Phish Phlot
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About Phish Phlot
- Birthday 07/24/1993
Phish Phlot's Achievements
Seasoned Roamer
Seasoned Roamer (5/17)
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are there any realy big easter eggs besides the wastes pylons.
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as a gurdian ingf1 i always felt ahead. imade it to the great temple before i got to pentel.
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I think it would be nice to have controll over what your creathions look like.
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i could not find it there
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where is th wand of the inferno in the kentia mines.
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I dont know when it will be done
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thank you
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beginscendatascript; begindefineterrain 297; import = 293; te_name = "Red Stairs"; te_which_sheet = 183; te_which_icon = 3; begindefineterrain 451; import = 180; te_name = "Painting"; te_which_sheet = 183; te_which_icon = 4; begindefineterrain 452; import = 181; te_name = "Painting"; te_which_sheet = 183; te_which_icon = 5; begindefineterrain 453; import = 201; te_which_sheet = 183; te_which_icon = 6; begindefineterrain 454; import = 204; te_which_sheet = 183; te_which_icon = 7; begindefineterrain 455; te_which_icon = 8; begindefineterrain 456; import = 280; te_which_sheet = 720; te_which_icon = 5; te_ed_which_sheet = 682; te_ed_which_icon = 95; begindefineterrain 457; te_name = "Cross"; te_which_icon = 4; te_ed_which_icon = 94; begindefineterrain 458; import = 289; te_which_sheet = 183; te_which_icon = 9; begindefineterrain 459; import = 290; te_which_sheet = 183; te_which_icon = 10; begindefineterrain 460; import = 291; te_which_sheet = 183; te_which_icon = 11; begindefineterrain 461; import = 292; te_which_sheet = 183; te_which_icon = 12; begindefineterrain 462; import = 242; te_name = "Wolf's Head Statue"; te_which_sheet = 183; te_which_icon = 13; begindefineterrain 463; import = 232; te_name = "Robed Statue"; te_which_sheet = 183; te_which_icon = 15; te_second_icon = 14; begindefineterrain 464; te_name = "Armored Statue"; te_which_icon = 16; te_second_icon = 17; begindefineterrain 465; te_which_icon = 18; te_second_icon = 19; // Floors begindefinefloor 253; import = 144; fl_which_sheet = 183; fl_which_icon = 2; begindefineterrain 122; import = 122; te_name = "mine"; te_which_sheet = 137; te_which_icon = 0; begindefineterrain 123; import = 112; te_name = "mine"; te_which_sheet = 137; te_which_icon = 6; begindefineterrain 124; import = 112; te_name = "mine"; te_which_sheet = 137; te_which_icon = 8; begindefineterrain 377; import = 81; te_name = "White Stone Stairs"; te_which_sheet = 509; te_which_icon = 0; te_ed_which_sheet = 510; te_ed_which_icon = 53; begindefineterrain 378; import = 79; te_name = "White Stone Stairs"; te_which_sheet = 509; te_which_icon = 1; te_ed_which_sheet = 510; te_ed_which_icon = 50; begindefineterrain 379; import = 77; te_name = "White Stone Stairs"; te_which_sheet = 509; te_which_icon = 2; te_ed_which_sheet = 510; te_ed_which_icon = 51; begindefineterrain 390; import = 75; te_name = "White Stone Stairs"; te_which_sheet = 509; te_which_icon = 3; te_ed_which_sheet = 510; te_ed_which_icon = 52; begindefineterrain 391; import = 83; te_name = "White Stone Stairs"; te_which_sheet = 509; te_which_icon = 7; te_ed_which_sheet = 510; te_ed_which_icon = 54; begindefineterrain 392; import = 82; te_name = "White Stone Stairs"; te_which_sheet = 509; te_which_icon = 4; te_ed_which_sheet = 510; te_ed_which_icon = 55; begindefineterrain 393; import = 85; te_name = "White Stone Stairs"; te_which_sheet = 509; te_which_icon = 5; te_ed_which_sheet = 510; te_ed_which_icon = 56; begindefineterrain 394; import = 84; te_name = "White Stone Stairs"; te_which_sheet = 509; te_which_icon = 6; te_ed_which_sheet = 510; te_ed_which_icon = 57; begindefineterrain 271; import = 270; te_name = "boat"; te_which_sheet = 181; te_which_icon = 8; begindefineterrain 425; //Imported Trees - 1 import = 149; //Steal a regular tree's attributes te_name = "Trees"; te_which_sheet = 500; te_which_icon = 0; te_ed_which_sheet = 681; te_ed_which_icon = 65; te_can_look_at = 0; begindefineterrain 426; //Imported Trees - 2 te_which_icon = 1; te_can_look_at = 0; begindefineterrain 427; //Imported Trees - 3 te_which_icon = 3; te_can_look_at = 0; begindefineterrain 428; //Imported Trees - 4 te_which_icon = 5; te_can_look_at = 0; begindefineterrain 429; //Imported Bushes - 1 import = 145; //Steal a normal shrub's attributes te_name = "Shrubs"; te_which_sheet = 500; te_which_icon = 2; te_ed_which_sheet = 681; te_ed_which_icon = 66; te_can_look_at = 0; begindefineterrain 430; //Imported Bushes - 2 te_which_icon = 4; begindefinefloor 92; import = 79; fl_special_strength = 50; // NEW FLOORS begindefinefloor 130; import = 1; fl_name = "Road"; fl_which_sheet = 503; fl_which_icon = 2; begindefinefloor 131; fl_which_icon = 3; // Letter floor begindefinefloor 144; fl_name = "Blank"; fl_which_sheet = 501; fl_which_icon = 0; begindefinefloor 145; fl_name = "A"; fl_which_icon = 1; fl_special_property = 8; fl_special_strength = 13; begindefinefloor 146; fl_name = "B"; fl_which_icon = 2; begindefinefloor 147; fl_name = "C"; fl_which_icon = 3; begindefinefloor 148; fl_name = "D"; fl_which_icon = 4; begindefinefloor 149; fl_name = "E"; fl_which_icon = 5; begindefinefloor 150; fl_name = "F"; fl_which_icon = 6; begindefinefloor 151; fl_name = "G"; fl_which_icon = 7; begindefinefloor 152; fl_name = "H"; fl_which_icon = 8; begindefinefloor 153; fl_name = "I"; fl_which_icon = 9; begindefinefloor 154; fl_name = "I"; fl_which_icon = 9; begindefinefloor 155; fl_name = "K"; fl_which_icon = 11; begindefinefloor 156; fl_name = "L"; fl_which_icon = 12; begindefinefloor 157; fl_name = "M"; fl_which_icon = 13; begindefinefloor 158; fl_name = "N"; fl_which_icon = 14; begindefinefloor 159; fl_name = "O"; fl_which_icon = 15; begindefinefloor 160; fl_name = "P"; fl_which_icon = 16; begindefinefloor 161; fl_name = "Q"; fl_which_icon = 17; begindefinefloor 162; fl_name = "R"; fl_which_icon = 18; begindefinefloor 163; fl_name = "S"; fl_which_icon = 19; begindefinefloor 164; fl_name = "T"; fl_which_icon = 20; begindefinefloor 165; fl_name = "V"; fl_which_icon = 22; begindefinefloor 166; fl_name = "V"; fl_which_icon = 22; begindefinefloor 167; fl_name = "W"; fl_which_icon = 23; begindefinefloor 168; fl_name = "X"; fl_which_icon = 24; begindefinefloor 169; fl_name = "Y"; fl_which_icon = 25; begindefinefloor 170; fl_name = "Z"; fl_which_icon = 26; // Additional floor begindefinefloor 180; import = 122; fl_icon_adjust = 1; begindefinefloor 181; import = 0; fl_which_sheet = 503; fl_which_icon = 0; begindefinefloor 182; fl_which_icon = 1; begindefinefloor 183; import = 110; fl_name = "Star Floor"; fl_which_sheet = 506; fl_which_icon = 0; begindefinefloor 184; fl_which_icon = 1; begindefinefloor 185; fl_which_icon = 2; begindefinefloor 186; fl_which_icon = 3; begindefinefloor 187; fl_which_icon = 4; begindefinefloor 188; fl_which_icon = 5; begindefinefloor 189; fl_which_icon = 6; begindefinefloor 190; fl_which_icon = 7; begindefinefloor 191; fl_which_icon = 8; begindefinefloor 192; import = 79; fl_name = "Ice"; fl_which_sheet = 752; fl_which_icon = 0; fl_ed_which_sheet = 684; fl_ed_which_icon = 20; fl_special_property = 2; begindefinefloor 193; import = 186; fl_icon_adjust = 1; begindefineterrain 432; import = 204; te_which_sheet = 513; begindefineterrain 433; te_which_icon = 1; begindefineterrain 434; import = 289; te_name = "Blue Stairs"; te_which_sheet = 513; te_which_icon = 2; begindefineterrain 435; te_which_icon = 3; te_special_property = 19; begindefineterrain 436; te_which_icon = 4; te_special_property = 21; begindefineterrain 437; te_which_icon = 5; te_special_property = 23; begindefineterrain 438; import = 180; te_name = "Painting"; te_which_sheet = 517; te_which_icon = 0; begindefineterrain 439; import = 181; te_name = "Painting"; te_which_sheet = 517; te_which_icon = 1; begindefineterrain 440; import = 438; te_which_icon = 2; begindefineterrain 441; import = 439; te_which_icon = 3; begindefineterrain 442; import = 438; te_which_icon = 4; begindefineterrain 443; import = 439; te_which_icon = 5; begindefineterrain 444; import = 438; te_which_icon = 6; begindefineterrain 445; import = 439; te_which_icon = 7; begindefineterrain 446; import = 438; te_which_icon = 8; begindefineterrain 447; import = 439; te_which_icon = 9; begindefineterrain 448; import = 401; te_name = "Lectum"; te_which_sheet = 786; te_which_icon = 6; begindefineterrain 449; te_which_icon = 7; begindefineterrain 450; import = 402; te_height_adj_pixels = -5; begindefinefloor 71; fl_name = "floor"; fl_which_sheet = 183; fl_which_icon = 2; begindefinefloor 132; // Begin Vahnatai Floor clear; fl_name = "Green Tiles"; fl_which_sheet = 761; fl_which_icon = 4; fl_ed_which_sheet = 686; fl_ed_which_icon = 14; fl_is_floor = 1; begindefinefloor 133; fl_name = "Rug"; fl_which_icon = 9; fl_ed_which_icon = 19; begindefinefloor 134; fl_name = "Rune"; fl_which_icon = 5; fl_ed_which_icon = 15; begindefinefloor 135; fl_name = "Rune"; fl_which_icon = 5; fl_ed_which_icon = 18; fl_anim_steps = 4; begindefineterrain 466; import = 147; te_which_sheet = 185; te_which_icon = 5; te_ed_which_sheet = 510; te_ed_which_icon = 17; te_second_icon = -1; begindefineterrain 467; import = 148; te_which_sheet = 185; te_which_icon = 6; te_ed_which_sheet = 510; te_ed_which_icon = 18; te_second_icon = -1; begindefineterrain 468; import = 147; te_which_sheet = 185; te_which_icon = 7; te_second_icon = -1; begindefineterrain 469; import = 148; te_which_sheet = 185; te_which_icon = 8; te_second_icon = -1; begindefineterrain 470; import = 145; te_which_sheet = 185; te_which_icon = 4; te_ed_which_sheet = 510; te_ed_which_icon = 0; te_second_icon = -1; begindefineterrain 471; import = 143; te_which_sheet = 185; te_which_icon = 9; te_ed_which_sheet = 510; te_ed_which_icon = 1; te_second_icon = -1; begindefineterrain 472; // Vahnatai buildings. import = 322; te_which_sheet = 186; te_which_icon = 0; te_ed_which_sheet = 686; te_ed_which_icon = 20; begindefineterrain 473; te_which_sheet = 186; te_which_icon = 1; te_ed_which_icon = 82; begindefineterrain 474; te_which_sheet = 186; te_which_icon = 2; te_ed_which_sheet = 684; te_ed_which_icon = 87; begindefinecreature 155; import = 155; cr_which_sheet = 188; begindefineterrain 475; import = 231; te_name = "Flaming alter"; te_which_sheet = 173; te_which_icon = 0; te_anim_steps = 3; begindefineterrain 476; import = 231; te_name = "Flaming piller"; te_which_sheet = 174; te_which_icon = 0; te_anim_steps = 3; begindefineterrain 477s; import = 231; te_name = "Flame jet"; te_which_sheet = 175; te_which_icon = 0; te_anim_steps = 3;
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"Pathwaysdata script failure: invalid identitfier s in line 739" "Major error 9: there was an error when loading your custom data scripy. you wont be able to edit this senario until the problems in the script are corected." what does this mean
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Ya, Thanks.
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what r the skill numbers for item speial abity 215
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thanks
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I have some Qustions 1. how do you you make a speaicl encounter that kills your party 2. how do you you make a speaicl encounter that links towns(ie. stairs) 3. is their icon adjust for terrain
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I tied that i made 3 floors and box but some time when i placed one of the floors it asked me "what do you want this sing to say.
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I just found out how to make walls.