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playongrass

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Everything posted by playongrass

  1. Okay, so killing is my business, and business is good... But what about morals? Do I wanna kill off the animals that are being protected by the Circle of Light just for gaining some spells or skills? Am I missing something or is that what needs to be done... I know you probably can just skip it, but is there some benefit to sparing the life of these creatures? Or should I just take them out and go for the goods? Seems that there are a lot more of these kinds of decisions than in previous games, is Jeff messin' with our minds?
  2. that did the trick... just have to open up my eyes a bit more... Thank you!
  3. Do the older posts go somewhere, or are they just deleted? I was trying to find some old posts, but they're gone and I can't seem to find out how to get back to them... I can only see the list with 15 topics...
  4. So I read Synergy's list... God Bless, but now I'm really confused... hope that doesn't sound ungrateful... help is always good, just didn't get the info from the list... if i'm at the south one west from the lake where the slime-things were, which way should i head from there? Anybody remember?
  5. Jeeez, I've just spent 20 minutes roamin' to find the third one, no can do! I found the one next to the slime area, just west of it... the defaced one in the north, but the third one is like invisible... like totally! I know it's a lame quest, but I just wanna have it checked off my quest screen... Any extra directions? also, What is "Synergy's item list"?
  6. Claim Check quest... where is Tobias's mine? Second time thru, couldn't find it the first time. Lookin' round everywhere... well, obviously not... Are they the ones where the sign is bashed in and the doped up fighter was hangin? If so, where the heck did Tobias go, and how can I fulfill the quest? Any hints would be appreciated!
  7. Okay, so how does one go to the threads... e.g. "things you'll need" thread... yes, I am a newbee... kinda...
  8. What is the "dead character" trick?
  9. Headin' through my second round, first time declined the offer of Gladwell, but wondering if it is worth it to try it out... What are the pro's and con's? I'd love to try and go thru it another time to check to see what happens, but I really don't have enough time to play the game once more thru and I'm just uber curious...
  10. The only thing is, I wish my guys could go to the same magic school as the "enemy". They seem to have no limits as far as summoning, and they can cast a group haste without blinkin' an eye... It's true that we have the advantage of foresight, so to speak, so it does make it even... ...still, it is a few more moments of my life i'm dedicated to keystrokes instead of one swift move... and over the course of the game this can add up to minutes... not to mention the increase in potentially harmful finger cramps...
  11. Almost exactly what I was going to say... It really is not that confusing and there aren't that many possibilities, just save before entering and see if it takes you further along or just back to someplace you have been...
  12. Okay, Step 2... Shafrirs tower... Killed my mage and priest before the cleanse, they're waiting for me outside, but they didn't get cleansed... Mage still can't use the goods... EDIT: Silly zander didn't step on platform... got it now... Thanks!!!
  13. Okay, did that... pledged myself to the Anama folks... Hooked up my priest... Walked outta the town and my mage is alive and waiting for me... Only thing is, now I can't cast any mage spells... Did I miss something, or that's gonna happen and therefore don't go the Anama route if you wanna keep your magic goin? Also, what did you mean by the "glea removal thing"?
  14. Wait a minute... How do you go about killing your mage?
  15. Well, I don't know about the moral aspects but i think it's a pretty darn good idea... Think I'm gonna head back and check it out...
  16. I fall into the category of finding A5 just about right... Sure it's a bit harder, but it's #5, it should be... One thing about summoning aid does confuse me, why only two in total? Shouldn't each spell-caster be able to control their own creations? Maybe 1 summon per 10 intelligence? I kinda like the idea of the comical level names as the AV series is unique in it's ability to continually make me laugh...
  17. Quote: Originally written by Thuryl: Quote: Originally written by Randomizer: Spoiler - At least one stand to the north has no orb Two orbs are sparkling on the diagonal No sparkles are the same color A sparkling orb on the north is not red At least one orb to the south doesn’t sparkle were what I got as messages The sixth hint, by the way, is "There are no blue sparkles". I'm pretty sure that all six hints taken together produce a unique solution. I guess there is a 7th then, cause I got one that says, "A western orb has red sparkles"...
  18. Okay... Well apparently there are 6 hints as I missed the one about "no orb" which makes solving the puzzle a bit harder!... Thank you!
  19. I'm just a bit confused with this orb thing... I got the five hints... Did diagrams... Painted pictures... Killed about 100 Banshees... still can't get it... Anyone have any other, more helpful hints for me?
  20. I'm not finished yet, but in the last area, so Randomizer was correct, you just have to get permission to leave before toasting him... If there are any problems later on I'll be sure to update this posting...
  21. Thank you Fractal for the understanding pump, it is my first run... Sorry for the triple post, I did it for dramatic effect but understand that it can be super annoying... bad zander, bad zander...
  22. or if the spell points get a little low... or there is a magic item I just can't seem to find... or I need some gold for that extra spell... or just edit the spells... or if my fighter gets poisoned, diseased, or feels drowsy... Basically, I don't play the game, I just edit...
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