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MrRoivas

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Everything posted by MrRoivas

  1. In G1 there were hints that the shapers were not the first people to do it. Also, there is evidence that serviles were not created, but enslaved by the shapers. I think these concepts should be explored more.
  2. Thank you all. However, I have another question. Should one wait to enchant objects or do so immediately?
  3. I am either level 7 or 8, with about 6 Bm, 4 for MM and BlessM, and 0 for spellcraft. 2 Melee, 2 Missle Skills. 0 Parry and QA. 6 Intell, 4 end, 3 str, 4 dex. 0 all shaping, one healing. 6 leadership, 6 mech, 2 luck. Now, what do you suggest? Note: I have already taken on the mad creator.
  4. Let me rephrase that. When do they start being gods?
  5. Could somebody please tell me they stop being wannabe mages and start being gods? Its annoying how weak my char is. And i'm on normal!
  6. Gaurdians have been historicly less effective, because of the fact they are supposed to be in the front lines, rather than be able to avoid damage. Thats what parry used to be for, now thats no more.
  7. Someone needs to write a walkthrough for G3.
  8. Now, I know multi-play is out of the question. Its fun to daydream though. Everyone knows that turnbased multi-play is no fun. So, heres how a system could work. You start battle with how ever many ap you have. As you move and attack, you use em up. However, If you go down to zero, all is not lost. Over a period of 8,6, or 9 seconds, you gain all of your points back. The only bad thing is that your creations would have to be A.I based. With that in mind, if you got 2 intelligence for them, they would get improved A.I and better commands. Tell me what you think.
  9. What I'd like to see is more middle level creations, too add more variety. Also, more "specialzed" creations. For example, you could have a creature thast is meant to act as a walking wall, a damage dealer, and a harrasser/disrupter. Also, balancing the 3 classes. In G1, it was shapers all the way, no questions asked. G2, absolutly nothing could hit the guardian. Nothing. In G3, the agent rules with daze and uber spells. Restore the Gaurdian's ability for melee, give the shapers more creatures, and make sure the agents don't get crocked in the next game in a atempt to "balence." Also, more factions. More endings. In G1, it was amazing, the posibilitys. Leave the island as it is, and the shapers come in and try to crush everyone. Leave one bad guy alive (Gottesch or Trakjov), and all hell breaks lose. Become deranged, become deranged with company, the possiblitys are endless. In G2 and G3, the endings are predictible and faction based. Lets have more endings. And more angry ornks.
  10. No. As you have seen, I have a hard time making sense.
  11. At least someone could have started one. Or at least made plans. Logic cannot deny my passions. Anyone who trys to make sense out of my nonsense will to the institute, with the rest of everyone who knows me. Long live Alacazam!
  12. I tried to go to Game FAQs today to check out a Geneforge 3 walkthrough, to discover nothing. How is this? How could a game so beautiful and lovely not create a person dedicated enough to create a walkthrough? Is life really just a barren wasteland of pointlessness? How could a universe with a kind and loving god allow such a place?
  13. What is the Creature behind the door?
  14. Geneforge 3 out for mac... No fair... need my fix... need Geneforge... (Drools).
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