This has probably already been discussed but I couldn't find the answer in a quick search.
Code:
begindefineitem 450; clear; it_name = "Tradable Metal"; it_full_name = "Tradable Metal"; it_variety = 21; it_floor_which_sheet = 1017; it_floor_which_icon = 5; it_inventory_icon = 6; it_value = 0; it_weight = 0; it_identified = 1; it_icon_adjust = 16;
why doesn't this stack? The documentation states that it_variety 21 "combines with like items in inventory".
I tried giving 20 of these with reward_give and it makes a awful mess. How do i make a item with no special abilities that stacks?