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Bubbles

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Posts posted by Bubbles

  1. its just not working i have this script:

    begintownscript;

    variables;

    body;

    beginstate INIT_STATE;

    break;

    beginstate EXIT_STATE;

    break;

    beginstate START_STATE;

    break;

    beginstate 11;

    move_to_new_town(1,4,5);

    break;

    beginstate 12;

    move_to_new_town(4,16,28)

    break;

    the state 11 moves me from the ladder to the trap door and 12 goes from the stairs to an outdoor town.It wont do anything. I used state 11 in another script. does that matter?

  2. ok now, in the tunnel, i have the trap door ladder and stairs leading to the surface.

    1. how do i put 2 of the state 11's in one townscript?how will the computer know I want the ladder going to the trap door and the stairs to the surface?

    2.how do i make a party appear on the surface? the move to town wont work.

    Thanks in advance

  3. ok. i put a special encounter on the trap door and gave it 11 as the state(special node, whatever). then i attached the script to the town that is supposed to have the player go to(it is written EXACTLY LIKE THIS):

    begintownscript; variables; body; beginstate 11; move_to_new_town=(2,16,24); break;

    when i walk on the trap door in the first town nothing happens. I also tried attaching the script to the town the trap door was in and that didnt work.HELP!!!

  4. How do you you make trap doors take people places?

    I want the PC to go to the trap door which takes him(or her) to a tunnel to a stair way which leads to the surface. Do you need to use a special encounter or what?

    Thanks

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