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Posts posted by Thralni
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Quote:Originally written by Kelandon:
The Archive has a few pages devoted to series. Here are some you're missing:
Stareye\'s scenarios (no series title that I know of)
Echoes
The Chicken Plagues
Also Drizzt's and Creator's as mentioned. -
Now are you in the slith fort on the island, or that small slith town in the swamp which you enter by a cave entrance? The fort has the plans for the slith attacks the commander of fort (what was its name?) wanted, and the small town contains the magic tomb.
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Quote:Originally written by Drakefyre:
1) You only need to do one of the roach/slime plagues and one of the troglo+giant/golem plagues. -
I have send you my first graphic I made for you, but I didn't receive anything from you as yet. Could you tell me if its alright?
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Quote:Originally written by Ephesos:
Yeah, go with the cutscenes. If the text gets way too long, switch bits of it to message boxes. Actual talking dialog would be nearly impossible if it's supposed to be two NPC's talking. -
I'm waiting for it to come. I would love to see it! Its a good idea. Are you also going to reconstruct the towns, do you think, or will that be to much work?
Anyway, I'm very anxious to see it, but don't make a hasty job of it. Take your time. (But not to much! )
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Quote:Originally written by The Real Dragon King:
Now if someone could write an scenario about the First Expedition.......
Me?? Nope...too dumb too make one that complex!
James -
You could try to make a cutscene.
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I was thinking, are you going to send it when the terrain has been finished? I'm getting very curious...
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I\d like to help you with your custom creature graphics. I just emailed you. I also included some of my own, so you can see how I make them. BUT DON"T USE THEM befor asking me, okay?
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Thanks, again.
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You're mixing Avernum 1 and 3 up. I Avernum 3, a group of trained adventurers went to the surface., they didn't have the orb of Thralni, but the Xian items, made by a mage in the tower of Magi called X. I think you're probably mixing this up with something in Avernum 1.
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Thanks. Now I also know who this Thralni really is. But tell me. How did you get this information?
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I was actually wandering what exactly the story was of Thralni who had the orb and came to Avernum with the first expedition. My Scenario coach said that either Arancaytar or Drakefyre knows how it all went. So, could one of you tell me how it went, please?
Thanks in advance.
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Yes, sure! Nice idea, And it will be nice to start wandering in Avernum again.
B.J.van.Soldt (AT) inter.nl.net
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Quote:Originally written by Kelandon:
Specifically, you want to use VTE in the Scenario menu, and you want to set a particular flag to the difference between the town numbers (so if your first town was town number 5 and your replacement was town number 11, you want to set a flag to 6. Specify the coordinates of that flag (and the first town number) in the VTE in the Scen menu. -
Its a long time ago I posted a problem. To make that period a little smaller, I'll post a problem now.
I want to replace a town with an other town. Now how exactly should I do that? Now just whipe the town of the outdoors, so you can't enetr it any longer, but replace it. Is there a certain call I need to use?
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Quote:Originally written by Micawber:
No guarantees, but I vaguely remember there might be reasons to visit these places:
Slime pit; Agate Tower; Ghikra (by boat); Gorvifal's Crypt(?); House on the Hill; Shayder; Tomb of Vahkohs. -
i tend to put most points into the melee. Although I'm now coming to a point where my nephil can do much greater damage with pole weapons, because they are simply stronger weapons. Now I invest in pole weapons, and they are really FAR better.
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Quote:Originally written by Princess Ruth:
Shyguy has already done a chicken farm in Adventurers Club 3.
Was this a BoX or a BoA scenario? If it was BoX I maybe will make one. if BoA, I wouldn't. -
Quote:Originally written by Drakefyre:
Commander Johnson? Are we perchance in Fort Duvno? -
Quote:Originally written by Kelandon:
Put the text bubbles in the START_STATE, not the INIT_STATE. -
I have some problems with the text bubbles that appear above characters in towns. For some reason they don't always appear. here's what I did:
Code://Town script for town 12: fort filbertbegintownscript;variables;body;beginstate INIT_STATE; set_crime_tolerance(3); set_name(6,"Commander Johnson"); set_name(7,"Kellin"); set_name(8,"Lieutenant Furginson"); set_name(42,"Sergeant Peter"); set_name(56,"General Flamington"); if (get_ran(1,0,100) < 6) text_bubble_on_char(6,"All these problems"); if (get_ran(1,0,100) < 6) text_bubble_on_char(6,"What should I do?"); if (get_ran(1,0,100) < 6) text_bubble_on_char(8,"Should find succesor"); if (get_ran(1,0,100) < 6) text_bubble_on_char(8,"But where to look?"); if (get_ran(1,0,100) < 6) text_bubble_on_char(42,"Slurp... Slurp"); if (get_ran(1,0,100) < 6) text_bubble_on_char(41,"Zzzzzz"); if (get_ran(1,0,100) < 6) text_bubble_on_char(56,"I can solve puzzles"); if (get_ran(1,0,100) < 6) text_bubble_on_char(56,"Yawn");break;beginstate EXIT_STATE;break;beginstate START_STATE;break;
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I know that question was diected to kelandon, and I'm not kelandon, but what I did while making my outdoor fight cutscene, was indeed to just use graphpaper and a pencil. Averytime I made a new movement of the troops, i made a new drawing. This way you indeed have a lot of drawing to do, but its easy to keep track of things. And if you eventually don't know, or are afraid of loosing the order in drawings you made, I recommend numbering them.
Does this make you feel any better?
Script ProofReader
in Blades of Avernum Editor
Posted
After putting in the hole path and what was described, I get a message, saying "Windows can't find file "cmd" or file "cd\". What am I doing wrong?