Contra
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Posts posted by Contra
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Bandit Serviles are easy. First use leadership onthem for XP, then complete the quest to get them to stop attacking the village, then kill them all.
Mwahahaha.
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Disciplin Wand (Which is what you are trying to make, right?) is: Stick, Gemstone, Saltweed, Artilla Eye. I just made one for my Hunter Guardian.
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Saltweed. You need Saltweed.
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I am sick of the Geneforge. Make a game without it.
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Weird and weird, most of those people knew the rebels, and did not want to solve it by violence, nor did the shaper of San Ru.
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Mechanics 6 (8 with Tinker gloves). Allready stolen all tools with the creation trick (used Greta), and I use my tools whenever I can, because they usually last anyway and useing tools give allot of good XP.
In G1 tools were completely useless, because unlock worked instead and picking locks did not give XP.
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The Shade with the lost arm? If you read Schrodingers excellent FAQ (and I did, a long time ago) you will soon find out that the shade wants a "limb" (That's right, the item you can pick up). Having it in your inventory gives you the option to give it to the shade, which nets Experience and a Shielding Band.
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Endurance is pointless. If you get hit, you are not playing right.
As I always said: Mech 6 before you enter the mines on Greenwood, Leadership 7 before speaking with the commander in Fort Kentia.
Leadership 8 before speaking with the Shaper in San Ru, Mech 8 before entering Purification plant.
Add Infiltrator Vest+Cloak and Tinker Gloves and you got Mech 10 and Leadership 10, which is all you ever need in the game, enough to score you all that good Xp and special items.
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I started up my Hunter Guardian on Torment again, and he is doing fine. I am in the Twin Minds lair, opening the locked doors to kill the pylons within.
But, alas, as the topic states: I am out of tools. I have bought up every tool in every shop so far in the game, and I don't have enough Mental Magic to use Unlock.
Any suggestion to how I can find some tools or continue with my game without cheating or useing a code?
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Probably same person that hinted that the Shapers did not create the serviles, but enslaved them.
Both these cases are just a sad display of misunderstood information. The shapers created both the Drayks and the Serviles.
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Sounds funky enough. Kinda like a new special abillity called "Runecraft" which allows you to do diffrent kind of runes on creations, or weapons, or even the ground.
You have to admitt that it is a good idea. Shapers are in no way unfamiliar with magic runes, so why not allow the character to learn how to use them?
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Yeah, it is. I have pointed it out several times. On Normal a Thad Shade can carry ou all the way to Gull, on Torment it will make Harmony seem like a walk in the park.
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I never found that the Artilla there auto-dropped one. Thought i was luck-based.Quote:Originally written by Walter:
As for that artilla skin tunic, not really as you get one on the first island in kentia south gate. -
All creations have their worth, really. Basicly, stick with one type as soona s you get it, then upgrade to the stronger type when you can, within the same school of shaping.
For example: First Fyora, then Cryoa, then Drayk.
First Artilla, then Searing Artilla, then Vlish, then Ghlaak, then Gazer.
Thad, Thad Shade, Battle Alpha, Rothgroth.
Just remember to stick to one school of shaping, since it gives focus on the specific area where you spent your skillponts, and thus gives maximum bonus.
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"Speak with Gretchen to buy new spells, as well as improve
you magic skills, and to improve Gretchen's attack to Searer."
From the FAQ. Just a minor error, should be "Speak with Gretchen to improve Greta's attack to Searer"
Edit: Might aswell add my two cents on diffrent places aswell.
Inner Keep has an Artilla Tunic (+2BM -1 MM, I think) in a drawer in the more common areas, guarded by two guards. Might be worth taking at this stage of the game, atleast for an Agent.
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Doesn't Khyrryk(sp?) teach things like Drayk? I mean, he teaches yo how to make Rotgroths and stuff, right?
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Why not "Scales of Gray"?
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Agreed. New creations are needed.
(There are, however, new creations for you to kill.)
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Pump Intelligence, ONE shaping skill, either mental, blessing or battle magic or neither. Remember to use Daze. Keep a few creations at Torment and only one or two at lower difficulties.
Not really much to it.
First Create Drayk canister can be found in Dhonald's Keep, in Lord Rahul's private chambers.
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Need 12 for Main Army base.Quote:Originally written by Zeviz:
With 10 (or 12?) leadership you can talk your way past Greinter's guards in Main Army Base. (So you don't have to go in through the back door.) Killing these guards is also an option and doesn't make the town hostile. In fact, if you are feeling evil, you could use leadership to get them to open the door and then kill them anyway.
2. In Darkstone Core, if you have 10 leadership (or less?), you can temporarily disable the servant mind so it doesn't help Hsssak during battle.
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9 is enough for Darkstone core, possibly 8. -
Are you sure? Might just not display the damage type, but still do it.
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Ghaldring, don't make me put you in the cage again.
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Essence Armor increases dodge now. Parry decreases damage taken and might allow you to deflect an attack (low chance)
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He will always give you an option to speak, unless you attack him first. I have no idea what you have done to upset him othervise.

Essence shield
in Geneforge Series
Posted
I find it useful on Torment. My Guardian got a Dex of 10, so he can dodge a few attacks.