "Hardcore mode" where if your party dies altogether you never play them again?
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Celtic: I'll leave that up to the person. They should at least clock in once at the beginning, and state that they're splitting the time up. Whether they clock in/out for each design session is up to them. The contest week is being moved back, to give more people time to finish tests/school. Sunday the 24th of May is the new start date, if I don't hear too many objections.
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In regards to Dintiradan's question: The purpose of the contest is to have fun, and get some scenarios released; the time limit rule hopefully is helping with both of these. It forces you to reassess the way you design. It's a way to challenge yourself, and it's a source of good natured competition amongst the community. But ultimately it's there for fun, and the rules shouldn't keep people from participating. So barring objections, I'm inclined to allow the split-24 hours. I'm not going to come up with a set of rules to govern this exception, I'll leave that up to you. Just keep in mind that the 24 hour limit is for your own benefit and enjoyment; splitting up the hours shouldn't be a way to somehow cheat the system or whatnot, because you shouldn't WANT to cheat the system. If there's any reasonable way to complete the contest in the traditional 24 hour block, you should try to do that. Barring that-- do what you have to do. Ackrovan: That is more or less correct. I'll probably set up a contest email for submissions, which will be posted here. The way we did it last time was: Quote: 1. Send a message to the contest email saying you're beginning work (Clock in) 2. Send the finished scenario within 24 hours (Clock out) 3. Beta test/revise, and resubmit before the judging begins (Final Copy) The clock in/clock out is mostly so you're accountable to yourself, we weren't terribly strict about it.
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Who's judging? Uh, anyone I can get pretty much. And yes, contestants can judge, there's a runoff system to keep contestants from influencing their own scenario's placement. Non-contestant judges are preferred, but usually there aren't enough of them (at least it's been that way for every contest I've participated in.)
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@Duck: The contest spans for an entire week, starting May 10th (if that turns out to be the day we choose.) You can pick any 24 hour span within that week to work on the scenario. You can start at the stroke of midnight on the 9th, or you can start at 1pm on that Wednesday. Doesn't matter. (For some reason PPP doesn't reflect the edit I made to the rules in that old thread. Sorry about that.)
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Ah, my mistake. Then I was the only one bending the rules-- to be fair I asked first!! I think of pre-existing towns as pretty much the same as pre-existing scripts or graphics. The point of this isn't to make you jump through hoops; if the resource is out there you should use it. I'd say use common sense, and if it's particularly gray then post the details and leave it up to the rest of the contestants to decide. Edit: The previous was directed at Nikki's question/Niemand's response.
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Well last contest it was done twice, for Madhouse as well as the Tales. The circumstance there was that the towns were already drawn, and since the towns were needed the alternative would have been to copy them by hand. I think imported towns are still in the spirit of the contest, as long as you're not drawing towns ahead of time just to save time on contest day (so if it's a sequel and you're importing from the original I'd say fine, ditto if you're using the A2 template like in AVM.) So the consensus so far is that after finals would be the best time (go figure.) My last final is next friday, so I was thinking of starting things on Sunday the 10th. Do I get out early, or is everyone else also out at that time? This date is still very malleable, I just pulled it out of nowhere because it's convenient for me and nobody else has asked for a specific date.
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It's back. Rules are the same as last time. A week will be decided upon that works well for as many people as possible, during which entrants can select any 24 hour block to work on their scenarios. Time will be allowed for testing and revisions, and then judging will begin. I had a lot of fun with this last time, and am looking forward to trying it again and hopefully getting back into my designing groove. Everyone is invited to join, both old participants and new. It's been said that this stunt is a veritable rite of passage for designers-- all I can say is it's guaranteed to put hair on your chest. Don't miss out! Edit: Oh, and the point of this topic is for people to declare whether they intend to participate, and hopefully settle on a week that works for everyone. It won't be fore two weeks at least, I have finals.
