I am guessing that a good developer like Spiderweb will be looking closely at player feedback, so I am going to throw in a summary of small but important changes that I support. Most have these have been mentioned, if not all, so this is mostly a post to the developers saying “yep, that is something that at least a few people are worried about.”
Trainers should not be capped at base +2. If a limit is needed, make it a total number of trainings limit. Melee characters will train their skills past that before they get to the appropriate trainer. Characters should be able benefit from these without “out of game knowledge.” The idea that my Guardian should wait to boost his fighting skills until reaching Mr. Blade, four or five hours of game play into the game, does not seem intuitive to me.
Losing all your action points if you attack first, even though you might have some left over. I understand that clicking, “end of turn” when I only have two points left might get annoying, but if I kill someone with my sword and have a point or two left over, I want to walk towards them. I also like the suggestion of the cursor with the number of points left, but that is not as important to me as the first idea.
Cash running out in the stores. I am not sure it adds to the game and I am sure it does get annoying. May I suggest that it be dropped for a simpler, if less realistic, eternally rich merchant?
The hotkey “G” bring forth a nice box of goodies to pick from. I may be missing something, but I have to click on the “X” to close that box. If the box could be closed by clicking anywhere outside the pop-up box, it would be a nice touch. Very small point, I know, but tendonitis makes me notice extra mouse clicks.
Generally, it is a lovely game and, if beta testing is needed for III, I would be interested in lending a hand.