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Arcane Cossack

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Everything posted by Arcane Cossack

  1. Originally Posted By: Ishad Nha If you are having trouble you may want to review your party line-up. I have two fighter types, one Mage (who minors in Priest spells) and one Priest (who minors in Mage spells.) Then review your tactics, Haste your own party and Slow the enemy. The original Nethergate itself was based upon Blades of Exile, it even had most of the game mechanics and special events of the latter. It is sort of BoE with isometric graphics. My party's a pole fighter, a non-pole fighter/bow user, a mage with enough priest to use repel spirit high enough to affect demons and mass healing, and a priest with enough mage to do hasting/slowing. Hasting's extremely powerful, but every single fight in the endgame seems to have a half dozen or more spellcasters whose job consists entirely of casting slow on your party and haste on theirs, which makes it a frustrating uphill battle. Most of them are immune to powerful magic (Haakai, Demons) so you can't kill them before they're able to do anything, and they're spaced out far enough that you're going to spend long enough trying to hunt down everyone spamming Slow that the other threats will whittle you down. I've just moved on to Avernum 2 instead of wading through the tedious endgame combat and I'll play the Avernum remake when it's out for Windows. It'd be nice if higher levelled Haste/Slow had a guaranteed duration to make them worth casting or something.
  2. I was poking around at it while trying to get Exile to work to make sure my PE explorer was working and had a bunch of strings from Nethergate/Blades of Exile pop up and took a guess. It's interesting to see how much is carried between the games o: edit: I've started A2. The skip trick works there, too, in that you can enter Motrax's hoard early. Unfortunately, you can't skip his other guardian. edit 2: It might only work on traps. It won't work on the glowing rune in the other exit to Motrax's room.
  3. Hi, I'm Arcane. You might remember me as the guy who was going to make trainers/editors for the series a long, long time ago and never finished. Wait, forget that part. I've been playing the Avernum/Exile games on and off since elementary school, and I've never beaten one. I generally just wandered around a lot. A few days ago, I was going to give a friend of mine Exile 3's demo so he could go through what I used to and experience the series. After a few hours of messing with Dosbox and Linux Mint, I gave up and installed Avernum 3 to give it a shot. After a little while of playing it and forming an opinion, I decided to play through the series from the first game. Since then, I've been burning my way through Avernum 1, and I had a few opinions on it I figured I'd mention. I have no idea if this stuff's accurate past Avernum 1 or in the new Avernum remake. First off... I feel like the game's got a bit more travel than it needs to. Exile 3 had a fast travel system of sorts, using Ernest's portal system which I seem to remember as being pretty easy to get to. It would have been really, really nice to be able to quickly get around, even if it was just between major cities. Lategame, I'd started several major quests and had to just run around, ignoring low-level encounters and mostly worthless shops as I went. The lack of fast travel made alchemy feel worthless, and I kinda regretted taking it on my mage. Combat's good until you start fighting slews of spellcasters during every battle, because something's seriously wrong with their AI. Any time there's a single spellcaster to be fought, I just did it without going into combat mode so I could kill them while they spammed Haste and Slow on themselves/my party without actually harming me. It stops them from running, and most damage they'd actually do can be tanked with Heals. Later on it got even worse. I've got a save outside of one of the final boss rooms and each round in there takes 2-3 minutes since everything in there's got to cast Summon Aid/Slow/Haste multiple times per turn, regardless of enemy slow status/their haste status/summon aid being completely worthless at this point as anything but an annoyance. Giants are fun to fight and challenging. Golems are fun to fight, but their complete immunity to most useful offensive magic's sort of cheap and I'm definitely going to put points into Thrown Weapon on my mage in A2. Black Shades/Guardians are a cheap trick. The spellbook's been absolutely neutered since Blades of Exile, which the game's code is based off of. I understand getting rid of a lot of the spells like Minor Manna, Scare, and Spray Fields, but there's a lot of really amazing spells that're completely gone that I miss. Beast Ceremony's a terrible, watered down Major Blessing with a pointless restriction that only exists to hamstring attempts to stop every major spellcaster in the game from casting Slow twice a round. Priest stuff's significantly better than I was expecting after the early game stuff. Smite was really, really bad, but Repel Spirit's higher levels are absolutely must-haves and there wasn't a single battle in the game where I didn't cast a few Mass Heals. I do miss Exile's priestbook, though. There's also a pretty major bug with the fight/end mechanic that allows you to get Motrax's hoard (which I've seen people post about) and also Athron's (which I haven't). This allows you to skip any ground-based trap, any random event that doesn't block you in some way, and it can let you skip the drain in the Tower of the Magi. I don't regret playing through as far as I have, but I figured it'd be worth talking about what I've experienced.
  4. Quote: Originally written by Randomizer: If you hunt, there were a few other trainers created for A4. Most were for Windows version of the game. You should be able to get through the game even in torment without cheating. I'm trying to turn the only skill I remotely have into a living. ._.
  5. I seem to remember the only 'cheater' being a silly little script. Lame! Give me any ideas you can think of.
  6. Is there any interest in a cheat program? Something like a save editor or a active-time memory editor.
  7. 'ey, Mistah Vogel. As long as the games seem to be getting more similar to Fallout... can we get crazy perks? :v
  8. Quote: Originally written by Yama: What real editor? Avernum 4 has no editor. Then I'd like to announce the best skill point/gold adder available. :v If anyone has suggestions for new things...
  9. http://www.megaupload.com/?d=YC37ZCZ5 There's a beta of what I'm working on, since I can't think of anything else to do today. It's a quick little trainer; Adds 20 skill points in the Training menu and can max money. :\ Nothing the real editor can't do, but.. EDIT: Windows only, yo. Don't have a mac to develop on.
  10. First, I don't want to give too much information on what I'm working on. Second, I didn't know many people still posted, having checked and seen the topic below this was last posted on two days ago.
  11. Nobody at all? Crud. Are there any random shops? Also, do you have AIM to answer loads of odd questions? :v
  12. I'm working on a side project based on Avernum 4 whose details I'd rather not discuss far, so I need a bit of info and preferably someone to ask things to who can respond before a week's up or so. First question.. Is there anyone who keeps things you sell to them in their inventory, like the paymaster in Avernum 3 did? EDIT: WAIT A SECOND. Is that Avernum 4 Editor like my Avernum 3 Trainer? >
  13. Um, if you find any of the trainers that are just in-game script edits, those should be universal.
  14. Quote: Originally written by Spidweb: We are sorry for the inconvenience. At this point, the only good workaround we can give for this problem is to switch to antivirus software that is not buggy. That may be my favorite quote I've seen on these boards so far.
  15. I'm thinking about just checking the "Registered!" or "Shareware version" string on the title screen. If that doesn't work, I'm not going to touch anything else.
  16. Is there any way I can check for Avernum/Avernum 2/Avernum 3 being registered with my trainers? I don't want to give people more features then the built-in character editor has since it's part of the reason to register..
  17. Norton, I believe it is, finds both of my trainers as trojans. Because they can memory edit. Heck, I'm expecting it to find EVERYTHING as a trojan soon. "Explorer.exe is a trojan! It can edit YOUR COMPUTER!"
  18. Really? It's odd that nobody else has found this. What's the trojan's particular name? What virus scanner did you use?
  19. Yeah.. Also, I'm going to rerelease this in pure assembly soon. My only real problem is that my last compiled version freezes gold at about 8,000 instead of 20,000. I mixed 4E 20 and 20 4E up. c.c
  20. I'm an AOL user, much to my shame, and every one out of about 4 times that I try to log in I get told my IP's been banned. AOL has dynamic IPs, and I'm getting caught by some ban. Which means whoever originally had my IP isn't getting caught by it. Any help?
  21. If I could, I'd implement a check so it'd only work if the editor was registered. However, I'm not TOUCHING any memory values remotely related to registration.
  22. Er, sorry. I've never owned a Macintosh and I'm not planning to. I mean, if they were free, MAYBE. But I'd much rather update and get a higher-class processor then completely switch operating systems. So... Rent-an-Ihrno, do you know of any features you'd like in a trainer? o_O
  23. Okay, I apologize for the double-post, but... I've released a small beta of said trainer. If you have ANY features to suggest, please post them. Trainer!
  24. Levy HIMSELF can't. Levy plus item editor can. He can also teach you every recipe and several spells, just from me putting random stuff in. I'd link to it, but it looks absolutely horrid the way it is... I have a friend who's going to remap where everything is, in-editor.
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