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Posts posted by Hawk King
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what i need to know is there a way i can make an item that when you to use it it gives the option forward backward left right and when you select one it gives the option
spaces in this direction
1
2
3
4
5
6
7
8
9
10
it would then teleport your party that many spaces forward
and while I'm at it is there a way to make an item to take you to a different town ?
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here are some smilies go to the links highlight and command copy them then do image and walla

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i already have that i fixed the problem with loading. i had to delete my data file, I'm working on a new one i will repete in my post above i entered a new code with the script for addictive drugs replacing my scenario script file will it workQuote:Originally written by Kelandon:
Hawk King, please use punctuation and capital letters.
That is a start for skribbane code, but that won't do it by itself. You need to script it with a special ability -- the script for addictive drugs in the Codex is probably the place to start.
EDIT: look what i made
raised eyebrow 
i did not make these
mellow smiley
huh smiley
happy smiley
oh my smiley
winking smiley
smiley sticking tounge out
big smile smiley
laugh smiley
cool smiley
rolling eyes smiley
sleeping smiley
dry smiley
smiling smiley
smiley in love
mad smiley
worried smiley
unsure smiley
waco smiley
blinking smiley
ninja smiley
mac symbol
bannana man dancing
smiley fighting smiley
newbie bunker
smiley saying something about noobs
rock hard bannana
bannana\'s having a party -
hey at least I'm not writing like this r u going to play geneforeg 3 becos im gonna u should 2 see u l8terQuote:Hawk King, please use punctuation and capital letters.
but sure i will put in more of an effort.
EDIT: i can't get to my file i can't edit twotg. every time i try it saysQuote:Scenario data file error: Edited item out of range (0..499) in line 14.
Major Error 8: There was an error when loading your scenario's custom data script. you won't be able to edit this scenario until the problems in the script are corrected -
i am sorry but what do you mean ?Quote:Originally written by Notus:
Sorry,
Please revise it as my previous post.
oh i have another qustion in another topic i asked about Skribbane herb i beleve i might now have the code for it would this work ?Code:begindefineitem 446; clear; it_name = "Skribbane herb"; it_full_name = "Skribbane herb"; it_variety = 7; // Potion it_bonus = 10; it_weapon_skill_used = 0; // Strength it_charges = 5; it_floor_which_icon = 0; it_inventory_icon = 0; it_value = 15; it_identified = 1;
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thank you i am sure this would work but my twog file has gone haywire or something the ResEdit graphic is a jumble of coler i loaded the file to see what everything looked like and the items area says draconian armor but the graphic for it is a question mark and when i entered the game to see there it messed he whole town up it said stuff like failed to load door script and i did pick up item and it says (error blades of avernum failed to recognize the items in this scenario you will not see this message until you enter a new town) something like that I'm not sure but it's all going wrong i do not now what to doQuote:Originally written by Notus:
Like this;)
begindefineitem 506; // newly defined item
clear;
import = 445; // base item to modify
it_full_name = "draconian armor";
it_variety = 13; // Armor
it_weapon_skill_used = 0; // Strength
it_protection = 500;
it_encumbrance = 5;
it_floor_which_icon = 0;
it_inventory_icon = 1;
it_inventory_icon = 506;
it_ability_1 = 11; // Assassination
it_ability_str_1 = 20;
it_ability_2 = 12; // Mage Spells
it_ability_str_2 = 20;
it_ability_3 = 1; // Strength
it_ability_str_3 = 20;
it_ability_4 = 16; // Tool Use
it_ability_str_4 = 20; -
like this ?
Code:import = 445; // base item to modifyclear;import = 506;it_full_name = "draconian armor";it_variety = 13; // Armorit_weapon_skill_used = 0; // Strengthit_protection = 500;it_encumbrance = 5;it_floor_which_icon = 0;it_inventory_icon = 1; it_inventory_icon = 506;it_ability_1 = 11; // Assassinationit_ability_str_1 = 20;it_ability_2 = 12; // Mage Spellsit_ability_str_2 = 20;it_ability_3 = 1; // Strengthit_ability_str_3 = 20;it_ability_4 = 16; // Tool Useit_ability_str_4 = 20;
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should it be like this ?Quote:Originally written by Kelandon:Replace withCode:
it_floor_which_icon = 506;it_inventory_icon = 506;
Code:it_floor_which_icon = 0;it_inventory_icon = 1;
// twotg Custom Object Types
beginscendatascript;
// FLOOR TYPES
// TERRAIN TYPES
// CUSTOM CREATURES
// ITEM TYPES
begindefineitem 445;
clear;
import = 506;
it_full_name = "draconian armor";
it_variety = 13; // Armor
it_weapon_skill_used = 0; // Strength
it_protection = 500;
it_encumbrance = 5;
it_floor_which_icon = 0;
it_inventory_icon = 1;
it_inventory_icon = 506;
it_ability_1 = 11; // Assassination
it_ability_str_1 = 20;
it_ability_2 = 12; // Mage Spells
it_ability_str_2 = 20;
it_ability_3 = 1; // Strength
it_ability_str_3 = 20;
it_ability_4 = 16; // Tool Use
it_ability_str_4 = 20; -
begindefineitem 441;Quote:Originally written by Thuryl:
It'd help if you explained to us why you think something's wrong. What problem is occuring? Are you unable to place the item in the scenario using the editor, or does it not show up during gameplay when you do place it?
One problem could be that your scenario's title is too long; I think bad things happen if the short title is more than a certain number of characters.
ill change the title to twotg -
// the way of the guild Custom Object Types
beginscendatascript;
// FLOOR TYPES
// TERRAIN TYPES
// CUSTOM CREATURES
// ITEM TYPES
begindefineitem 445;
clear;
import = 506;
it_full_name = "draconian armor";
it_variety = 13; // Armor
it_weapon_skill_used = 0; // Strength
it_protection = 500;
it_encumbrance = 5;
it_floor_which_sheet = 506;
it_floor_which_icon = 506;
it_inventory_icon = 506;
it_ability_1 = 11; // Assassination
it_ability_str_1 = 20;
it_ability_2 = 12; // Mage Spells
it_ability_str_2 = 20;
it_ability_3 = 1; // Strength
it_ability_str_3 = 20;
it_ability_4 = 16; // Tool Use
it_ability_str_4 = 20;

am i doing something wrong the pic is in my scenario thewayoftheguild.cmg in 506 what am i doing wrong ?
EDIT: is it okay to be using text edit for scripting ? cause if it's not I cant do scripting
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naaaw you don't say duh you idiot it already does mwahahahahahahahahahaQuote:Originally written by The Yeoman Cheesemonger:
MWAHAHAHAHAHAHAHAHAHAHAHA
Happiness! Flowers! Genforge III will rule the world of spidweb!!! -
EDIT: never mind sorry i changed my mind so i will just put this here

cool

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YAHAHAHAHAHAHAHAHAHAHAHA i got like i dont know eighth ninth but YAAAAAAAAAAAAAAAAAAAA
(oh i finally got back into this account instead of using king of hawks)
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not an entire part of the map just stuff like monsters and items
sorry if i misunderstood
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Quote:3D editor now to add more functions, such as copy pasteum you can already do that just press command c and then command v and walla you can pastQuote:such as copy paste
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very good pointQuote:Originally written by Ash Lael:
That's cool guys, but you don't need to announce every time you start a scenario. When you finish one, well, that's worth making a song and dance over.
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umm what exactly would that include ???Quote:- Now that we have found someone familiar with Mac conversion, you will have your trainers soon, provided he has the time to devote to the project.if you look down you will see i have all the time in the world I'm not sure if i'd be much help though all i know came from my dad he a graphics designer for Cleveland metroparks so i know a bit i would of course be happy to helpQuote:provided he has the time to devote to the project
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he asks for money i wonder if anyone has given any i mean there nothing wrong about asking if he where to say you have to give me money to use my stuff now that'd be differentQuote:Originally written by Holy Toenail4.333333....:
I just have one question Xixao-
Why are you asking for money inside the trainer? I mean, no one's forcing you to make them. I'm just kind of wondering...Quote:Originally written by Frozen feet:
I don't understand the point of making a A3 trainer. The game, afterall, has its own editor, which can do pretty much those same things.
take a good look at that image and you'll see (1) unlimited exp. (2) unlimited gold (3) god mode (4) unlimited skill points and (5) you daunt have to leave the game to use it -
this is gonna seem stupid but i have to let it out
geneforge 3 mine mine mine give it to me now now now
ok I'm done
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darn i was hoping for something better
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that some guy would be me and you'll have to wait till xixao answers because i only use mac so i don't know but it might be a glitch try re downloading it other than that i do not know sorryQuote:Originally written by Flaming_valkrye:
sum guy told me to ask about the gf3 trainer here... How do i use it iv done everything needed but it just stays the same!please help me before i go crazy with curiosity!
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what is the ending if you stay loyal and use the geneforgeQuote:Originally written by gurl42:p:
.. I did. I read 16 of them in english just some weeks ago. I'm not a fan if that's what you think. I just found that particular.. quote somewhat funny.Quote:Originally written by Archmagi Micael:
You read Eddings?
And I like Fantasy
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try asking that hereQuote:Originally written by Flaming_valkrye:
dude i downlaoded it and i cant see how it works... do you have to type sumthin or what???please tell me!
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yah * dies with happiness *Quote:Originally written by xixao:
That would be great. I have a GF2 trainer, too, that desperately needs conversion. If you're familiar with this process, I could really use you. Expect an e-mail later today.Quote:Originally written by Notus:
Hi xixao,
Mac users want your excellent utilities.
Which OS you use?
I would like to help you to port your utilities to Mac. Please mail me. My address is
notosaurai AT yahoo DOT co DOT jpyay * dies with happiness again *Quote:Originally written by hawk king:
could you do that with the avernum 3 trainer and the Geneforge 2 trainer by xixaoQuote:Originally written by Notus:
I'll help you when you'll port your utility to Mac.Quote:magoicochea wrote:
I'd like to develop some utilities in Delphi and the problem is that they are going to be Windows only.
Code your idea on your favorite development environment that you know well. Programming (includes scripting) is difficult work because we should always make decisions on matters we don't know well. If we know everything, no beta test is needed.
Therefore, no need to increase unknown factors using a development environment you don't know well. Porting will be easier after you fix your idea on your first release.
EDIT AGAIN: what about this when will this be out ???

How Long Must We Endure This Interminable Wait?!?
in Geneforge Series
Posted
must . . . have . . . Geneforge . . . 3 . . . ahh *falls down*