I wanted to have a short cutscene in my scenario. A person appears and opens the way for the party. So, there is a wall in loc(16,9) and I wanted a door to appear. It works fine, but after the cutscene the party can't use the door. The door behaves like a wall. This is my piece of script:
beginstate 15;
if(get_flag(5,4) == 0) {
activate_hidden_group(4);
force_instant_terrain_redraw();
pause(25);
text_bubble_on_char(9,"... was a wise choice.");
force_instant_terrain_redraw();
pause(25);
text_bubble_on_char(9,"");
text_bubble_on_char(9,"This is the way.");
set_terrain(16,9,48);
force_instant_terrain_redraw();
pause(25);
erase_char(9);
force_instant_terrain_redraw();
set_flag(5,4,1);
}
break;