who cares
-
Posts
9 -
Joined
-
Last visited
Never
Content Type
Profiles
Forums
Blogs
Posts posted by who cares
-
-
Thanx, that worked. Didn't know that barriers were "objects".
-
There's a barrier and I need to clear it through the script. Like what used to happen in Fort Dranlon in Av2. I don't think block_entry will work. I want the barrier to disappear. Is it possible?
-
I had a question - Can we put town entrances in a town? I mean, like a pathway from town A leads to town B?
-
Thanx for the help.
And the only reason I found the Editor documentation too lengthy was that I never actually read it completely.(I hope you understand what I mean) Plus, I wasn't (and still aren't) planning to learn scripting anytime soon due to terribly hectic schedules. I was just wondering if I could have a little fun with the editor without learning any coding right now. I'll try learning scripting in the summer vacations.
-
I know this is a question that has been asked time and again. But I need help on some specific questions.
1)Do I need to learn scripting? Or can simple scenarios be created without scripting?
2)How difficult is scripting? I know a decent amount of C++ (arrays, loops, pointers, functions classes, polymorphism,etc). Will I find it difficult to learn scripting for BOA?
3)Where should I begin? I found the tutorial that comes along with BOA a little too lengthy. Is there any other tutorial available?
4)How long does it take to (somewhat) finish the learning part?
Thanx.

mathematical expression
in Blades of Avernum Editor
Posted
The expression I want to use is this :
total = x + (( y * 3 ) / 10) + ( z * 6 ) - a - b;
Somehow, total gets assigned 0 even when x,y,z,a and b are non zero. Are the brackets causing any error?
Also are staments like
m = 0.3 * t;
supported. Or will the 0.3 be rounded off to 0?