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Hawk King

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Posts posted by Hawk King

  1. Quote:
    Originally written by Kelandon:
    Hawk King, please use punctuation and capital letters.

    That is a start for skribbane code, but that won't do it by itself. You need to script it with a special ability -- the script for addictive drugs in the Codex is probably the place to start.
    i already have that i fixed the problem with loading. i had to delete my data file, I'm working on a new one i will repete in my post above i entered a new code with the script for addictive drugs replacing my scenario script file will it work

    EDIT: look what i made wink.jpg raised eyebrow laugh

    i did not make these
    nanaparty.gif

    mellow smiley
    huh smiley
    happy smiley
    oh my smiley
    winking smiley
    smiley sticking tounge out
    big smile smiley
    laugh smiley
    cool smiley
    rolling eyes smiley
    sleeping smiley
    dry smiley
    smiling smiley
    smiley in love
    mad smiley
    worried smiley
    unsure smiley
    waco smiley
    blinking smiley
    ninja smiley
    mac symbol
    bannana man dancing
    smiley fighting smiley
    newbie bunker
    smiley saying something about noobs
    rock hard bannana
    bannana\'s having a party
  2. Quote:
    Hawk King, please use punctuation and capital letters.
    hey at least I'm not writing like this r u going to play geneforeg 3 becos im gonna u should 2 see u l8ter

    but sure i will put in more of an effort.

    EDIT: i can't get to my file i can't edit twotg. every time i try it says
    Quote:
    Scenario data file error: Edited item out of range (0..499) in line 14.

    Major Error 8: There was an error when loading your scenario's custom data script. you won't be able to edit this scenario until the problems in the script are corrected
  3. Quote:
    Originally written by Notus:
    Sorry,
    Please revise it as my previous post.
    i am sorry but what do you mean ?

    oh i have another qustion in another topic i asked about Skribbane herb i beleve i might now have the code for it would this work ?
    Code:
     begindefineitem 446;	clear;	it_name = "Skribbane herb";	it_full_name = "Skribbane herb";	it_variety = 7; // Potion	it_bonus = 10;	it_weapon_skill_used = 0; // Strength	it_charges = 5;	it_floor_which_icon = 0;	it_inventory_icon = 0;	it_value = 15;	it_identified = 1; 
  4. Quote:
    Originally written by Notus:
    Like this;)

    begindefineitem 506; // newly defined item
    clear;
    import = 445; // base item to modify
    it_full_name = "draconian armor";
    it_variety = 13; // Armor
    it_weapon_skill_used = 0; // Strength
    it_protection = 500;
    it_encumbrance = 5;
    it_floor_which_icon = 0;
    it_inventory_icon = 1;
    it_inventory_icon = 506;
    it_ability_1 = 11; // Assassination
    it_ability_str_1 = 20;
    it_ability_2 = 12; // Mage Spells
    it_ability_str_2 = 20;
    it_ability_3 = 1; // Strength
    it_ability_str_3 = 20;
    it_ability_4 = 16; // Tool Use
    it_ability_str_4 = 20;
    thank you i am sure this would work but my twog file has gone haywire or something the ResEdit graphic is a jumble of coler i loaded the file to see what everything looked like and the items area says draconian armor but the graphic for it is a question mark and when i entered the game to see there it messed he whole town up it said stuff like failed to load door script and i did pick up item and it says (error blades of avernum failed to recognize the items in this scenario you will not see this message until you enter a new town) something like that I'm not sure but it's all going wrong i do not now what to do
  5. like this ?

     

    Code:
     import = 445; // base item to modifyclear;import = 506;it_full_name = "draconian armor";it_variety = 13; // Armorit_weapon_skill_used = 0; // Strengthit_protection = 500;it_encumbrance = 5;it_floor_which_icon = 0;it_inventory_icon = 1; it_inventory_icon = 506;it_ability_1 = 11; // Assassinationit_ability_str_1 = 20;it_ability_2 = 12; // Mage Spellsit_ability_str_2 = 20;it_ability_3 = 1; // Strengthit_ability_str_3 = 20;it_ability_4 = 16; // Tool Useit_ability_str_4 = 20; 
  6. Quote:
    Originally written by Kelandon:
    Code:
     it_floor_which_icon = 506;it_inventory_icon = 506; 
    Replace with
    Code:
     it_floor_which_icon = 0;it_inventory_icon = 1; 
    should it be like this ?

    // twotg Custom Object Types

    beginscendatascript;

    // FLOOR TYPES

    // TERRAIN TYPES

    // CUSTOM CREATURES

    // ITEM TYPES

    begindefineitem 445;
    clear;
    import = 506;
    it_full_name = "draconian armor";
    it_variety = 13; // Armor
    it_weapon_skill_used = 0; // Strength
    it_protection = 500;
    it_encumbrance = 5;
    it_floor_which_icon = 0;
    it_inventory_icon = 1;
    it_inventory_icon = 506;
    it_ability_1 = 11; // Assassination
    it_ability_str_1 = 20;
    it_ability_2 = 12; // Mage Spells
    it_ability_str_2 = 20;
    it_ability_3 = 1; // Strength
    it_ability_str_3 = 20;
    it_ability_4 = 16; // Tool Use
    it_ability_str_4 = 20;
  7. Quote:
    Originally written by Thuryl:
    It'd help if you explained to us why you think something's wrong. What problem is occuring? Are you unable to place the item in the scenario using the editor, or does it not show up during gameplay when you do place it?

    One problem could be that your scenario's title is too long; I think bad things happen if the short title is more than a certain number of characters.
    begindefineitem 441;

    ill change the title to twotg
  8. // the way of the guild Custom Object Types

     

    beginscendatascript;

     

    // FLOOR TYPES

     

    // TERRAIN TYPES

     

    // CUSTOM CREATURES

     

    // ITEM TYPES

     

    begindefineitem 445;

    clear;

    import = 506;

    it_full_name = "draconian armor";

    it_variety = 13; // Armor

    it_weapon_skill_used = 0; // Strength

    it_protection = 500;

    it_encumbrance = 5;

    it_floor_which_sheet = 506;

    it_floor_which_icon = 506;

    it_inventory_icon = 506;

    it_ability_1 = 11; // Assassination

    it_ability_str_1 = 20;

    it_ability_2 = 12; // Mage Spells

    it_ability_str_2 = 20;

    it_ability_3 = 1; // Strength

    it_ability_str_3 = 20;

    it_ability_4 = 16; // Tool Use

    it_ability_str_4 = 20;

     

    dracoarmor.gif

     

    am i doing something wrong the pic is in my scenario thewayoftheguild.cmg in 506 what am i doing wrong ?

     

    EDIT: is it okay to be using text edit for scripting ? cause if it's not I cant do scripting

  9. Quote:
    Originally written by The Yeoman Cheesemonger:
    MWAHAHAHAHAHAHAHAHAHAHAHA
    Happiness! Flowers! Genforge III will rule the world of spidweb!!!
    naaaw you don't say duh you idiot it already does mwahahahahahahahahaha
  10. Quote:
    - Now that we have found someone familiar with Mac conversion, you will have your trainers soon, provided he has the time to devote to the project.
    umm what exactly would that include ???

    Quote:
    provided he has the time to devote to the project
    if you look down you will see i have all the time in the world I'm not sure if i'd be much help though all i know came from my dad he a graphics designer for Cleveland metroparks so i know a bit i would of course be happy to help

    ?id=317985
  11. Quote:
    Originally written by Holy Toenail4.333333....:
    I just have one question Xixao-

    Why are you asking for money inside the trainer? I mean, no one's forcing you to make them. I'm just kind of wondering...
    he asks for money i wonder if anyone has given any i mean there nothing wrong about asking if he where to say you have to give me money to use my stuff now that'd be different

    Quote:
    Originally written by Frozen feet:
    I don't understand the point of making a A3 trainer. The game, afterall, has its own editor, which can do pretty much those same things.
    a3preview.jpg
    take a good look at that image and you'll see (1) unlimited exp. (2) unlimited gold (3) god mode (4) unlimited skill points and (5) you daunt have to leave the game to use it
  12. Quote:
    Originally written by Flaming_valkrye:
    sum guy told me to ask about the gf3 trainer here... How do i use it iv done everything needed but it just stays the same!please help me before i go crazy with curiosity! confused
    that some guy would be me and you'll have to wait till xixao answers because i only use mac so i don't know but it might be a glitch try re downloading it other than that i do not know sorry frown
  13. Quote:
    Originally written by gurl42:p:
    Quote:
    Originally written by Archmagi Micael:
    You read Eddings?
    .. I did. I read 16 of them in english just some weeks ago. I'm not a fan if that's what you think. I just found that particular.. quote somewhat funny.
    And I like Fantasy :p
    what is the ending if you stay loyal and use the geneforge confused
  14. Quote:
    Originally written by xixao:
    Quote:
    Originally written by Notus:
    Hi xixao,
    Mac users want your excellent utilities.
    Which OS you use?

    I would like to help you to port your utilities to Mac. Please mail me. My address is
    notosaurai AT yahoo DOT co DOT jp
    That would be great. I have a GF2 trainer, too, that desperately needs conversion. If you're familiar with this process, I could really use you. Expect an e-mail later today.
    yah * dies with happiness *

    Quote:
    Originally written by hawk king:
    Quote:
    Originally written by Notus:
    Quote:
    magoicochea wrote:
    I'd like to develop some utilities in Delphi and the problem is that they are going to be Windows only.
    I'll help you when you'll port your utility to Mac.

    Code your idea on your favorite development environment that you know well. Programming (includes scripting) is difficult work because we should always make decisions on matters we don't know well. If we know everything, no beta test is needed.

    Therefore, no need to increase unknown factors using a development environment you don't know well. Porting will be easier after you fix your idea on your first release.
    could you do that with the avernum 3 trainer and the Geneforge 2 trainer by xixao
    yay * dies with happiness again *

    EDIT AGAIN: what about this when will this be out ???

    prev1.jpg
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