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Contra

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Posts posted by Contra

  1. Now, i don't completly agree with this statement. Awhile ago someone said that with Battle Magic around 20 and SC around 15 you could do 300 damage with Essence orbs. Well, i did rise to that challenge and made another Agent, this time with no point spent in Endurance (as suggested aswell). I agree that it is a powerful combo, but 300 damage for Ice and Essence? Man, i got Battle Magic 20 and SC of 16 and my Ice/Essence don't go above 250. Have i missed something or is it that you guys are just exaggerating slightly?

  2. You should really buy up Mech (Or get the Infiltrators Vest from the Magus Complex and the Infiltrators Cloak from the Northern Pass, this gives you +2 Mech when worn), because the XP you get from Experimental Valley is worth the points spent, you can someitmes can you to two levels just by deactivateing all the sprayers in Experimental Valley.

  3. Mental+SC will boost spell efficency, meaning both accuracy and duration (You notice this when you got high SC and Blessing Magic, Speed tends to last for ages). As i said before, it would be highly unlikely that they decided that just for one spell Int would be a factor of power. SO unlikely that it is safe to say that it is untrue.

  4. 7 7 7 3?

     

    Man, you are wasteing some good skillpoints. Mental Magic does not need to be higher then 3 (2 from start, 1 p from Carnelian Gloves) and Blessing Magic only needs to be at 3 aswell, pump up Battle Magic and Spellcraft.

  5. Daze, my good man, Daze! If you are an Agent then Daze them, every single opponent you run into. You should be able to Daze anything at Greenwood without even bothering about buying up MM. Also, Lair of the Creator? You don't need to go in there from the front, you can go around. Daze the Thads.

  6. New Item Question: There is a pair of gloves somewhere on the lower part of Isle o Spears that gives +4 SC. I found them when playing as a loyalist and i think that they come from killing a Rotgroth when the camp is being attacked (the first time you visit it). Is there any way to gain them as a Rebel?

  7. As said before by these guys: Leadership, Mech, take them both up to 6 untill you reach Dhonald's Isle, then get em up to 8 (leadership is worth getting up to 8 allready at Harmony Isle).

     

    Pump one Shapeing Skill, pump Int, pump Mental and Blessing magic, and that is all you need.

  8. I never use more then 1 creation anyway. When i realised that they ate my XP (which i did only when starting to play G2) then i went for one uberpumped creation instead, which works perfectly. I don't care how little they eat my XP, it is still more then i can stand. One creation usually takes about 3 XP for every kill i make, which is annoying as it is.

  9. I wish that the Battle Alpha would be more then just one step from the weak thad to the powerful Rotgroth. I wish they could make them slightly more special or something, give them a perk compared to the Rotgroth, othervise i see no point in getting them.

  10. The insturctions says bluntly what will boost ALL magic, what all magic is base don, which is Said type level, Said level of spell and level of Spellcraft. It goes for all spells in the game, and i seriously doubt JEff would give Dominate a diffrent script just for the hell of it and not even mentioning it in the Instructions.

  11. I always end up playing all FPS (First Person Shooter) on highest diff, because it is more of a challenge. However, turnbased games just feel slightly more annoying on higher diff since you have to watch your back all the time, reload even more and always pump up in every benefit you can, blessings, speed and whatever.. Like i have said before, i don't got that patience.

  12. Yeah, i heard you, but that has to be ONE place (Room behind the helpful Sholai Mage in the Refuge Cave near Kzag). I used about Mech 7 entire Geneforge, and with Unlock i rarely if ever had to use Living Tools. All locks could be opened with the few i had in my pack.

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