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Posts posted by Goldengirl
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Not easily. And besides, where'd he get the music? If it's good enough to merit including, it would cost money. How 'bout you just listen to your own music while playing, okay lad?Quote:Originally written by Safey:
Could it fade out of turn off when text comes up?Quote:Originally written by Xel'Raga:
With geneforge texts, you don't want to hear Norse-Heavy metal while you read how you will attack a shaper, and on a second point, it just doesn't seem his style. -
Of course, this is all going to be put out of date when Jeff makes even more creations in Geneforge V. And it's already pretty invalid because the first one only had PC-Shapable creations.
Anyways, Drayks win for being the forefathers of the Drakons, the only hope for a successful Rebellion, as well as being the leaders of the Counter-Rebellion, strong enough to fight the foul Drakons back into submission.
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The Takers aren't the Rebels. The Rebels are successors of the Takers and Awakened. Neither are the Obeyers equating to Shapers. You see, the Obeyers actually reformed the Shaper idea to something more palpable, intelligent serviles supporting the Shapers out of choice. Sure, it's still sickening, but it's an improvement.
At the beginning, G1 and G2, I was a staunch supporter of the Awakened. Unfortunately, both sides proved this to be mere idealism at the time, not unlike Trakovism during G4. Going into G3, I supported those that actually had a shot at liberating the Serviles, being the Rebels. Then, in our final installment so far, I fancy myself a Trako-Rebel. I still fight to try and liberate the Serviles and Humans, but I took a Trakovite ending first. Weaken both oppressors of the Proletariat, one by smashing the Shaper's resistance and the other by putting their greatest weapon at the mercy of the Servile Mechanics. Plus, being staunch Rebel up to that point, I even get to live.
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This a family-friendly forum, you twit.Quote:Originally written by Xel'Raga:
Well, heres a game that is really funny and really sick, just a little freshener of the topic. (And there are tons of Puns in this) -
Add this to number one and you'll be set:Quote:Originally written by The Ratt:
I took that pun two ways.
1. Artila-ry: Sounds like hillary and is just a pun.
2. Artila-ry: pronouced artillery, it is a joke about her style of leadership or something like that.
Which one is right?
"1. Contains the Geneforge creation Artila, and sounds like Hillary." -
So, from what I can gather, you can play as a Shaper or Rebel from the start, then convert? And five different factions? Of course, there are multiple endings for each... the sheer replaying possibilities brings a tear to my eye.
Now, disregard this section, Jeff. I'm going to go on a whim and say the five factions are Awakened, (the Human Rebellion) Shapers, Takers, (Hardcore Rebels, Drakons) Trakovites, and maybe a loose conglomeration of Barzite/Tullegolite* like characters. (A faction of Monarchs!)
*Actually naming them the Tullegolites would be very interesting...
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I suggest that, when completed, you should give this game to JV. Depending on the quality, it could either be a fun little arcade game for an intro to Geneforge tactics, or SubTerra for Spidweb. Good luck anyways.
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Timid Wolf over here's "arguement" fails. Let's see why.
Scenario One:
Deep in the Other Continent, an enterprising Shaper University is running a bakery with specially Shaped bread that doesn't go bad. Of course, the Shapers don't do the actually work in the blazing bakery, that's for the Serviles. From the Other Continent, a caravan brings the magical bread to Terrestia. Here, they are sold first to the Army, then to the civilians. One of the loyalist soldiers with this bread makes it to Aziraph Camp Gamma, and dies scouting around the Rebel Camp. His killer, a Rebel, victoriously takes it, as it is necessary to feed the soldiers. Therefore, the soldiers are being fed, in part, by the toiled slavings of enslaved Serviles in the Shaper Empire, and are passively supporting it.
Scenario Two:
The Unbound are released. Terror spreads across Western Terrestia as the Western Morass and the fortresses beyond fall. Mad Drakons kill everyone. The Shapers have to fight to push down minor insurrections and panicked rebellions. Eventually, these are wiped out either by the Unbound. Indiscriminately, the Drakons have killed brethren.
The second one is game canon. The first one is never explicitely stated, but fits easily.
EDIT:
Yes it is.Quote:False. It is not genocide to target those who are actively or passively enslaving and destroying your people. The fact that they happen to be part of a nation or political group is incidental (nice try, Diki).Allies: Did the Allies ruthlessly kill every German they got their hands on? Didn't think so. The Allies didn't even kill all of the Nazis, as they tolerated in the name of political freedom things like Neo-Nazis, and the old Nazis were allowed to surrender. Some were just horrid war criminals that needed to be killed.Quote:For example, were the Allies committing genocide when they killed the Germans and Japanese, and targeted the Nazis for imprisonment and execution post WWII? Are the Americans committing genocide when they attempt to undermine and destroy radical Islamic political groups, such as Hamas? Were the British committing genocide when they attempted to wipe out the IRA?*A Note: The connection between the Nazis and the Shapers is slight. Stop bringing it up. And I don't care about your supposed Slavic ancestors. You just keep dredging them and the Nazis up to appeal to emotion*
Americans: Are we killing every Islamic political group or Muslim? Didn't think so.
British: Is every Irishman a member of the IRA then?
Somewhat. No one's arguing that the Drayks and Drakons shouldn't fight back, and that the Shapers have the right to simply kill them all. Just because they do it doesn't mean it's right to do it.Quote:The fact of the matter is that if your 'political enemy' holds as one of their core beliefs that you don't have the right to exist, and actively tries to establish that wet dream, then they are all fair game. Added to which, bludgeoning an imperialistic and highly aggressive nation into submission is not genocide.And "highly aggressive"? I don't think so. If anything, the Rebels are being highly aggressive. They didn't have to go beyond the Ashen Isles, they didn't have to bring the horrors of this Great War to the far flung corners of Terrestia. But they did. Now the Shapers are just taking back their territory, where the civilians (Rocky Point, Dillame, Electrified Fields refugees) are glad for a return to normality.
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Southforge: I counted three people by the time you attack, all civvies. Easiest of the lot.
Forsaken Shaper Camp: Ugh. To many initial defenders, and the powerful spawns. Clearly Jeff didn't want us messing around in here, which is reflected by the lack of quests requiring going full on into the camp, as well as the lack of any good gear. Hardest.
Therile Colony: Surprisingly difficult. Most everyone in the colony are civvies, but there are three to four elite guards here that were very annoying. How such a dirt-poor colony could afford them, I'll never know.
Eastern Checkpoint: Drunken Shapers don't fight that well.

Illya Safehouse: This is probably one of the most realistic so far, with a modest but still easily crushable defense. As a loyalist, I usually clear this out during or after Chapter Three.
Dillame: Definitely something to attempt in the later part of the game. A bunch of elite guards swarm upon initial attack, but mental magic is usually enough to scatter and destroy them. Ambush the creations fast, and pick off the seaside Reapers one by one. Perhaps start in a more secluded area, like the inn, where you have a bottle neck.
Rivergate: After the ordeals in Dillame, this is cake. Not a whole lot of movement on the map, or even swarming, so I could pick these guys off at my hearts content. Of course, where my Infiltrators burn this place to the ground with only a Drakon as aid, a Rebel army would probably sustain a lot of casualties here.
Turabi Gates: As this impenetrable stronghold was designed to be actually penetrable, I didn't have too much trouble here. Pick off the patrols before they can raise the alarm, then swarm. Mental magic doesn't work well enough here, so usually I just make some charged Wingbolts to escort me. Mages irritate me more than Shapers, so they usually go first, followed by the Shapers and foot soldiers respectively.
Western Rise: I always find myself drawn into a big battle here, and the terrain doesn't help me much. Mental magic helps scatter resistance, as does picking off the Reapers quick. Once the initial battle is done, the rest flows along pretty quickly.
Shaper Camp Gamma: The walls at the entrance from the north help a lot in stemming an initial onslaught. A bunch of baton fodder foot soldiers swarm, but they fall inevitably. Crowley, maybe due to illness, falls dead fast, but it's the Trainer to the east of him that I have to focus on more. Other than that, sinchey.
Aziraph Rebel Camp: Do I even have to say it? Kill the Spawners to prevent swarmage, and the rest of the place falls just like the Safehouse.
Derenton Freehold: Break the gates, kill the initial horde of soldiers. Pick off the Drakons at your leisure, and buff yourself up before confronting Litalia. She summons far too many quality creations, so I like to get her down as soon as possible.
Poryphra This is one of the tougher camps. Activate the alarm crystals one at a time, to deal with the garrisons. Then, go to either side of the docks, and activate those crystals to get the tralls out of the way. Then, get close to the docks and pick off the shock tralls and the Incantor. Then, buff yourself up and enter the docks. Tough fight that was.
Western Morass: Another of those easy impenetrable strongholds. I find that by killing the gate guards I get everyone to follow me to my battle place back in the swamps. Far from their spawns, they fall like dominoes here, en masse. Then, swoop in, have my Drakon handle the spawns while the PC cleans up the rest of the camp.
Quessa-Uss: By Chapter Five, there are no Drakons to fight! And in Chapter Four, if you try you get the auto-death. So, perhaps this is the easiest fight, with no guardians?
Quessa-Uss and Grayghost Gates: Just a bunch of Drakons, they die easily enough. Divide and conquer usually works.
Khima-Uss Enrage the Drakon, then mass madness. Kill Drakon quickly, and then trim back the cryodrayks. You'll be set after that.
Gesselin Freehold: Take this place room by room, and you'll be fine. They're just a bunch of Cryodrayks, after all.
Northforge Citadel: I've never actually tried this one without the Shapers at my back. But when you do, divide and conquer. PC fights the Gazer and co. up north with Miranda, and Sss-Thsss the Drakon handles Master Jared down south. PC and Miranda wrap up just in time to kill the last few foes.
EDIT: Forgot the Western Morass
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Of the ones presented, it's a toss between Khima-Uss and Poryphra. In Poryphra, there was all sorts of wiggling around to thin the populace out before the final fight. But in Khima-Uss, you get swamped with Cryodrayks... that can be Strong Dazed and Dominated/Charmed (Whichever's higher, can't remember) to kill each other. After that, the only challenge is killing the Drakons.
Eventually, I chose Poryphra.
Derenton was actually pretty easy, if done properly. The Aziraph camps are easy to get swarmed in, so just take your time there. Then there's the Safehouse, clearable while in Chapter Three, and Dillame/Rivergate, which I clean up on my way to the Forsaken Camp. Southforge, by the time you can attack it, is by far the weakest of the camps. Which leaves the Forsaken Camp, the hardest of them all.
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All of the new suggestions since the necromancy, will undoubtedly. Here's why.
Unbound Spawner: "You are now in combat. Unbound Spawner starts making a Pointfire Unbound. Unbound Spawner takes 2,000,000,000,000 magical damage. Unbound Spawner continues making a Pointfire Unbound. *A few rounds later* Unbound Spawner is still working on that Pointfire Unbound. Unbound Spawner takes 1 physical damage, dies."
Full-Powered Geneforge: Unlikely, but possible.
Drakon PC: Jeff said so. You can only be a Rebel. Overpowered. Too arrogant. There are a plethora of reasons.
Sholai: They're normal people, just foreigners. Normal people get crushed by both sides easily.
Lordofdc: That is insanely obvious. You do things that support the Shapers, you probably have to take the Shaoer ending. Et cetera. In fact, I don't even think you stated anything that wasn't in Geneforge since the beginning.
Stronger Force: Stronger than the 'One Shaper One Army'? Nothing short of an army of invading super-Unbound could do anything like that to make a continental wide truce. Besides, the whole game has been arcing up in an epic for the final conflict between the Shapers and Rebels.
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Seconded. Man, sometimes I wish I could have one of those handy, instead of waiting for the trained professionals.Quote:Originally written by Nioca:
This thread amuses me for many reasons.
1) That you think this thread will get 150 votes.
2) That you think you can control this thread.
3) That you think you can edit or delete other peoples' posts.
4) That you think you're above the CoC when it comes to double- or triple-posting.
But I suppose I should submit which creation I think is best. Not many people like this creation unless it's necessary. Oddly enough, though, many people want to come in before it.
It's this little fella right here:
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Collect twenty canisters to make it to the next level? Something like Subterra, with environmental problems that need to be solved to get the canisters.Quote:Originally written by Nick Ringer:
Updated. v.0.1 released: play it here .
Nothing to it really - you can walk around and you can shoot fireballs in eight directions. Novel ideas would be appreciated. Story, goal, enemies, spells; I can implement most anything given enough time. I don't even have a working title for now, so fill the suggestion box! -
Maybe before G4, but now that there's such a convenient weight system, there is absolutely no need. Anything more right now would defeat the purpose of a limited inventory entirely.Quote:Originally written by Nick Ringer:
B A G G A G E O R N K S !
By the way, that animation was actually pretty annoying. -
Quote:Wow, two examples, give him a round of applause! Seriously, there are many, MANY drayks/drakons, and you found two out of at least a thousand of both.
Drayks? Not so much. Drakons? Only if they win. While there are plenty of Drayks/Drakons that want to fight, fight, fight, the Drakons were "madenned by their losses" and pulled into the Grayghosts, and the Drayks were mostly just commanding the Humans.Quote:Speculation:p
Not really. The Drakons stated that they would "Protect the weak ones in the Grayghosts" after sending out the Unbound. Weak ones = Drayks, Serviles, and Humans.
Lepus timidus: Your arguements are fail. Stop trying, you only make the Rebels seem worse to everyone with half a brain. -
Nope. High school reading would be the great Latin classics.Quote:Originally written by Drew:
Ah, high school reading. Next stop for you: discovering the fascinating world of Ayn Rand, and then hopefully getting over it before college.
EDIT: The reason I'm reading the books now is simple, I'm planning. Using these books as a foundation for my One World State... -
Animal Farm and Brave New World simultaneously. I'll through Nineteen Eighty-Four in the mix eventually. If only our societies were like that...
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Fairy. We've got one of them. It's called the tutorial pop-ups. "This is a dagger. It's for killing your enemies. Eventually, you'll be able to get weapons that can kill even bigger enemies. For now though, you can use this dagger."Quote:Originally written by Nick Ringer:
How about an annoying-ass fairy, like in Zelda? "Hey! Hey! Listen! Link! Look out! Hey! What's that? Tee-hee-hee!"
I want grenades. Of course they'd have to be Shaped rather than manufactured - like portable versions of mines. You chuck it a short distance at a spot on the ground, and the next turn, it severely damages everything nearby. Simple/ignorant creations don't know to run away from it. I guess it would do physical/fire damage.
Is it me, or do I have a habit of going way too far to illustrate an idea?
Grenades = Throwing Crystals.
Xel'Raga: All of the screens are interactive. The little energy things in G4 move when you click, you have a Shaping platform in G3, acid drops come off the pointer in G2, and everyone knows about G1. The return of the messages, or just better interactivity, would be nice though. -
Avernum 5 for Windows barely just came out. It'll be a good year for now for Windows, a few months less for Mac.
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Just a small addition. Just because they can Shape more Serviles, doesn't mean the Serviles could do the intended job. These guys are highly skilled mechanics, probably from Derenton Freehold. Because that is where the Servile Mechanics in the Fens were from. Anyways, just because the Drakons make new ones doesn't mean that they are skilled in mechanics.Quote:Originally written by Dikiyoba:
Originally by Xel'Raga:Meh. It's pretty much the same people.Quote:Yeah.Quote:This debate has reset itself due to a influx of new debaters
Originally by Nioca:Ah, but serviles are hard to create. (Apparently more difficult than creations like roamers and battle betas.) That's why they are capable of reproducing naturally. Creating a bunch of serviles would take a long time. The drakons need the serviles and drayks and even human rebels to survive, otherwise the Trakovite ending wouldn't be an option.Quote:Fortunately for the Drakons, they can always shape some more. Thus, that isn't really a problem for them.
Dikiyoba. -
Quote:Originally written by Safey:Are you daft? The Unbound are incredibly powerful, and only the creme de la creme of the Drakons can control them, people like Ghaldring and Akhari Blaze. Having a huge army of Unbound just waiting for someone to slip up would be death waiting to happen, and require their strongest leaders to devote all of their time to restraining them. Making the Unbound also requires a lot of time and resources on behalf of the Drakons. It simply isn't feasible unless on the brink of destruction.The point is you have no proof that the Drakons will stop makeing unbound after the war is over. They will mostly likely keep them around to enforce their own rule.Actually, I'm pretty sure that they aren't equal to the humans, drayks, and serviles in number. But you're right, they are focused in fortresses, and the average soldier is much stronger. Besides, if brutal rebellion doesn't tickle your fancy, the others can just starve out the Drakons. From my experience, they have the farming skills of a toad. Same goes with the Unbound; without Serviles working the machine, you don't have any Unbound.Quote:Originally written by Khai of Khem:
The areas of Drakon concentration are fortresses, Goldy, and while a siege might starve them out, the Drakons definitely have a man-to-man advantage. They are equal or only slightly less in numbers than the other Rebels, and they can Shape as well. There are a few mighty beings on the Eastern Rebels' side that can kill Drakons, but the average foot soldier doesn't stand a chance. And the average foot soldier for the Drakons is a Drakon. Or at least another high-level creation, a War Trall or Rotghroth.
Repeated barrages of creations won't work, as Drakons can Shape as well, and all that would be accomplished would be a repeat of the Fens, with nothing but creations dying until either side makes a move. -
I believe that the Drakons took the Unbound to the Western Morass, and said: "Go West". West being to the ends of Terrestia, possibly the other continent if they're something of a Asia-Africa connection, pre-Suez. Anyways, the Unbound are going far away, and not coming back. Most likely fighting until the last one dies. Meanwhile, the Drakons are weakened without a new generation of Unbound to make. Rebels from all over, and I suppose Trakovites and a few Shapers, would be able to attack the Drakons. Also, according to some Drakon or another, the humans would be brought into the Grayghosts for protection. So there you go.Quote:Originally written by Khai of Khem:
You forget, the Drakons are more or less focused in a particular area. If they were spread out, with other Rebels interspersed with them, the Rebelling Rebels might win. If the Unbound are created, all is more or less lost, as they apparently spread over most, if not all of the land outside of direct Drakon control.
Mighty Lifecrafters can kill Drakons, yes. But Drakons can also kill Lifecrafters. And the Drakons have the advantage of number by far, even if the canister-mad Lifecrafters don't side with them. The Human, Drayk, and Servile Rebellion doesn't stand a chance against or without the Drakons, plain and simple.
Quessa-Uss and Northforge have the highest Drakon concentration, and they're both isolated. Rebellion in Khima-Uss and Gesselin Freehold would be vital. I think, if rapid enough, Khima-Uss could kill the handful of Drakons in their midst, and divide the Grayghosts. Gesselin Freehold and Frostwood could effectively isolate Northforge, where wave after wave of creations, Rotghroths and the like, could be sent to kill the Drakons. Quessa-Uss could be similarily taken.
Anyways, there is a chance that the Drakons can be destroyed. Not really sure about the Ashen Isles though.
EDIT:What does making nukes after WWII have to do with anything?Quote:Did we stop making nukes after WW2? The shapers getting more liberal is a several century trend the ending of the war is simply a set back. If the war goes on long enough then the conservative shapers won't have the might to make things harsher. This why I can understand the trakovites have a temporary victory. This war increases the powers of the moderate shapers while decreaseing the power of the moderate rebels.
Yes. A several century trend, very slowly as they felt their subjects could be trusted. Besides, it states explicitely in the Shaper text that the Shapers crack down harshly on their creations. You can even see it in game, where the Shapers start using brainwashed Serviles, far less intelligent than any of the other Serviles in any of the other games. If you go with the Shaper ending, the Great Eastern Rebellion basically ends, and the Ashen Isles are left as a temporary freehold. So, the Shapers winning at this point might as well just be setting back the trend quite a bit. -
Yes, but if the Rebels win, there is still a chance that freedom can be won. The Drayks are unified in their hatred, and Gesselin Freehold has already shown this up front. Many Serviles, like those at Khima-Uss, are also disenfranchised with the Drakon oligarchy. The Humans resent being shut out of their own Rebellion so decisively. And when the Drakons extend themselves over everything, they will recieve resistance. Mighty lifecrafters have shown they can kill even mighty Drakons like Salassar. Without Servile mechanics doing vital work, the Drakons can't rapidly make Unbound. Rebellion within and without of the Grayghosts will have Northforge and Quessa-Uss fall, if not suffer staggering casualties. The Ashen Isles would suffer similar losses as well. From there, the Drakons will either be put in their place, be eradicated, or suffer a massive pyrhhic victory. Or, a new Salassar will rise and the Drakons will become isolationist, and form a northern nation free from the others.Quote:Originally written by Khai of Khem:
While Nalyd would promote a harmony for all of the intelligent creations and humans(Arguably also intelligent creations, see The G1 Secret), there is little chance for one resulting from this war. If the Shapers win, it will be harsher Shaper rule. If the Rebels win, it will be harsher Drakon dictatorship.
So their is hope. With the Great Eastern Rebellion squashed, there isn't much at all. -
The War's effects only go on as long as the war does. In the Shaper ending, they crack down immensely, and the creations are even worse off than before.Quote:Originally written by Safey:
Will one thing I noticed is the longer this war goes on the more of the original values both sides have to give. So theoretically if the war goes on long enough their idealogical could reverse.
Also to note the shapers have been loosening their laws for centuries, admittedly very slowly. When you go to the abandon fighting arena on Sucia Isle your character makes a comment that the shapers have long forbidden this barbaric practice. So I put forward the shapers would have grown more liberal as time progressed without the war. The war only speed up things.
And I highly doubt the Rebels are going to continue launching wave after wave of Unbound if they win. The Drakons don't like being with the "inferior" sides of the Rebellion, meaning that the Serviles, Drakons, Drayks, and Humans would all form into different countries, with Humans and Serviles sticking together, and the Drayks having a few citizens in the Human/Servile Nation.
Of course, that's basically speculation.

The Ultimate Faction Survey Poll
in Geneforge Series
Posted
Once again, the numbers show the inherent cowardice of Spiderweb members. There is always a large number of people who support the Awakened, yet, when the Awakened are taken out of the equation, many turn to the Shapers. This shows that most people support creation rights, but when it comes down to actually fighting for what you believe in, they are afraid to go the extra mile, and instead choose to flee back to the conservative side rather than take a chance with the Rebellion.
Me? I choose neither. I choose myself. I choose the Barzites (or Tullegolites). I can't wait for a faction like theirs to return in Geneforge 5. It is the birthright of humanity to use shaping to its full extent. Restrictions are foolish, especially in this time of total war. I will not bow before creations either. I would sooner turn to the Shapers before serving soulless drakon scum.
I'm proud to say that I'm consistent with my messages. Awakened fail, which seemed inevitable looking back, then turn to the next best thing ideologically, the Rebels. People are really so quick to go to the bad when viewing the Rebels, painting them with the same broadbrush as the Drakons.
For example, in Southforge Citadel, there is a creation care center where a wounded fyora, Torchlight the Wounded Fyora, and Greenfand are at. The keeper there even says that Torchlight is too weak to go on assaults. A similar scene is seen in the Illya Safehouse, where it says that "lifecrafters generally go to greater means than Shapers to heal there creations..."
And do the Shapers do these things? No. Do the Rebels torture their captives like the Shapers do? No, as evidenced by Miranda, who's only greivance was thirst. Do the Rebels brainwash their Serviles? No, unlike the Shapers. Do the Rebels publically display their defeated or misbehaving off on wooden poles and shackles? No, unlike the Shapers.
I've been keeping track of what people are saying about their reasons for supporting the Shapers/Rebellion are. From what I can see, the common loyalist citizen is brainwashed into supporting the Shapers in their crusade against rogues and terrorists, and just like the sheer stability of the Shapers. On the other side, the Rebels commonly see have simple to severe grievances with the Shapers, be it the treatment of the Creations, a famine they didn't cure, not helping their poor towns, etc.
Before any of you try pulling up the Unbound, realize this: the Rebels were desperate, with, as General Crowley put it in the Forsaken Camp, "Oh yes! The constant losses, of men, of territory, of supplies. Truly the hallmarks of success." And yet, hypocrisy abounds. When the Unbound are released, the Shapers reply in kind with their own monstrosities, on par with the Drakon's creations. And when the Shapers win, as most of you would have them do, the creations are condemned to much worse conditions, and everyone else gets the failure of Terrestia driven into their mind, putting a futility into any planned uprising.
I think I was going somewhere when I started this. But anyways, I support the Rebels over the Shapers, even though I take the Trakovite ending optimally.