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JadeWolf

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Posts posted by JadeWolf

  1. Quote:
    Originally written by Le Martyre de la Terreur:
    Having Made My first town, I open it up in BoA (The Game) and hear endlessly the sound that you hear when you miss an enemy.
    FapFapFapFapFapFapFapFap
    How Do I Fix It? Is It Fixable? Turning off BoA has not helped and my right hand is nowhere to be seen.
    *bursts out laughing*

    Stop making good jokes, I've been laughing for five minutes straight.
  2. To get a perfectly funtional GF3 editor, follow these 3 steps:

     

    MATERIEL NEEDED: GF3, theGF3 script z4eastroaddlg.txt,

    the GF2 editor.

     

    STEP 1: Open z4eastroaddlg.txt find this:

    begintalknode 6;

    state = -1;

    nextstate = -1;

    condition = 1;

    question = "special";

    text1 = "The obelisk says:";

    text2 = " TESTING GROUNDS";

    text3 = " ONLY SHAPERS MAY WALK WITHIN";

     

    STEP 2: Change to:

    begintalknode 6;

    state = -1;

    nextstate = 5;

    condition = 1;

    question = "special";

    text1 = "The obelisk says:";

    text2 = " TESTING GROUNDS";

    text3 = " ONLY SHAPERS MAY WALK WITHIN";

     

    STEP 3: Get the GF2 editor, copy it, and paste it a the end of the z4eastroaddlg.txt script.

     

    Step 4: Enjoy!!

  3. Mine is:

     

    Player 1:

    Class:Custom

    Attributes:Elite Warrior, Srong Back/Toughness,

    Type: Warrior,

    Species (for A2 & A3): Human

    A warrior investing in bows, assasination, melee, sometimes poleweapons,defense & hardiness.

     

    Player 2:

    Class: Custom

    Attributes: Nimble Fingers, Fast On Feet,

    Type:Archer/Lockpick

    Species (for A2 & A3):Nephil

    An archer mainly for lockpicking & traps, investing in bows, assasination, a little melee, tool use, sometimes first aid, and some others to help.

     

    Player 3:

    Class: Custom

    Attributes:Beastmaster, Divinely Touched,maybe Natural Mage,

    Type:Priest,

    Species (for A2 & A3):Slith/Human

    A priest investing in Preist Spells, Cave/Nature Lore,

    if slith Pole Weaps. , bows and some others to help.

     

    Player 4:

    Class: Custom

    Attributes:Natural Mage,great renown, & maybe others

    Type:Mage,

    Species (for A2 & A3): Human,

    A mage with Mage Spells, Potions, Bows, and others to help

    .

  4. I did a strange thing yesterday. I copyed the graphic for a Pylon into the shaper part of gforscen.txt . I copied it teice, i came out like this:

     

    Quote:
    begindefinecreature 0;

    cr_name = "Shaper";

    cr_graphic_template = 74;

    cr_graphic_template = 74;

    cr_max_health = 12;

    cr_max_energy = 20;

    cr_max_essence = 10;

     

    Guess what came out in the game!

    The shaper was a fuzzy rectangle of different colours, but when I equipped a dagger, I turned into a Glaahk! confused

  5. Please please PLEASE spell the names of the creations properly please! mad

     

    fyora, roamer, drayk, thahd, clawbug, battle alpha, artila, vlish, glaahk, cryoa, pyroroamer, cryodrayk, thahd shade, plated clawbug, battle beta, searing artila, terror vlish, ur-glaahk. REMEMBER THAT!! wink

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