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    Blades of Exile

emulrooney's Achievements

Burgeoning Battle Gamma

Burgeoning Battle Gamma (7/17)

  1. Darn. Oh well, not a lot of progress lost. Thanks!
  2. Hi there, Having an issue with Avadon 3 on Windows 10. I'm at Goldcrag inside one of the buildings north of the main camp and had a full computer crash as I left to the north (not sure why). Upon re-opening my save file (which is inside the building), every time I try to interact with a door my active character's inventory opens up instead. Any idea how I'd go about fixing this?
  3. A job or quest journal would be a pretty great addition. I know at least one scenario (Bandits 2, I think?) had a quest log made of special items, but a specific tab to log ongoing jobs would be cool, especially if it's something that can be altered directly with special nodes.
  4. How is Spears in terms of alchemical ingredients? I've always wanted to play a scenario with a no-magic party that relies on crafted potions and poisons to get things done.
  5. Nearing the endgame with a sorcerer rebel. Wishing I'd gone either blademaster or tinkermage because Khalida and Alcander feel a lot more useful than my other party members and it feels like I could probably do alright with just the two of them. Granted, I play on Normal so maybe there are some levels of tactics I'm missing but the Shadowwalker just feels less useful than Khalida and Dendrik is just awful. I like the other sorcerer but dual sorcerers seems pretty redundant. My biggest objection is pretty picky: fighting big rats in Tawon after braving the Corruption. I've literally been to hell-on-Lynaeus and now I have to deal with rat trash mobs? Can Jeff put a moratorium on giant rats, just for a little while?
  6. I played through most of the Adventurer's Club 1 and 3 with a singleton. In both scenarios I started using Frrrr (for the bonus skill points), maxed out Mage/Priest spells and threw everything else into Strength. I found it wasn't even worth my time to spam blessings until I had a few levels - Sleep Cloud is a strong enough shutdown spell, and if you can find places to abuse terrain, I found Flame Cloud/Conflagration to be fairly effective. I don't know what the malus is for sleeping enemies, but it's a lot - more than enough to compensate for my singleton's idiot flailing, and it remains wonderful so long as you can find non-immune targets. Obviously in other scenarios you would have to vary your start build a little bit, but I find this to be the most effective start in more Vogel-styled scenarios.
  7. Awesome. Thanks for the quick reply.
  8. Hello, I've been poking around with different versions of BoE and I haven't been able to find a Mac version of the scenario editor. I made a Wine wrapper for the latest version of openexile on the Google page and I've been working in that format. Will scenarios made with this version of the editor work in other versions of BoE? Is there an Intel version of the scenario editor that will ensure maximum compatibility? Thanks!
  9. The prettiness of the first shot is kind of marred by how ridiculously spaced out the furniture is. But are those shadows I see under NPCs? Hooray!
  10. Two suggestions; 1. If it's not already on the list, a way of checking a PC's name so it can be used in dialogue; so if I wrote "<pc1name> falls down a big hole." and my leader was named John, the dialogue would read "John falls down a big hole." 2. The ability to split the party beyond just one PC going it alone. I'd like encounters where 2 members can be used, or where the party has to be split in half. This is why I was asking for the pre-fab generator before; I'm imagining a scenario where you can have NPCs join as full PCs. (since they'd be pre-made already)
  11. I don't know if this is still being used as a suggestion list or just code discussion, but I have a few suggestions; 1. It'd be nice if it were possible to have a special called on an attempt to talk or look at a creature. The talk node would be useful in that it could call up a small dialogue message (similar to the no-talkers in Exile 3) or could even call up a large dialogue message, if it made more sense than a full talking screen. 2. The way the monsters and items lists are organized doesn't make a whole lot of sense. If it were possible to drag and drop these up and down the list would be cool. That way, if we needed to reorganize, we wouldn't have to redo the monster/item completely. 3. I think a way of remembering coordinates in one town while off in another (or outdoors) would be incredibly useful. For instance, imagine a dungeon where there's two almost identical versions, but you need to use a special item to switch between the two. 4. A pre-fab generator in-scenario would be pretty nice. What I mean is, a player could take their generic party into the scenario, and the author would have already set up the specifications of the party required to play, and a node would transform the generic party into the pre-fab. 5. I might be the only one, but I'd like a toggle that allows/disallows XP gain from kills in certain towns. I think that'd be swell. 6. Is there any way of modifying the training screen so that scenario authors can change what skills a trainer allows you to increase, and the costs? Otherwise, we have to increase skills with special nodes, and that's not fun. I'll see what else I can think of later.
  12. Is there any chance of darker shadows underneath the characters? They're there, but they're so faint you can hardly see them. I'm really loving the new UI. Really, this is a lot better than before. I just hope you'll replace that scrollbar on the textbox; I think we've had that exact same one since the first Geneforge and it kind of doesn't fit with the color scheme.
  13. I love the layout of the new UI, but man, the dark parts are just ugly. Blech. Also, this new character feet blend into the ground. It looks kind of like he's floating. Something needs to be done about the shadows that characters cast, blech. EDIT: didn't notice this before, but oh my god, that new floor tiles horribly. the pattern is grating upon the eyes.
  14. If there were some crystals that would land on the ground and take a round to explode though, that would be cool. You could force enemies out of an area or keep them from entering somewhere.
  15. In all fairness, RPG is an absolutely terrible term to describe a game. "Fantasy Combat Simulator" or something similar would be a good deal more accurate.
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