Jump to content

*Milu*

Member
  • Posts

    88
  • Joined

  • Last visited

Everything posted by *Milu*

  1. Quote: Originally written by Fael: The same thing has happened to me. EDIT: Well, at least I seem to have counted wrong. My human had -45 % xp penalty (in the Abilities screen), two nephils (nephilim?) -27 % each, and the Slith -23 %. The human is level 25, the slith level 26 and the nephil party members are level 27. It seems to match the experience penalties for Nephil (10%) and Slith (20%). Anyway, the race experience penalty is only mentioned in the Create New Party screen, though it should be in the Abilities window also.
  2. Does the slith/nephil experience penalty exist? It doesn't show in the total exp penalty that's shown in the Statistics window and it doesn't seem to affect the speed of leveling up unless I counted wrong.
  3. In Exile, treasures dropped by monsters are more random. I miss that feature in Avernum because it made each game a bit more unique.
  4. There's a button on the wall in the northwest corner of the lower level. It opens a secret door somewhere south on that level. Behind the secret door is another button. Eventually you should find a portal behind an opened secret door. It goes to the ledge.
  5. I once heard somewhere that certain events happen earlier if you have completed certain quests. I think in some circumstances the tower of magi quest happened before day 160.
  6. This time, I have two scenarios that will be out by february. They're BoE, though.
  7. (Bump.) It would be great if this contest info was easier to find on the boards... And/or somewhere.
  8. Sent the scenarios yesterday to everyone who volunteered (three people). "Desperate Moves" is now War Preparations.
  9. The beta versions will be delayed a bit, because I managed to catch a flu. I'll send them to you all as soon as I can.
  10. OK. They are both small scenarios, but there's no great rush to get them released. (It took me two years to make them...) As long as they make it to the next contest... So, if you have time to test them next month, it should be fine 1. New Market City. This is a utility scenario that you can use to train single party members and whole parties, and to waste excess money between two scenarios. (The previous utility scenario I made was A Shopping Scenario, but that may have been the first scenario I made.) 2. Desperate Moves. Short description: Duke Kashron is desperate to protect his duchy. You must win the hearts of a goblin army to his side or find another way to expand his small army. This scenario is more in the category of "comedy" or "parody". The last "real" scenario I made was The Leaving. This one is not quite similar. The puzzles are hopefully not as "annoying" to some players as in The Leaving.
  11. I'm looking for beta testers for my two scenarios. 1. New Market City (a utility scenario) 2. Desperate Moves (a "real" scenario with abt 11 towns. It's slightly puzzle-oriented.) The beta versions should be ready in a week, if nothing catastrophic happens. If you want to test, tell me your email address, your name (will appear in the credits) and operating system. Also mention which scenario you want to test, or both.
  12. Quote: Originally written by Celtic Minstrel: If you make your BoE scenario and it interests me, I will play it. Likewise. I've recently played BoE at least as much as BoA. Not much, I admit, but then there haven't been so many new scenarios for BoE recently.
  13. (If this wasn't known already...) Quote: The Strength Potion cannot be made via alchemy. This seems to depend on version. I just made a strong strength potion. (Using the original Mac version 1.0.2 of the game.)
  14. The shareware barrier was exactly in the same place in BoE as it was in BoA. However, it was not a bad thing when I played BoE. I thought VoDT was good (though not excellent) but the other two scenarios were slightly disappointing (though not bad). I also thought they were too small. Hmm. When I first played a few custom scenarios many years ago, I also thought they didn't match the quality of Vogel's scenarios. Since then, however, there have been new inventions in BoE scenario designing over time and I'd say the quality of the best scenarios has improved. Still, if I was a new player, I couldn't say if I prefered any of them to the default scenarios, because I now have 10 years of experience of playing, and play differently from how I used to. And different designers have different styles that might require getting used to. It would be interesting to do a research of all Blades players, not just the ones who write on the forums. Because if I design a BoE scenario and have it beta tested here and it gets rated on the Lyceum, it's naturally impossible to know how well those opinions reflect players' opinions in general.
  15. A couple little bugs more (not very serious problems): 1. In the main menu, when I click "custom scenario" and then click "cancel", I get a strange message: "this scenario was created by BoE v2.0 or later and can't be run using this copy..." 2. When I open a save file by dragging it on top of the BoE icon, it does the same thing as clicking "load game", except that it doesn't open anything that I choose.
  16. .bmp files can be opened with Quicktime (or Preview, for example). Sometimes the picture has to be shown in its right size when you copy it. Open Rezilla, make a new resource map (named ___.meg) and paste. If there are other resources than ones named "pict", I'd remove them. Select the pict resource, "get info" from the menu and change ID to 1.
  17. I tried a couple of scenarios on Khoth's BoE release 4 with my iBook G4. EDIT: Oops. The system version is 10.4.9, not 10.3.9.... It seems that the font in talking dialogue box and main menu buttons is different than what it used to be. Not that this is necessarily a bad thing. Otherwise, it seems to work fine (except that I also got an extra title bar after the second splash screen).
  18. Thanks for the answers. The Graphics Adjuster looks good otherwise but seems to have problems in selecting and showing the graphics. (I have iBook G4 10.4.9.) ResKnife works, but it doesn't show graphics, only the code. ResEdit would be great but doesn't work in OSX. With google I found Rezilla, seems to be pretty good, and has worked so far.
  19. Does anybody know of a good _free_ resource editor for mac osX?
  20. That's good news. I hope there is someone with the skills, free time and motivation to make at least the carbonized version. I don't need other improvements if they take too much time and effort, I just want to be able to play it.
  21. In a town-only scenario this system would be easiest. (EDIT: Oh, that had already been said, didn't notice...) Or teleporting inside town is one possibility. In case the destination of the teleport is not controlled by the player, it might be interesting to try a teleport spell/device in every town, not knowing where you'll end up or how you'll get out of there...
  22. I will release at least two scenarios before the contest deadline. They are Blades of Exile scenarios. (Thye are very small.)
  23. If you kill Nikka the graverobber in Great Cave, you also get 1 Luck per party member.
  24. If you kill Nikka the graverobber in Great Cave, you also get 1 Luck per party member.
×
×
  • Create New...