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Sudanna

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  1. oh yeah those things. i'll just bump boating and history.

     

     

    ፨ Audrey Martel

    Race: Goblin

    Occupation: Hedge Witch, Sheriff, Former Pirate

    Alignment: Bitter

    Rank: Veteran

    XP: 45

     

    Attributes

    Agility: d4

    Smarts: d12

    Spirit: d8

    Strength: d4

    Vigor: d8

     

    Derived Statistics

    Charisma: -4

    Pace: 4

    Parry: 3

    Toughness: 6

    Power Points: 15

     

    Skills

    Boating: d6

    Climbing: d4

    Intimidation: d6

    Knowledge(Arcana): d4

    Knowledge(Alchemy): d4

    Knowledge(History): d6

    Notice: d6

    Riding: d4

    Spellcasting (Smarts): d12

    Streetwise: d6

    Swimming: d4

    Taunt: d6

     

    Hindrances

    One Leg (Major): With a prosthetic, One Leg acts exactly like the Lame Hindrance, reducing Pace by 2 and running rolls are now a d4. Without a prosthetic, the character’s Pace is 2 and she can never run. She also suffers –2 to Traits that require mobility, such as Climbing and Fighting. A character with one leg also suffers a –2 penalty to her Swimming skill (and Pace).

    Mean (Minor): This woman is ill-tempered and disagreeable. No one really likes her, and she has trouble doing anything kind for anyone else. She must be paid for her troubles and doesn’t even accept awards graciously. Your character suffers –2 to her Charisma.

    Ugly (Minor): Unfortunately, this individual hit more than a few ugly sticks on her way down the tree of life. Her Charisma is lowered by 2, and she is generally shunned by members of the opposite sex.

     

    Edges

    Resilient: +2 bonus to Vigor rolls to endure environmental hazards such as severe heat, cold, exhaustion, hunger, thirst, natural poisons and diseases.

    Keen Nose +2 bonus to Notice, Tracking or Survival checks where a sense of smell could help.

    Arcane Background (Smarts): This is the Edge your character must purchase to have any sort of magical, psionic, or other supernatural ability. See Chapter Five for a complete description of Arcane Backgrounds.

    Strong Willed: Characters with strong willpower use their voice, steely stares, or quick wits to unnerve their opponents. Strong Willed adds +2 to a character’s Intimidation and Taunt rolls, as well as her Spirit and Smarts rolls when resisting Test of Wills attacks.

    New Power x1: An arcane character may learn a new power by choosing this Edge (which may be taken multiple times). She may choose from any powers normally available to her particular Arcane Background.

    Power Points x1: Wizards, weird scientists, and other arcane types always want more power. This Edge grants them an additional 5 Power Points. Power Points may be selected more than once, but only once per Rank.

    Hard to Kill: This adventurer has more lives than a truckload of cats. When forced to make Vigor rolls due to Incapacitation, she may ignore her wound modifiers. This only applies to Vigor rolls called for to resist Incapacitation or death. She still suffers from wound modifiers for other Trait rolls normally.

     

    Powers:

    Mind Reading

    Rank: Novice

    Power Points: 3

    Range: Smarts

    Duration: 1

    Trappings: Mental invasion.

    Audrey forcefully enters another person's mind, looking for something. This is an opposed roll versus the target’s Smarts. A success allows her to gain one truthful answer from the subject. The target is aware of the mental intrusion unless Audrey gets a raise. The GM may apply modifiers based on the subject’s mental Hindrances or current state of mind.

     

    Burrow

    Rank: Novice

    Power Points: 3

    Range: Smarts x 2

    Duration: 3 (2/round)

    Trappings: Rapid tunnelling.

    Audrey stomps her foot and shatters the earth, rapidly tunnelling to wherever she wants. She can remain underground or burrow to anywhere with a Pace equal to the power’s Range. When she emerges, it is in an explosion of dust and debris that gives a -4 penalty to trait rolls in a Small Burst Template centered on her for one turn, unless the target passes an Agility roll at -2.

    Additional Targets: The power may affect an additional target for every additional Power Point spent, up to a maximum of five targets.

     

    Concussion

    Rank: Novice

    Power Points: 2

    Range: 10/20/40

    Duration: Instant

    Trappings: Telekinetic, sonic.

    Audrey snaps her fingers, and a sudden explosion of invisible (but very loud) force occurs around her target's body. The damage of the spell is 3d6, and it applies a level of Bumps and Bruises.

    Additional Damage: The caster may instead create a single 4d6 explosion for 3 Power Points. The more focused blast does not apply Bumps and Bruises.

     

    Havoc

    Rank: Seasoned

    Power Points: 3

    Range: Smarts x 2

    Duration: Instant

    Trappings: Telekinetic.

    Audrey waves her arm, and invisible hands drag and throw people in random directions. With a success, she places a Medium Burst Template anywhere within range. Any character touched by the template must make a Strength roll (at –2 if the caster gets a raise). Any target that fails is knocked 2d6” in a random direction (roll a d12 and read the result as a clock facing) and becomes prone. If the target strikes an inanimate object, they are Shaken as well. Targets with cover may subtract the cover modifier from the total distance moved (to a minimum of 0), and flying targets suffer an additional –2 to their Strength roll. Additionally, roll a d6 to see if the flyer is moved toward the ground (1–2), stays level (3–4), or is moved away from the ground (5–6).

    Additional Effects: For double the Power Points, Havoc affects a Large Burst Template.

     

    Gear

    $95

    Peg Leg (Reduces One Leg penalties)

    Cane (Parry +1, Str+d4)

    Knife (Str+d4)

    Horse

    Saddle

    Manacles

    Lantern

    20' Rope

     

    Backstory

    Audrey was born in Dilegad, to a carpenter and a boatmaker, and had a decent upbringing. With two working professionals, her family was able to afford a small bit of education for their children, which Audrey in particular excelled at. Not that Audrey ever took much interest in learning, preferring to hang around the docks and with the shady alchemist's kids. When she became an adult, maybe unsurprisingly, she decided that honest work was for fools and joined a privateer ship as their mage's apprentice, managing to impress the older witch with her intellect and the few bits of alchemy she'd picked up. She and her mistress sailed with various pirate or privateer crews for a long while, and Audrey eventually became a formidable witch in her own right.

     

    However, the seas of Mote are always dangerous, and it's only a matter of time before any sailor has to face a horrible ship-eating monster. In the middle of the open ocean, a colossal shrimp attacked their vessel, and was driven off only after a desperate battle. Audrey survived, at least, though with one fewer leg and a lot more scars and burns. Her mistress had covered the shrimp in a grease fire, which became a lot less helpful when it got Audrey in its burning jaws. Her left leg had to be amputated at the knee, and most of her body, including her face, is covered in burns and scars from the monster's teeth and poisonous feelers. Better-off than most of the crew, maybe, including her mistress and the captain, but more than bad enough for Audrey to swear off piracy forever. She returned to Laessos and made a living as a wandering witch for a while, until her fearsome reputation got her a job as a sheriff in Wireld, where her hideous disfigurement is both an occasional asset and a perfect representation of her cruelty in her exercise of power. Her reputation for petty tyranny might have something to do with why Eshi is sending her away with the party as a representative of Wireld.

     

    Audrey is almost forty, and is a relatively tall, thick, tough-looking goblin woman. She has many serious scars over all parts of her body, including withered skin from the giant shrimp's poison and burns around her left leg, arm, and side of her face. Her left eye is permanently bloodshot, she's missing a chunk of her nose, and her mouth is permanently twisted and scowling. A portion of her greying black hair no longer grows, due to her burns, and the rest is wild and frizzy, held back by a simple headscarf. She wears heavy black clothing and thick, well-worn robes open at the front. To compensate for her missing leg, she wears a simple peg-leg and uses a cane.

     

  2. Man, I dunno. I tried to write this post a lot of different ways. I think I settled on "boring and simple". I'm sad a lot. My strongest feeling has always been self-loathing. I've been in and out of several therapist's or psychologist's offiices. I've cut myself since I was, like, twelve. Got lots of scars everywhere. I tried and failed to kill myself in late October. No better since then. I'm okay with all of that. It is as it should be. Don't want any help, not interested in pathologizing my own personality, never going to take any medication, and I refuse to engage with anyone who wants to contradict any of those. Too stubborn for any of that. It's how I am, and I am far more interested in the integrity of my self than in happiness. I've gotten flowery about it more than enough over the years.

  3. Yep, I saw that shirt on someone else and it was just too perfect for me to not get one. :p

     

    I'm not a Stalinist. . . or a Leninist. . . or even really that much of a Marxist, but I am a communist and that is Genuine Soviet Apparel. Not Russian, one of the satellites(The coat is 1969 Romanian or Lithuanian), but it was also way too neat to pass up when I found it.

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