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neophyte

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Posts posted by neophyte

  1. I liked the weight system, but using the metric system would be really hard for jeff to do, a character editor would be nice but I've never thought of a character editor once when playing either of the 3 games, so there isn't much use, having a locker in which you store stuff is kewl thats an aewsome idea, something I just thought up now is why not have a "movie" but in geneforge fight sequence of shapers versus rebels or something, or a buch of humans got mad and challenged a shaper and his creations etc.

  2. I would like there to be a spell like essence orbs, but instead shooting the spell searer several times, thats a kind of spell that I'd like to have, I wouldn't mind playing as a character other than shapers but that seems complicated, I wouldn't mind being able to allow creations carry inventory, cause it seems wierd that the creator is the pack mule, why can't some thad be the pack mule, and if he dies the inventory doesn't disappear, this'll also be good, because something you can't carry an item since you inventory is full.

  3. I don't remember anything like that, they made them and left them on the island, thats all.

     

    But maybe you're right, I'll have to go and look at that agian, but unfortunately I killed everyone so I can't talk to them frown , oh well it was worth the Xp laugh , especially since they went rogue on me.

  4. When you were playing the game were you saving up on living tools all the time? OR were you using them every chance you got? That may explain why you used them up, I save up as much as I can and always use the spell unlock, I did this in Geneforge 1 and ended up with about 73 living tools, which was a waste, and in geneforge 3 (demo) I had over thirty, with out any use until I got into the shapers private quarters (San Ru). And that was with guardian, but also have you looked in cabinets, chests, nests for living tools?

  5. True, but if you're gonna do that you have to be guardian, 'cause with shapers and agents you have to concentrate on getting high magic/shaping/strength, with guardians they really only needto worry about fighting skills, normal skills, leadership, and mechanics, and healing craft, at least I only needed that, oh and use javelins as a primary weapon as soon as you get them, they are very good! At least you should use them as a guardian, the batons are weak compared to them, unless you have either a lot of venom/acid thorns/batons you should use javelins, and javelins may not be useful when the enemy is too close, but you move back one and pow they take a beating! Watch out though because javelins weigh 1 lb per javelin so don't carry a lot of them.

  6. The terror vlish still has its "terror" ability though, so you can't say much about that. Also there is a terror vlish that walks around in the roamer marsh and carrys a belt of strength yet he didn't carry it when I was guardian? it was wierd, so I was stuck with the girdle, I've only played the demo version, its great though.

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