Quote:
Originally written by Synergy: I'd like to see more of a consistently connected world, somewhat like what is being described. If a PC goes psycho and slaughters a town, word should get around and it should drastically affect how you are trusted and treated by any side. You've become clearly dangerous and possibly unhinged, certainly hard to trust.
I'd like a game that discourages indiscriminate killing, and in which psychopathic behavior is not so rewarding, and much more perilous. I don't like the subtle implications such a world can suggest to a gameplayer on even a subliminal level.
-S-
I agree with what you first said. Our actions should be held into account more than they currently are. However, I don't agree with the second paragraph. One of the things that motivated me to play Geneforge for the first time was the freedom of choice. Sure I always play fair and nice because my conscience wouldn't let me sleep at night any other way, BUT I feel better just by knowing that I have the choice