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Smoo

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Everything posted by Smoo

  1. Name: Schmoo Platform: The Windows Experience Email: simop (at) mbnet (dot) fi Past BoA Experience: I have alpha tested some scenarios. Misc. Experience: I can bust a mean drum solo... Alright, that was a lie Are you Imban? Who isn't? Excluding TM apparently.
  2. I could take a look at it. Send it this way: simop(at)mbnet(dot)fi
  3. I was joking. Although now that I think about it, if I did replace the villain in my upcoming scenario with a generic demon lord then the scenario would be absolutely horrible. I have actually considered making a demon scenario that would concentrate on why the demons are "evil." I'll probably never make it though since it would just turn out to be another monster plague scenario. And I'm up to here with (my) monster plague scenarios. Edit: Quote: Attorosi fared poorly because... well, no offense, but he's a rat. You would really have to pull out all the stops to make a top class villain with a rat. But he's a very big rat... I suppose you weren't intimidated by his threats then.
  4. Quote: Originally written by Spookee Salmon: This should also leave Smoo plotting ways to make a more effective villain. Only 1 out of 4, with 3 scenarios.... And the only one to survive was Kaejil. This can only mean one thing: I must convert all my future villains into demons or demon lords. I can see it all now. They did it because they were demons and demons are evil. Rock on!
  5. Magus of Cattalon Large Scenario
  6. I can't get some of the xx_icon_adjust calls to work properly. More specifically the values 128, 256 and 512 are supposed to tint the graphics red, green and blue but they won't work. The weird part is that the 3D editor adjusts the graphics correctly but BoA itself won't. Observe: Here we have five vahnatai strolling the streets. The ones on the right and left side haven't been adjusted but the three in the middle have been. Also the plants and grass behind them have been adjusted. Everything works fine. Now take a look at this screenshot: This is an in-game screenshot. Notice how every adjusted object looks exactly the same. Anyways, my question is this: Is this a bug that all Windows users experience or is it only me?
  7. I have nothing against prefab parties. In fact, I would like to see more scenarios with them. But then again it's easier to dislike a scenario if your pc is an unbearable idiot.
  8. Quote: Originally written by Meeshka: *pulling out his dear PM 9mm* 9mm? Oh, please! My bulletproof vest can stop those even without the kevlar plates. So that means that even my groin is shielded against your pathetic weapon. *pulling out his 7.62 RK-95* Alright, it's technically not mine but I still get to shoot it. And as for the original topic(s): I don't mind demons. Hell, I used them and they had very little motivation other than we're evil and we can. I see you probably won't be making the same mistake. Good for you! Quote: Originally written by Zevis: However, I don't think canons and other gunpowder weapons are very realistic in a magic-heavy world of Avernum: Early guns were very unreliable and slow to load. It took a long time to develop gunpowder that could explode well. It also took a long time time to develop guns that could be loaded sufficiently fast to fire more than once before the enemies get to you. In a world where any apprentice mage can cast a bolt of fire and any powerful wizard can use shockwave spell to damage enemy walls, governments wouldn't bother investing into early gunpowder research, because results would be inferior to available magic. So gunpowder-based weapons would never get a chance to develop to a point where they can compete with magic. I dunno... Has anyone played Arcanum? Magic isn't available for everyone but even the stupidest dolt can pull a trigger *waves his hand excitedly* Even the most simple gunpowder-based weapon can kill a talented magic-user. Also everyone would benefit from steam engines and such and machines do not need sleep, food or ridiculously tall towers to boost their ego. So maybe governments wouldn't invest in that kind of research but maybe wealthy individuals would.
  9. Quote: Mab sez: I've often thought of The Louvre, but the pics I once sent as JPGs didn't work well, and converting my workies into 256-colors-GIFs kinda of breaks my heart. Nuts! Does this mean I have to remember another site when I look for graphics I could use? Oh, and I'll just echo TM and say "Holy hell. Those are amazing." Pyrulen: Just glad to see more people designing. Now if I could only see more people finishing their work.
  10. Ah yes. I forgot about the rush of scenario before the deadline. Silly me. There is the General Scenario Design Contest. If it gets a cash price for the winner and it gets voiced out enough then maybe we'll see another rush of scenarios this November. Probably wishful thinking on my part says the negative side of me.
  11. Quote: Supanik sez: Anyway, I believe Stareye was talking about getting Jeff to give away some prizes for another contest, and we could organise ones that allow people to knock out easy-to-make simple scenarios. You mean like the Pearl Contest and the Short Scenario Design contest that produced EM and DaC? Those didn't go very well. Cash prices probably would help give people the extra kick they need to get started. I know that's one of the reasons I entered BC for the first contest even though I didn't think I'd win anything.
  12. Quote: *i shone these words into existence: This will be the topic of the next (and perhaps the last) Blades Chat on Saturday, February 18 at 6 pm EST. Nuts! And just when I was thinking about joining in, the chat has to be around 3 am. I'll be sound asleep way before that. Quote: Earlier written by Supanik: Yeah, the thing is, a lot of people are working hard but it's gonna take time for the fruits of our labours to blossom, as it were. I never work hard (too lazy) but you're right. Backwater Calls took me about six months and Magus of Cattalon possibly slightly less to complete. During the design of BC I had school to worry about and I was only learning Avernumscript and when I was making MoC I had plenty of free time due to my employment status. Right now I only have the time to make my scenario during weekends and even then I could be too drained to even get started. So it might take another six months for me to release a much shorter scenario. Arr(gh)! Quote: Jumpin' Salmon surfaced and spoke: If BoA is to match BoE, it needs school age designers. People with lots of free time and the imagination to make a desirable scenario. I'm not seeing a lot of that yet, except for UV and ALR, which immediately were soundly criticized. One of the more prolific designers, mike slack, is doing exactly the right thing for blades by making what he wants and finishing it. Yet he also gets criticized for the content of the scenarios. If BoA is to match BoE in terms of quantity then yes we need more school age designers. I would prefer quality but I takes what I gets. UV and ALR were both criticized for a reason, but I hope that hasn't scared Archmagus Michael and the designer of ALR (Omikron I believe) out of designing scenarios. Seriously, you can only go up from that and in my opinion as long as someone likes your scenarios it was worth releasing them. Also, I think it's great that mike slack is designing and releasing scenarios but that doesn't mean I have to like his work. Quote: Kelandon spake thusly: One more general thing about this topic: Saying that Blades is dead is a slap in the face to up-and-comers like Ephesos and Smoo (and dare I include myself?). Maybe we need a couple of slaps to get our scenarios done, but bear in mind that every time you say that, that's what you're doing . Pfft! Even though Blades would be deemed dead by consensus I'd still make and release scenarios (dead things are hawt!1!!) if only for myself and my brother to play. By the way, I have a "coming soon" thing-o-ma-jig on my website about my new scenario and I might even update it as I progress. Quote: Dikiyoba told Dikiyoba to write: I'd like to see the scenarios that are currently out but buggy, short, unbalanced, and filled with typos but have a relatively (it's a matter of opinion, I know) good premise fixed up than have more bad scenarios created. Dikiyoba plays the good scenarios more than once as opposed to the bad ones, which get played halfway through and then thrown away. Hey! I fixed the typos and bugs in BC. Stop yelling at me! Wah, wah, wah. That's it! I quit! You'll never see me again! I play all the scenarios through, be they short, buggy or just generally horrible. And by the way has there ever been anything besides a slow release pace for BoA scenarios?
  13. I might have something. I couldn't get the num_killed_in_town call to give up any values other than zero no matter how many rats I killed. Also the appendix claim that the create_text_bubble call could also be called from a terrain script. I couldn't get it to work, though.
  14. What I'm working on right now: "It's just a remote valley plagued with a rat infestation. What COULD POSSIBLY GO WRONG... more wrong?" Needless to say I'm not being very serious with this one. Basically the party is a bunch of level one nobodies who are looking for a quest so that they can be heroes and such. So they wander into Untitled Land (I'll probably keep it untitled, since I already figured out why it would be untitled.) and soon find out that the land is infested with rats. But who is behind the rat infestation? Is it just a rat catcher the villagers beat up and rolled around in tar and feathers or is it... RENTAR-IHRNO? No, most definitely not. I don't ever plan on using vahnatai in any form in any of my scenarios.
  15. Lessee... I have written down the basic ideas for six scenarios and it's safe to say that I will complete at least three of them some day, though I intend to release them all. This includes Magus of Cattalon which will be released before the 9th of January.
  16. Quote: Originally written by Niemand: You can use up to 199, though I'm surprised if you actually have a use for that many nodes, since as far as I know, the longest dialog script anyone has actually used yet was around 90 nodes. I'm pretty sure I used well over a hundred nodes in Grimson in Backwater Calls and I wasn't even trying. So I'm pretty sure I'll be crying about how there aren't enough nodes allowed per town in the future.
  17. Are you sure you're using the START_STATE and not the START_SCEN_STATE? Because the START_STATE does run every turn.
  18. Unfortunately, the call only works in one of those blue rectangle thingies. You're just going to have to figure a way to start that cutscene using the rectangles. Curses Thuryl! How dare you answer at the same time as me?
  19. Is that really your entire outdoor script? Where's your INIT_STATE and START_STATE. Can't have an outdoor script without those fellers, no sir. Just add this after body; Code: beginstate INIT_STATE; break; beginstate START_STATE; break; Maybe that helps...
  20. You have set the town script to be t12fort using the scenario editor, right? If so I yield the floor to someone who knows the editor better and might be able to help you.
  21. Well, you should have all the dialogue you've written on a separate text file. What I'm trying to say is if your town script is called town1.txt, then you should write all the dialogue for that town on a file called town1dlg.txt As for the town boundaries. You probably expanded them too much. Decrease the size of the boundaries a little then try again.
  22. I guess I'll just write the dialog without the else and hope the problem will be fixed by that. Thanks for your help.
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