I don't really understand a lot of the negative feedback on A4, here. I'd say it was a bit of a step in a new direction, both in terms of story and gameplay. The Vahnati conflict has finally been neatly resolved, for now, and A5 is looking to deal heavily with the internal political forces clashing within the Empire. As far as difficulty goes, this was the first Avernum game that I found myself unable to play on the hardest setting starting from lvl 1, and I can appreciate that (although I also had a few tough encounters in BoA). The entire game was, as always, masterfully narrated, which is a large part of the reason I enjoy Avernum. Regardless of graphics, it's still more immersive than most rpgs I play. I can, to some extent, understand the points made about gear balance throughout the game, and there are fewer moral issues etc. to face (aside from choosing wether or not to steal everything that isn't nailed down), but overall I certainly feel A4 is on par with the other games. Oh, also, the new system with dead characters is severely more convenient, since you don't have to try and lug all their gear around until you get ressurected. Also, being able to carry any amount of weight, despite suffering an encumberance penalty, is very conveneint for loot runs.