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Smoo

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Everything posted by Smoo

  1. Even if that is the case Thuryl, why aren't I having the problem? Why is the dialog buggy with only some players? And should the code be like this? code = if (species_in_party(2) == 0) { remove_string(2); } else remove_string(1); break; Please use illustrations and write as if you're giving advice to a complete idiot. And the code had a break. It just eluded my copying skills.
  2. Okay so I can't quite figure out what's causing the dialog in my scenario to go crazy for some players (at least SkeleTony and DreamGuy). The problem is, I've been told, that the NPCs give all the responses when they're only supposed to give half of them. Here are two examples of the dialog script: begintalknode 19; state = 19; nextstate = -1; question = "Greetings Mahrmmrrh. What are you doing here?"; text1 = "_No no. Put more stress on the 'mmrr' and to answer your question I work for Master Tybonson. I am his servant or butler, whichever he needs more._"; text2 = "_I see that the nephil in your group has taught you the proper stress on nephilm names. But to answer your question, I work for Master Tybonson. I am his servant or butler whichever he needs more._"; code = if (species_in_party(2) == 0) remove_string(2); else remove_string(1); break; begintalknode 28; state = -1; nextstate = 29; question = "Mayor"; text1 = "There are two people sitting round a large desk in this small room. The first is the captain of the troops in Sattle, the second is the mayor. She is in her forties and is currently looking exhausted."; text2 = "_Mm... looks like we got visitors Bobby. Greetings and welcome to our village, although currently not as peaceful as it used to be._ She gestures at the maps and parchments on the desk."; text3 = "They are maps of the surrounding areas. _I am mayor Worrington and this is captain Remington. What can we do for you?_"; text4 = "_Mm... looks like we got... By the gods! Bobby look!_ She points at a slith in your group. _What are you doing here? How did you get in here._ The captain speaks. _Calm down Evelyn. I'm sure this is not our enemy._"; text5 = "The mayor is still sitting around her desk."; action = INTRO; code = if (species_in_party(3) == 0) remove_string(4); else { remove_string(2); remove_string(3); } I'm beginning to think that maybe the problem is with SkeleTony's and DreamGuy's version of the scenario (their download was corrupted or something. ) If anyone knows what the problem could be, I'm all ears.
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