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I_am_a_Minotaur

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Posts posted by I_am_a_Minotaur

  1. What will the 3rd path be? Will it be morally satisfying? What will the extra creations be?

     

    I think they will probably be 3rd tier creatons. At the end of the loyalist ending you were leading an army of strange humanoid creations. Maybe these will be like smaller, weaker Battle Alphas but they have high dex & parry so they are hard to hit. This might make a reasonably useful battle creation. It would have to have less chance to be hit than Rots though, because otherwise no rebels would use them.

  2. No, strength allowed you to do damage enough to have the finishing off strategy work.

     

    Why don't you, since you clearly don't like me, not talk to me. You do not know everything, you are not the greatest, stop thinking that.

  3. Exactly. He's a decoy. And someone that finishes of the enemy when its about to finish of you.

     

    It works. I've tried it on torment with a melee Guardian and Alwan. He can take a hit. he can take two or three if you first invest in Str & End. By the end if you go by the kill before you get killed with a melee Guardian you generally try to kill things in around 3 turns. If not don't attack with him until your enemy won't survive to attack a 4th time.

  4. I was just re-reading some of the older topics on terror vlish when I found one that the terror vlish does terrorize the enemey when doing less damage than it takes to terrorize with other creations. Is this true? Or is the terror vlish still a piece of junk?

  5. There are other people who have played everything torment. Torment's quite easy actually. They need a harder level. There is also the group that doesn't know how to play Guardian and complains about it and complains more when someone else does.

  6. A missile Guardian with 5-7 in MS would probably work. At first just use a buffed thahd and Alwan while sniping away with whatever missile. Then hit Harmony and start making Vlish. After get a buffed Glahk and Alwan to hold the front line while shooting the enemies down with Vlish and you.

  7. Equipment

     

    -Symbotic Cloak

    -Quicksilver Bulwark

    -Lightning Girdle

    -Guardian Claymore

    -Quicksilver Sandals

    -Talisman of Might

    -Emerald Chestguard

    -Gloves of the Rock

    -Avenger's Ring

    -Gazerskin Vambraces

    -Lucky Charm

    -Skein of Wisdom

    -Charm of Mental Focus(2)

    -Blademaster's Charm

    -Inflitraitor's Charm

    -Cryoa Claw Charm

    -Esscence Charm

    -Puresteel Charm

     

    98% Armor

    Resistances

     

    -77% Fire

    -80% Cold

    -77% Energy

    -148% Stun (only the Shambling Rotbeasts could stun me)

    -66% Mental

    -105% Poison (effectively immune)

    -60% Acid

     

    Health 504

    Essence 156

    Spell Energy 106

    Action Points 13 (19.5 when hasted)

     

    Skills

     

    Base Skills

     

    -14 Strength

    -7 Dexterity

    -5 Intelligence

    -16 Endurance

     

    Combat Skills

     

    -15 Melee

    -7 Missile Weapons

    -16 Quick Action

    -13 Parry

     

    Magic Skills

     

    -0 Battle Magic

    -0 Mental Magic

    -3 Blessing Magic

    -2 Spellcraft

     

    Shaping Skills

     

    -1 Fire Shaping

    -1 Battle Shaping

    -1 Magic Shaping

    -6 Healing Craft

     

    General Skills

     

    -12 Leadership

    -15 Mechanics

    -8 Luck

  8. Guardians can get melee skills higher cheaper. I completely ignore magic and the game is quite easy. Guardians aren't better at melee just because of QA and Melee. Having high Parry, Strength and Endurence help to. Also, it has a lot to do with how you play. Most people seem to have trouble playing the Guardian. I find it quite easy. The Guardians don't need a boost. People just need to figure out how to play them well.

     

    I have read the other topic. In tougher battles the Guardian can use items to allow them to do more damage and have higher HP. This gives them most of power that BLM would give them. I'm not saying that the Guardian is better. I'm just saying that he doesn't need boosting.

  9. Quote:
    And Akari is easy to defeat alone too.
    I wouldn't know I haven't tried.

    My Guardian was a powerhouse with no use of missile weapons. By the end of the game if you have these stats you should do fine.

    Equipment

    -Symbotic Cloak
    -Quicksilver Bulwark
    -Lightning Girdle
    -Guardian Claymore
    -Quicksilver Sandals
    -Talisman of Might
    -Emerald Chestguard
    -Gloves of the Rock
    -Avenger's Ring
    -Gazerskin Vambraces
    -Lucky Charm
    -Skein of Wisdom
    -Charm of Mental Focus(2)
    -Blademaster's Charm
    -Inflitraitor's Charm
    -Cryoa Claw Charm
    -Esscence Charm
    -Puresteel Charm

    98% Armor
    Resistances

    -77% Fire
    -80% Cold
    -77% Energy
    -148% Stun (only the Shambling Rotbeasts could stun me)
    -66% Mental (effectively immune)
    -105% Poison (effectively immune)
    -60% Acid (still got covered a lot, not damaged much though)

    Health 504
    Essence 156
    Spell Energy 106
    Action Points 13 (19.5 when hasted)

    Skills

    Base Skills

    -14 Strength
    -7 Dexterity
    -5 Intelligence
    -16 Endurance

    Combat Skills

    -15 Melee
    -7 Missile Weapons
    -16 Quick Action
    -13 Parry

    Magic Skills

    -0 Battle Magic
    -0 Mental Magic
    -3 Blessing Magic
    -2 Spellcraft

    Shaping Skills

    -1 Fire Shaping
    -1 Battle Shaping
    -1 Magic Shaping
    -6 Healing Craft

    General Skills

    -12 Leadership
    -15 Mechanics
    -8 Luck
  10. The Guardian may have lost power without parry and Melee damage but the forging has helped it alot. With a reviving crystal on your sword and high QA a properly built Guardian should do around 100 average and heal itself by about 50. If you have 500 health the you can kill anything in the game.

     

    When I fought Akhari on torment I had Resnick, Swanick and the Agent. There was also me and Alwan. I walked in, blessed and hasted with 18 AP. Akhari Blaze was to easy to kill.

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