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xenocide

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. On hard and torment I see there is now some friendly fire damage. My problem is with daze. On a minor note the spell description should not say "enemies" on these difficulty levels if it is not only enemies. My main problem though is that the area of effect is so large and the casting distance is so short that it is almost impossible to position it to hit only enemies no matter where you position your characters. Makes the spell fairly useless in a lot of situations if you're going to daze your own fighters every time also.
  2. Please balance the game so that the level cap is not hit anywhere near as quick as it was in last game.I have never hit a cap in an RPG as early as in Avadon 2, hitting the cap with at least a full 1/3 of the game left is ridiculous. Loved the game up to that point but that really brought it down for me.
  3. If you learn spell level 1 from a book can you still train up to level 3 from a trainer? Or do you have to buy levels 1 & 2 before you use the book to get to 3?
  4. Is there a way to have the game show the experiance gained on the main screen after battles and completion of quests?
  5. Quote: 1) It makes sense. Your creations do not have a real mind of their own. They will not want to go somewhere that will hurt them. You have to constantly direct them to make them go. I would accept this if creations did not walk into danger (acid pools, fire pits) on there own and then once hit just stand there until they are dead. For instance if there was a hallway with a fire pit covering half, and I told a creation to walk from one end of the hallway to the other, the way it is now they will walk right over the fire, stop and just stand there taking damage. Now, if they used that mind of there own a little and walked around the fire and to make them go on it I had to click right on the fire, then I might agree with you. If they stop like they do, they will die. If they would go where I tell them they would live. If I am in control of them they should trust me more. I should be able to convey to them "ok, this might hurt, but it mill hurt more if you don't listen." Not to mention my character, who does not have a mind of his own, does the same thing. "Walkin' down a hallway la la la. Oh whats that? It looks like fire (as he walks right onto it). Gee it is fire. You know its kind of hot. I better just stand here like a retard until I'm dead."
  6. Well, according to the hintbook there is a non-teacher way to learn create drayk at the radiant college. The reason I ask is my character found the canister of create drayk at Zhass-Uss outskirts before he found someone who would teach him, so the teachers will only teach me one more level. I do not want to join the Barzites, so does that mean I will never be able to make Cryodrayks?
  7. I did not read through this whole topic, so if I am repeating sorry. 1. I wish your character and creations would NOT STOP when they are moving and take non-combat damage. If you want to make them pause for the hit (the hit animation) that is fine and I think it should be that way, but then keep going. 2. Don't auto select characters and creations. If I select my character only, don't auto reselect all party members when I am done opening a chest or talking to someone.
  8. Where in the Radiant College is the create drayk cannister?
  9. If you leave items on the ground will they stay there forever? I have way too many living tools weighing me down and would like to leave them but do not want to loose them.
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