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Posts posted by Goldengirl
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Trakovites.
No, actually the Rebels. Probably because of my disposition to the Awakened since G1. I suppose I'm just reconciling it as "agressive negotiation". Shapers are tyrannical. Idealists have no place in the world. Thus endeth my wondering on which side I want to win.
In other news, I've concluded that older members like myself are more likely to side with the Rebels, and the newer players with the Shapers. Because, even I will admit, the Shapers look very appealing as you wander around in G4. Same could be said of the Trakovites though. But they're idealists.
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This is most assuredly the truth. I believe he even said something to that effect. Looking at the Avernum 5 map, I can say that this certainly looks like it from what I can ascertain. My only critique of the chapter system, something I liked from the earlier games, is that the completed sections were done. Unless you hadn't finished a minor quest in the region or there was an item quest, there was no reason to return to the previous regions. What I'd like is if Jeff incorporated some return value, say a refugee in G5 left an heirloom in a previous province or something. Basically, after a chapter is done, the region becomes basically useless.Quote:Originally written by Student of Trinity:
Having now been used in the successful A4, G4, and A5, I think the chapterized plot-dominated game is the new Spiderweb style. And I think it's here to stay. You can wander around within chapters, but you'll do so with a clear goal in mind, that will lead directly to the next chapter, and move you closer to the overall game goal. I think it must be so much easier to design a game this way, that Jeff just can't go back to the old sprawl style. But I think he has struck a good balance, by including enough freedom within each chapter that players stay happy and keep buying. And at least as far as I'm concerned, the plot-driven games have something big that G1 and A1 lacked: a story that's always in sight, rather than briefly flashing into view in occasional hints. So I'm happy with the change. -
Not actually what I was talking about. Every map on Geneforge has zones on it, and I was asking how we were going to deal with those zones once we get the maps up. You're right though, we do need to decide what warrants an article or not. Like I said on your talk page, Rocky Point and South End (G4, G3) are two very minor settlements, and it's only because they are settlements taht I'd even consider giving them an article. Thornton however, though not having anything major in G4, still deserves an article, because it was the site of a major battle in the Rebellion.Quote:Originally written by Restoration Action Figure:
* 2b) What is significant enough to warrant an article? As Goldenking's post implies make an article for every zone would be confusing and not useful, but obviously some zones deserve articles. We aren't Supreme Court judges so this is easier than defining "pornography", but it needs to be defined. -
Ah! The edits I shall be able to make once I play A5! Watch out, EE! *Twitches Maniacally* The Geneforge Wiki'll be keeping me pretty busy though. As soon as it gets its main page up, and then, article after article will be written. From the plains of Vakkikri, to the deserts of Drypeak, all the way to the Shaper Council. I could even write an article on Trading again! *Twitches Even More Maniacally*
You know you're addicted to Wikis when you see codes in your dream. I thought that would happen with HTML first, but no. Maybe I can fix that by learning PHP.
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Considering the following:
-I've become addicted to editing EE,
-I've run out of articles to write on EE until A5 comes out,
-And that I'm familiar with Geneforge lore,
I will be contributing. Probably a lot. Anyways, I've got maps of everything but Burwood. Speaking of which, how are we going to handle the zones on the map?
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By the way Azuma, that's a nice pic? Did you make it on a website? If so, where?
Now, I'll answer any questions that may arise as to all the little things: This is a game, minor details like cats, dogs, etc. are not necessary. Do you see authors describing every little detail of every little room/moment/whatever? Didn't think so. Be grateful you have your unsellabe trowels.
(That last sentence would make a good quote, BTW.)
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It's another way of saying:
IBTL
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Or because putting them in would require extra work.Quote:Originally written by Dikiyoba:
Dikiyoba thinks one of the main reason we don't see many children (and perhaps cats and dogs) in Geneforge is that everyone can be killed (and in fact certain places are meant to be wiped out). Letting the PC slaughter children is generally not viewed as a good thing. -
While cats and dogs add a nice level of depth to the game, they're not necessary to show. Although, I remember spending literally hours playing with the dog in the Inn of Blades, A3. My only motivation to destroy the Slime Plague was to save that dog...
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He described his desired build as a "Melee/Mental Magic Servile". That's basically a Servile who fights with his swords and uses magic as a support. Early on, Daze is very helpful and one of the best spells there are. *Nod*
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Having a ten in mechanics and leadership is always good. Beyond that, I'd say that endurance, spellcraft, strength, quick action, and parry would be worth investing in.
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LT, stop. You are being childish and illogical. You state you wish to get back to the real debate, and yet you continue dragging this on? Hypocrisy. Shape up.
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It's been offered out before, and it wouln't happen. Period. Such a system would be to hard to code into the game, and require Jeff to get a lot new graphics for all sorts of freaky monstrosities.
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Believe it or not, Avernum is fairly one dimensional. There's the good guys, and the bay guys. Geneforge is multi-dimensional, with none of the sides being perfect, or holding the moral highground. This leads to (hopefully) thoughtful debate about what side ultimately is best. What's more, Geneforge mirrors many political issues of the day.Quote:Originally written by Excalibur:
What? Did UBB get you too?
[/QB]
You couldn't get that in Avernum. A1: The Evil Empire throws you in a pit. A2: The Evil Empire invades your homeland. A3: The Evil Vahnatai get all genocidal. A4: The Evil Vahnatai get all genocidal. There is no debate in this at all. -
Except the Unbound aren't invincible, the Rebels control the Greyghosts and Ashen, and a new nation out of the ashes of such a titanic struggle would be a monarchy/oligarchy more then anything else, as it would be survival first.Quote:Originally written by LakiRa@:
In G5 after unbounds finish their work there won't be anything left to win or fight for.The survivors will flee to ashen islands and form a new country free of shaper tyrany, free of rebell madness, free of trakovite nonsence with some kind of democracy. -
Even if they're both weakened, they're still very strong. And weren't the Sholai themselves weakened in G1, after the failed expedition?Quote:Originally written by Delicious Vlish:
The Sholai come from lands far away and destroy both in their weakened condition. -
While a good twist, that would defeat the whole build up of the entire five games. Such an act will likely be incorporated, with a Geneforge that the Shapers have constructed for their own use. Something like being given the power of the Unbound, and being able to Shape. Let the Shapers use it, they win, use it, Trakos win, or destroy it, Rebels win.Quote:Originally written by Kalkin:
Which faction wins?
The answer is simple: The PLAYER WINS!
The Saga of Geneforge ends the only way it can and that is someone using the Geneforge and destroying all other factions but himself. The tale of conflict between shapers and rebels doesn't continue further, because neither survives past the ending of Geneforge 5. I don't see any other end to the Geneforge saga that was equally appropriate or proper or satisfying. The drakons, trakovites, unbound and others were nice sideplots, but this is the GENEFORGE-series, not "Unbound unlimited". The tale ending any other way, but at the edge of the Geneforge (the genuine shaper made one, not a drakon hack) with the player deciding the fate of the World would be a travesty and totally inappropriate for such an epic series. -
He's new. How would he know?
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Iffy: It's inevitable really, unless the Drakons shape up considerably. But for the time being it's not going to happen, as it would be the death of the Rebellion. Perhaps after it's won, and even then it would be crushed. Hmmm, the Drakons could own the land and act as protectors, while the Serviles/Humans/Eyebeasts/Drayks payed tribute to them. That wouldn't be so bad, I suppose.
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The Rebels and the Drakons are the same faction.
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That's right. Because none of the Shapers who took the oath, especially Zakary, Barzahl, and Master Whatshisface (G3), every proved to go against the Shaper ideology. Nope, they were all loyal to the bone and never disobeyed the Council.Quote:Originally written by Thoughts in Chaos:
The non-Shaper part of the empire (Read:Low levels of government) could probably be bribed. The Shapers, however, undergo rigorous psychological conditioning for years before becoming Shapers, and bribery would have to be all but nonexistent in that area. The non-Shaper but Shaper-appointed officials, yes, the Shapers, no. -
I am well aware of what the word means. As I explained, I could not think of a better word at the time. Now, go scurry back to your fantasy land were a massive empire of humans spanning two continents with many laws can't be bribed at the local level.Quote:Originally written by Retlaw May:
The BlackRabbit thing does not really indicate corruptness, I suggest that you look the word up in the dictionary as it applies to people before using it again. -
Fair enough, but I think you're descriptions are wrong on a few grounds. Like the killing on sight deal.
EDIT: Accidentally posted to soon.
The Awakened: This is obviously a mixture between the American Civil Rights Movement and, well, Hippies. Give us equal rights and give peace a chance.
The Obeyers: The best comparison I can get to a bunch of willing slaves is the followers of the Church of the Medieval Ages. And it's a weak comparison at that.
The Takers: So you say you want a revolution, uh-huh, yeah-ah. The Bolshviks of Tsarist Russia.
The Sholai: The Romans in Greece, before the takeover. Keeping everything titled so that it's in there favor.
The Shapers: Heavy taxes, oppresive, higher-then-thou, imperial, colonial, and oh so powerful. This sounds like the USSR to me.
The Rebels: Not necessarily kill everyone on sight, but a lot of people get killed for aiding the Shapers. There are many similarities to freedom fighters of all times, past and modern. They are the Chechans modern and the Romans of the Servile Rebellion, they are the Taiwanese modern and the French Rebels. That's right, believe it or not some of the famous rebellions were not as pure as you'd think.

What is better Shapers or Rebels?
in Geneforge Series
Posted
Originally by Nalyd:
Dikiyoba.
Edit: Quote for new page.
If the Shapers win, their is even less hope of change than before. If the Rebels win, their is a chance that the Drakons can be overturned, and the idealistic Rebellion society lived out.