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Sudanna

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Posts posted by Sudanna

  1. Oh, dear. How we have degenerated. Tsk, tsk, tsk.

     

    Haze, never apologize in an extremely emotional manner, or express self-pity here. After Ed, those won't be tolerated. And you're living on borrowed English.

  2. Horrible change of topic, Haze. You need to practice.

     

    Presumably, if the canisters change the DNA, the child may be born with the abilities of the parent. Gah, that would be awful. Imagine little six year olds running around with the ability to cast aura of flames.

  3. Yes, Tactics Online has different armor levels for each side. It would be a very good idea, and Dexterity could increase the armor you have when attacked from behind. And you could have increased hit chances. It would also provide a nice way of keeping the AP special attacks balanced. I mean, if The Doctor uses his 8 AP doom-attack, he might do better damage, but this enemy has excellent Parrying, so he'll step around back.

     

    There shouldn't be an ability tree, so to speak. It seems too arbitrary and not very original. The Doctor would prefer if the skills had to be bought from trainers, like spells. They wouldn't be nearly as numerous, of course, maybe only six to ten, most of them with a status effect and little to no damage.

  4. ET, Shapers can sense the thoughts of Vlish because the Vlish themselves are are telepathic, which is how they communicate. Nalyd could start a canister debate here, but he won't. He's nice that way.

  5. Add another bar to health and spell energy. Call it "Energy". Make it yellow. It will dictate how often you can use the aforementioned abilities. You will still need a certain amount of APs to execute an ability. A basic melee attack uses up exactly the amount that recharges each turn. Strength and endurance increase the size of the bar. If you have a melee weapon, the Melee Weapons skill will decrease the amount of energy the special attacks, not the basic one, use up. Same for pole weapons. Maybe even throw in a few special arrows if you feel like it.

     

    Add "Combat Modes". Offensive, Defensive, and Normal. In Offensive, you will sacrifice a certain percentage of your defense and use it for damage. Vice-versa for Defensive. Maybe throw in a few in-between modes.

     

    Jeff will likely never read this post, but it doesn't hurt to try.

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