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Skippy the bush kangaroo

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Everything posted by Skippy the bush kangaroo

  1. Quote: Originally written by Bjorn: Unlimited arrows; one thing I felt was cool was having to ballance cost and weight of arrows, plus different arrow types, and making sure that the archer could fall back on melle in the event of running out of arrows. Now, it's less of a challenge, 'cause you don'y have to train that archer in anything but archery, dexterity, and maybe a little endurance (more or less). You will have to - archery isn't a long term strategy. Useful, even necessary, but not sufficient. As such, you think more of the tactical benefits and costs of archery rather than the annoyance of tracking down ammo. I think the unlimited arrows was great. More generally, I think the engine developed for A4 is wonderful - it makes it worth playing and fun. The tactical challenges and variety of combat situations keeps you going to the end. The less said about the plot the better.
  2. Quote: Originally written by arghhhhhhhhh: stats maxed i (cheated) Why?
  3. The archetypes average around 85 points to build yourself. Because there are fewer wasted points I tend to go with them rather than custom. What I do though is consider whether they have skills I would ever want rather than skills I would give to my ideal starting character. As a result I consider very few skills 'wasted' because it will all wash out by around level 5-10. Throwing might be one of them though because, after experiencing the joy that is unlimited-arrow archery, I hate to go back to scrounging around for ammunition. And I tend towards making my casters dual class with around 6 levels in the off class by the end of the game (and close to that early on). Having two casters of haste is really useful -- as is having two healers.
  4. The archetypes average around 85 points to build yourself. Because there are fewer wasted points I tend to go with them rather than custom. What I do though is consider whether they have skills I would ever want rather than skills I would give to my ideal starting character. As a result I consider very few skills 'wasted' because it will all wash out by around level 5-10. Throwing might be one of them though because, after experiencing the joy that is unlimited-arrow archery, I hate to go back to scrounging around for ammunition. And I tend towards making my casters dual class with around 6 levels in the off class by the end of the game (and close to that early on). Having two casters of haste is really useful -- as is having two healers.
  5. Quote: Originally written by arghhhhhhhhh: personally, i like to have all custom(of course) I'm not convinced by that in A4. In particular, a hedge wizard (or was it shaman? I can't remember but it's one of those, and the other is similar anyway) takes over 90 points to build compared to the 75 you get for a custom creation. Except for the rogue, the premade archetypes are significantly better than you can make with the 75 points available through custom creation.
  6. Quote: Originally written by arghhhhhhhhh: personally, i like to have all custom(of course) I'm not convinced by that in A4. In particular, a hedge wizard (or was it shaman? I can't remember but it's one of those, and the other is similar anyway) takes over 90 points to build compared to the 75 you get for a custom creation. Except for the rogue, the premade archetypes are significantly better than you can make with the 75 points available through custom creation.
  7. Quote: Originally written by Kelandon: To start and stop combat, press F. Attacking has never had a shortcut key, has it? You just, um, walk into things or click on them. There is a very good reason for this - attacking allies or neutral characters is very bad for your health. The attack button is used when you deliberately want to attack a neutral character. That you have to go through a slightly involved process is precisely the point. I experienced the alternative with spells during beta testing - in a big fight (particularly with tall monsters) clicking on a particular monster can be tricky. If you accidentally attack allies you generally need to reload and start again. Hence, some extra steps to prevent you doing something inadvertent because you don't have pixel perfect control of your mouse are a Good Thing in my opinion.
  8. I should be more precise: The door above X has (had) an empty room behind it. Its dimensions are roughtly the same as those of the other rooms above X - i.e. quite small and rectangular.
  9. I should be more precise: The door above X has (had) an empty room behind it. Its dimensions are roughtly the same as those of the other rooms above X - i.e. quite small and rectangular.
  10. There is nothing behind the doors above X in the Tower Colony. (Or at least, there was nothing behind them when you could get beyond them in an earlier version.)
  11. There is nothing behind the doors above X in the Tower Colony. (Or at least, there was nothing behind them when you could get beyond them in an earlier version.)
  12. Hope you don't mind me stringing this out for a bit, but some teasers first... 1. Luck matters 2. Don't be stingy
  13. There is a crystal cave. I'm not sure if it is 'the' crystal cave. The wishing well is still there (and thanks to the power of 'grep' I know what it does in this game).
  14. Quote: Originally written by Delicious Vlish: A Slith with the Jade Halbred would indeed, make a good front liner, if you can live with out the defensive bonuses of a good shield. The other option is to go Slithless... (Is that a word) Which somehow seems wrong to me. Thoughts? I tried a party with a Slith Fighter and he was inferior to a Human (Sword and shield) with Elite Warrior in the same party. The defensive holes were incredibly annoying - he kept getting taken out of the fight because he took too much damage. I think the Elite Warrior is essential for a front line fighter - I haven't tried a Slith Elite Warrior - but Slith alone can't hack it. I was much happier with a party with a Nephil Archer/Pole user instead of a Slith (Archery rocks in the intial stages but quickly gets overtaken and is only a secondary attack later in the game). My current party is all human with two Elite Warriors (and an experiment with the other traits - Tough Skin and Nimble Fingers) and two casters both with Natural Mage and Pure Spirit.
  15. Quote: Originally written by Delicious Vlish: A Slith with the Jade Halbred would indeed, make a good front liner, if you can live with out the defensive bonuses of a good shield. The other option is to go Slithless... (Is that a word) Which somehow seems wrong to me. Thoughts? I tried a party with a Slith Fighter and he was inferior to a Human (Sword and shield) with Elite Warrior in the same party. The defensive holes were incredibly annoying - he kept getting taken out of the fight because he took too much damage. I think the Elite Warrior is essential for a front line fighter - I haven't tried a Slith Elite Warrior - but Slith alone can't hack it. I was much happier with a party with a Nephil Archer/Pole user instead of a Slith (Archery rocks in the intial stages but quickly gets overtaken and is only a secondary attack later in the game). My current party is all human with two Elite Warriors (and an experiment with the other traits - Tough Skin and Nimble Fingers) and two casters both with Natural Mage and Pure Spirit.
  16. Quote: Originally written by Synergy67: though you'll be sacrificing a certain amount of better possible armoring of feet and body to do it. Hence my point about Elite Warrior - if your Parry is high enough it just doesn't matter.
  17. Quote: Originally written by Synergy67: And don't get me started on the annoying Mercuric garbage which tantalizes at a cost not worthwhile. Actually, I found it most useful for my lead fighter. Mercuric Plate and the Mercuric Sandals: two guaranteed attacks per turn, three if hasted (did I ever get four with a Quick Strike bonus? - I can't remember). He had Elite Warrior and around 13 base strength. The minor damage tradeoff from lower strength was more than made up with the guaranteed extra attck. And, I almost forgot, with over 10 Quick Action he was typically hitting twice per attack. Trust me, if your character has Elite Warrior (obscene levels of Parry and Blademaster) there is no appreciable cost.
  18. Quote: Originally written by Ash Lael: Seriously, I can't imagine it would be that hard. Jeff's combat is really easy. Expand your mind and be a bit more imaginative - it can be that hard. Particularly if you can't level up...
  19. Quote: Originally written by Ash Lael: Seriously, I can't imagine it would be that hard. Jeff's combat is really easy. Expand your mind and be a bit more imaginative - it can be that hard. Particularly if you can't level up...
  20. ...which gets me thinking. Why would not a nephil priest be better? The Slith advantage is pole weapons skill which requires melee. But a slith is not inherently able to be a full-time melee player without significant enhancement of melee skills. A nephil still has the weapon specific bonus to deal significant physical damage when required but doesn't require the physical buffing necessary for a slith (at the expense of magical training lets not forget). I think the reason is that people have a romantic attachement to the D&D style cleric who can muck in when required... not because there is something inherently obvious about the Slith and Priest combination (unlike, let us say, the Dwarf and Priest combination of all the D&D ilk). For your consideration.
  21. ...which gets me thinking. Why would not a nephil priest be better? The Slith advantage is pole weapons skill which requires melee. But a slith is not inherently able to be a full-time melee player without significant enhancement of melee skills. A nephil still has the weapon specific bonus to deal significant physical damage when required but doesn't require the physical buffing necessary for a slith (at the expense of magical training lets not forget). I think the reason is that people have a romantic attachement to the D&D style cleric who can muck in when required... not because there is something inherently obvious about the Slith and Priest combination (unlike, let us say, the Dwarf and Priest combination of all the D&D ilk). For your consideration.
  22. Vlish et al. I recognise your arguments but my question is then - why a Slith? What does the Slith give you that you don't get from your tactics alone. Why a Slith priest rather than a human priest with pure spirit? (being approximately equivalent XP penalty wise) The Big Poke? I much preferred repeated and inexorable application of spells that hit the target's weakness. Why walk towards them for the Big Poke and run when in the same time you would have hit them with four or five applications of the damage dealing spell of your choice - Smite, Bolt of Fire, etc...
  23. Vlish et al. I recognise your arguments but my question is then - why a Slith? What does the Slith give you that you don't get from your tactics alone. Why a Slith priest rather than a human priest with pure spirit? (being approximately equivalent XP penalty wise) The Big Poke? I much preferred repeated and inexorable application of spells that hit the target's weakness. Why walk towards them for the Big Poke and run when in the same time you would have hit them with four or five applications of the damage dealing spell of your choice - Smite, Bolt of Fire, etc...
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