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Thralni

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Everything posted by Thralni

  1. OK. That is one thing understood. Now I DON'T want to play the scenario as yet, but I'm still in the designing fase of the process. Maybe I shouldn't bother with the graphics, but do that at the end of the process. I'll simply work on the Mac when I need the custom graphics to show up. I will stay curious about the cause of the problem.
  2. So now I have the following structure of folders: -> BoA editor folder main BoA directorie -> Data -> BoA scenario's folder ->My scanario, containing the pictures. This is the structure it should be according to ef. Did I got this straight? If yes, the editor still doesn't recognize the graphics. If not, How should it be? the way these things are handeled is totally different on my Mac. there they go in the data folder.
  3. If you do intend to play Exile, prepare yourself for a game-play, so totaly diferent, that you will probably get annoyed in the beginning. Just try it and see for yourself. There are minor differences. For exapmle, in Exile 2, there is west of fort Draco, north of that big ruined Nephilim fort, a remote temple, with alot of loot. It isn't there in Avernum 2.
  4. Well, i don't know when you sent the message, Kelandon, but what I do know, is that I checked six times if it was there, I opened and reopened it a few times, and still nothing changed. I also copied the files a second time into the scenario folder, thinking that maybe the files were corupted, but that also didn't help.
  5. I'm exactly doing what the others do. The graphics have the same number as in resource ID they once had. I have put them in the scenario folder, that sits in the BoA data folder. The program itself sits in the BoA data folder, were it belongs. The names of the graphics are G(number).bmp. The exact eror description: "BoA was unable to find or load graphic 503." After this an other error comes up: BoA editor just failed to load this graphic: sheet 503, icon 3. The editor might have run out of memory, but, more likely, the grphic wasn't there" (or something like that). maybe this will help more then the other descriptions I gave. If nothing helps, I mail everyhting to ef.
  6. So I thought I new how to do it. I made bmp files, named them G... (and on the spots 3 numbers like 500, 501, 502 and 503) But I still get an error it couldn't find the graphics. I put them in the main folder of my scenario, error. I put them in the data folder, error. I really don't understand anymore what to do! Help!
  7. OK, I did that, they are on the PC. Now, how do I get them in the cmg file of the scenario? The game wouldn't recognice just some lose files, would it. This question is just to bug you Kelandon, but, if you come from America, shouldn't you be in bed now? (what a irritating question this is!) I'm living in The Netherlands, so its about 10 am. EDIT: I have loked at other scenario's and understand what you mean. Thanks for the advice. (By the way, you don't have to answer that question above!)
  8. I finally got the 3D editor working. There was a extremely stupid mistake I had made. I don't see however anywhere a pdf file about the editor. EDIT: I wil download the thing again, And see if I'll get it now. EDIT: I downloaded it again, and now have the file. Thanks!
  9. Well, yes. You are right about the flag. You could however set a flag to 1 if the door is opened.
  10. I didn't know there even was such a trick.
  11. What I'm trying to do, is now I'm probably going to work with the remake version of the editor, I also want windows to recognize the graphics I made. So di I only need to convert the graphics to BMP format, and then make an other CMG file with the new BMP formatted graphics with resedit, or do I have to use a comletely other program then resedit?
  12. This is probably a really stupid and unnecesarry question, but what the hel do I care? I'm no trying to convert the graphics I made, so they work on windows. The problem is, I already don't have a clue how to get windows to recognize them, as I made them with appleworks. If someone can give me or give a link to a step by step tutorial or something, that will be great.
  13. Although your question is answered, i thought you might also want to hear this. What you could do, but its maybe not what you want, that you use the call flip_terrain, to swap the closed door with an open door.
  14. I tried it, but had problems with the 3D view. I could press tab until dooms day, but nothing happened. I downloaded it from the link, given on the first page of this topic. I also downloaded the editor from the scenario workshop. I soon discovered that the files were exactle the same, so I just copied all the files of the scenario editor with the 3D view over the other files. Maybe I made a mistake while extracting, maybe I just pressed the wrong key. It just occured to me I don't have the 3Dwinreadme.pdf.
  15. You know, as much as I appreciate this and find it worthwhile downloading it, I am really getting crazy of the fact that these things aren't made for Mac OS 9!!! My mother has Mac OS X, but I don't want to wotk on her computer (and she doesn't let me). I also have windows XP, but I started working with this scenario on a Mac. (is it possible to continue making a scenario which was first made on a Mac, on a Windows?)
  16. Although I'm a mac user, I think that happened already quite often with the editor. Macinstosh didn't shut the program down (Thank god, otherwise i would have to do all that work again!), but an error of the program itself showed up, saying it didn'r have enough memory, or the graphic the program wanted to acces wasn't there (but it was there). But this isn't a unhandeled exception, is it.
  17. I have tried several times to get to his treasure. Only in Avernum 1 and 2 it worked. In Exile 1 it worked, but in 2 there was this irritating statue. i didn't get to steal the treasure. Everytime the alarm went of and I was cooked by motrax (I did safely steal the treasure of (was it Sulfras?) in exile 1. He did notice it, but I managed to kil him.
  18. I was wondering what exactly are those unhandeld exceptions?
  19. YEEEESSSSSSS!!!! I FOUND THE SOLUTION!!!! I'm sorry. Just got overexcited. It was actually really simple what I did. i just copy/pasted it in an other way. Instead of copying with the grapic's border square a hole lot of white, I put the rectangle with which you select thing ON the border rectangles. THEN I copied it and pasted it. now it came fine in the editor! So for everyone who has this problem, do what I did (I'm so happy that I wouldn't have to change programs or so, that I can almost scream of hapines!) I do want to thank everyone who cared to post replies. thanks very much!
  20. No, Idon't use the 3D editor. Is there something like that? to make monsters and so?
  21. I tried almost all the advices. I used graphicconverter, but really didn't get how to use it. I tried using resfool, but it only works on Mac Os X, and I have Mac Os 9.2.2. I tried shifting the graphics to the upper left corner, but then the legs of the creature didn't show up in the editor. I don't have any other program then appleworks. I will try finding an other program. Maybe someone can sugest a good (free) program? I will also try to understand graphicconverter. Any way, thanks for the support!
  22. I set the cr_small_or_large_template to 0, that didn't make any difference. When i changed the custom creatures graphic number to a standard graphic number (for example 1500), it was normal. So this didn't really help. I hope its not a problem with the graphics, because I worked hard on them. A second time a compared the the creature graphics made by Jeff, and my own, and they really match exactly, so that really can't be the problem
  23. Okay, so the terrain and custom creatures that i have made, are being recognized bij the editor. Now there is this strange problem: When I put a custom creature in my scenario, it doesn't give a good picture of it, like the other standard creatures. You partly see the creature. Sometimes you also see the separation lines betwee two creature graphics. I have checked that the graphics aren't to big. They are the same size as the custom greature graphics of Valley of dying things. Does anybody know how to solve this? (I can't show a picture of it. I hope anybody understands the problem)
  24. I have looked in the docs. i searched the forum. Still, I can't find a way, to put a costum item in the resource file "terrain graphics." Now I think of it, can I actually modify this resource file? (I hope you can, because I would have no clue of how to let the editor know that I have a costum terrain type I want to put in the scenario). And I really didn't find anything about this in the docs!
  25. i still didn't try it in the game, but i found ways to do it. With SDF's. Thanks for the advice!
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