Bubbles
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Posts posted by Bubbles
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no error message and its set to twelve. town 4 exists. the trap door ladder wont work either, incedentally.
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oh. i meant outdoor in the sense that its not underground like my tunnel.
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its just not working i have this script:
begintownscript;
variables;
body;
beginstate INIT_STATE;
break;
beginstate EXIT_STATE;
break;
beginstate START_STATE;
break;
beginstate 11;
move_to_new_town(1,4,5);
break;
beginstate 12;
move_to_new_town(4,16,28)
break;
the state 11 moves me from the ladder to the trap door and 12 goes from the stairs to an outdoor town.It wont do anything. I used state 11 in another script. does that matter?
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ok now, in the tunnel, i have the trap door ladder and stairs leading to the surface.
1. how do i put 2 of the state 11's in one townscript?how will the computer know I want the ladder going to the trap door and the stairs to the surface?
2.how do i make a party appear on the surface? the move to town wont work.
Thanks in advance
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it worked!!! thank you all!!
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well i did that and i got an
trapdoor1 error: state not found - 0
message. The name of my script is trapdoor1
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hehe. Maybe a shrink would be benificial?
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Uhhhh... no error messages. what do you mean breaks? i put it all on one line. Is this one of those indentation things or something?
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still didnt work. i tried it with the script in both towns. Which town is the script supposed to be in?
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ok. i put a special encounter on the trap door and gave it 11 as the state(special node, whatever). then i attached the script to the town that is supposed to have the player go to(it is written EXACTLY LIKE THIS):
begintownscript; variables; body; beginstate 11; move_to_new_town=(2,16,24); break;
when i walk on the trap door in the first town nothing happens. I also tried attaching the script to the town the trap door was in and that didnt work.HELP!!!
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it mighta been long but it helped thanks
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ok one more thing how do i find x and y coordinates? start counting from the center?
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ah thank you very much! i understood that completely!
EDIT: How do i attach the script, or more to the point, whats a special node? Is that the state thats called?
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ummmm... see im a n00b and got no idea how to do that. is there some sort of number to give the script and could i use the script from the first post?
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oh. crap. thanks for that. I'm a n00b to scripting and dont really understand it is there anything else important i should understand? and is it a terrain script? if so how do i use it?
thanks
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How do you you make trap doors take people places?
I want the PC to go to the trap door which takes him(or her) to a tunnel to a stair way which leads to the surface. Do you need to use a special encounter or what?
Thanks

Trap Doors
in Blades of Avernum Editor
Posted
what do you mean 'stairs on the proper level'? i can walk over them