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Universe

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Posts posted by Universe

  1. That happened to me as well. I am running OS X Intel on a emulator on my XP computer and it recoginises the A4 Installer as a classic application.

  2. Quote:
    Originally written by Lazarus:
    I finally downloaded the windows demo version of Avernum 4, and after all the negative opinions of it I expected a complete piece of garbage (no outdoor map!!! Preposterous!!!) Some of the new quirks seem to work, others not so well. I'll hold out on the final judgement, but before I continue playing I have to ask if a few annoying things I found could be overcome.
    1. Is there anyway to change the way you move with the mouse?? I set it so the screen will follow me, but I still dislike the move to a spot system, and the keypad is kind of disorienting.
    2. Are there any secret passages?? I will stop looking for them if not, if so then how do you even find them. You cant attempt to walk into walls anymore.
    3. How can you look at a spot. Right click does nothing, and pressing 'L' does nothing too. I want to know what these strange new terrain are supposed to be, but can't search them.
    4. Is there anyway to change between the automap and your inventory? This is usually just a minor inconvenience, but when you are shopping for new equipment it can be a big pain.
    5. This isnt so much a question as a rant. Where are all the different PC graphics? My adventurers hold their swords like flagposts, and I only have two choices for Ssssschah. My god why must area of effect spells cost the lives of alchemy and any diversity in graphics.
    -Before you ask, yes I have looked at the help files. I skimmed them thoroughly and found nothing of use to me.
    1. You either have to use the mouse or keyboard.

    2. There are no more secret passages that YOU have to find. Some can be revealed by special messages.

    3. If you can't click on the item using the left mouse button, you can't look at it.
  3. Quote:
    Originally written by Tobias:
    I have the right, but cannot find the left, and would rather not just use shift+D exitzone in order to enter the basement. Can someone tell me where the other is?
    You cannot use exitzone to enter the caves because it is a dungeon, meaning it can only be accessed through the monastary level. It does NOT appear on the map.
  4. Quote:
    Originally written by Learned Noremac:
    Yes, I've been there. Essentially, Rahul's defenses detect the orb and paralyse you. They throw you in the prison. However, avoiding the prison is a bad idea if your a rebel since you learn of Rahuls healing magic and can disrupt it when he tries to use it. If you don't, your in trouble. Although you can sometimes kill him before he uses the magic.
    I thought I had played the game fully as a loyalist... I even explored every map fully and never heard of this summoning orb. Where do you get it?
  5. On my Geneforge game, I modified the state for the first option ("Leave It") to 110. After that editor works for me. If I want to leave the editor, I enter the editor then choose the exit option.

     

    Look:

     

    Code:
    begintalknode 7;	state = 110; //modified by universe_jdj	personality = 0;	nextstate = -1;	condition = 1;	question = "Leave it.";	text1 = "You regretfully walk away, knowing how much power it could give you.";	action = END_TALK;	begintalknode 8;	state = 5;	personality = 0;	nextstate = 6;	condition = 1;	question = "Use the editor.";	text1 = "A panel folds down on the obelisk and list of options glows behind it.";	text2 = "You can change your skills, spells, creations known, and money here, and also add experience.";
    After that it worked. Before that I got a dialogue script error message.
  6. The main reason that the south end editor does not work is that there are two nodes that have State=5. The game creates the error because it doesnt know which talk node to use. Both nodes with state=5 are right next to each other. Simply change one to another(high) number and the editor should work. I *think* this problem is in the first script concerning the editor, the one that says "Use the editor", though this may be wrong.

  7. Does anyone know anything about Avernum 4. All I know is that its the product thats being coded.

     

    Quote:
    Greetings from Spiderweb Software! We just looked up from frantically

    working on our newest game, and we realized that we have a birthday to

    celebrate. We couldn't wait to let you know about it, since it gives us

    a great excuse to sell games on the cheap for a month!

     

    Plus, we have the first information about Geneforge 3, and great news

    about Blades of Avernum.

     

    * Spiderweb Software Tenth Anniversary Sale

     

    Ten years ago, we at Spiderweb Software began our great work. We had

    nothing but a new computer, a cockroach-infested apartment, lots of

    coffee, and a dream: to bring the great fantasy rpgs of the eighties

    back to life. With pretty much the same quality graphics.

     

    Eleven games and tens of thousands of satisfied customers later, we're

    still in business. The coffee is better, there are no more cockroaches,

    and we're still putting out fun, cheap games for fantasy gamers.

     

    So come join us in our celebration! For the month of November, all of

    our products are ten percent off! Explore the alien, completely

    open-ended epic story of Geneforge, or sample the many free adventures

    made by the Blades of Avernum community. On the cheap!

     

    And countless thanks to all of the people who have supported us over

    the years, with your kind words and your hard-earned money. Thanks to

    you, we hope to keep going strong for ten more years. Or until we

    totally burn out.

     

    Nice, big demos for all of our games can be found at

     

    http://www.spiderwebsoftware.com

     

    * First Geneforge 3 Screenshots

     

    Our next game will be Geneforge 3. It's the sequel to the hit fantasy

    adventures with a sci-fi twist, Geneforge and Geneforge 2. Soon, we

    will be announcing the new title to the new world, but subscribers of

    this newsletter get the very first look at the new screenshots.

     

    To see how it looks, go to:

     

    http://www.spiderwebsoftware.com/geneforge3/shots.html

     

    Geneforge 3 will be bigger and more exciting than the previous games.

    And, as always, it will let you decide what side to fight on, and

    follow your goals with your own army of deadly, custom-made monsters.

    Watch our web site for more information. It should be ready in the

    first half of 2005.

     

    * Blades of Avernum Updated

     

    Blades of Avernum, our new fantasy role-playing game for Windows and

    Macintosh, is doing great. There is already a community of bright and

    hard-working folks making new adventures for it, and many gamers

    struggling to overcome those new challenges.

     

    We have released new versions of Windows Blades of Avernum (v1.0.2) and

    Macintosh Blades of Avernum (v1.1.1). These updates fix a number of

    small but annoying bugs. The new demo can be found at

     

    http://www.avernum.com/blades/index.html

     

    To get the patch, click the "Upgrades & Support" button.

     

    * New Blades of Avernum Adventures

     

    We now have five quality adventures for Blades of Avernum. Finished the

    quests that come with the game? Come by our web site for some more free

    fun. The available adventures, A Perfect Forest, Emerald Mountain, The

    Cave of No Return, Babysitting, and Roses of Reckoning, can be found at

     

    http://www.avernum.com/blades/scen_list.html

     

    By the way, there are still quite a few months in the Blades of Avernum

    scenario contest, in which the best user-made adventures can win cash

    prizes!

     

    That is all for now. You'll hear from us again when Geneforge 3 is

    ready. And, hopefully, we'll have some good news about Avernum 4 for

    you soon. Have happy holidays, and be sure to stay indoors playing

    computer games!

     

    To Unsubscribe From This List - Respond to this E-mail and tell us to

    remove you. An actual human will read and process your request.

     

    - Jeff Vogel

    Spiderweb Software, Inc.

    P.O. Box 85659

    Seattle WA, 98145-1659

    206-789-4438

    http://www.spiderwebsoftware.com

    I would appreciate some more information on this topic !!!
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