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Sullust

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Posts posted by Sullust

  1. That's odd, on my pass through all the paths had pylons blocking them. Later paths didn't, but even then it wasn't very helpful. As a side note, has anyone noticed that if you leave some pylons alone and head back occasionally that they change to different types.

  2. This applies to this specific topic so I thought I'd post it here instead of creating a new one.

     

    It seems to me that theres a bug in the game, that affects the battle with the Formello Shade. If you stand at the top right corner of the top right lake around the Shade's Area, then it is possible to attack the shade without it knowing how to reach you on foot via an area of effect spell such as fireblast. The shade still uses the ice blast occasionally, though it doesn't always hit.

  3. It's more that the slimes were a problem they didn't know how to stop. The archer who did learn enough information was simply webbed down. If you ever play as a singleton and fight a group of spiders you'll find that this can happen quite easily, and with deadly effect even if you are a high level...

  4. Perhaps a channeling spell such as Symbiosis from the Exile series to transfer health or energy between characters rather than simply a spell which allows one to increase spell energy. This could be balanced by taking a larger amount from the first target and only giving a portion of this to the second target. As the level of the caster goes up the spell is yields more of what it takes. Perhaps even a random chance for a character of a low level to accidentally draw too much from their ally and kill them...

     

    EDIT: Of course, this encourages players to create characters merely to hold HP or spell points which is a bad thing.

  5. Quote:
    Originally written by Chief Spider watching The Simpsons:
    Heck, I'll let you borrow my CD and even ship it for free if you promise that you bought the game
    You're likely to get taken advantage of with that kind of attitude. It's best that you keep your CD to yourself...
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