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Archmagus Micael

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Everything posted by Archmagus Micael

  1. Quote: Originally written by JP: I choosed to aid battlemaster Crewl. Is there a way to get a quest to attack Anatolia or to have her attack you? I would like to attack Spire, they are allied with the Darside Loyalist afterall, but would rather not be the aggressor. Yes. Just tell the Battlemaster that the Spire Queen wanted him dead (if you don't know that talk to her first). He will then give you the quest to assainate her first. Don't forget to leech the arena first. - Archmagus Micael
  2. Quote: Originally written by Tyranicus: Do you have Windows 2000 or XP? The Exile games (and Nethergate too for some inexplicable reason) do not cover the taskbar in 2000 or XP like they did in 95, 98, and ME. In order to play with the taskbar covered up, you will have to manually change it each time you play the game. Right-click on your taskbar and select Properties. Then, deslect the check box that says "Keep taskbar on top of other Windows". After you're done playing, you will probably want to go back in and check the box again. It won't be if it's the same computer (game still registered) and it covered it up before. An update in OS would unregister the game (normally). What Dikiyoba said's more likely, but that's just my advice. - Archmagus Micael
  3. Quote: Originally written by Ephesos: Quote: Originally written by Archmagus Micael: Try Undead Valley (2.0), and you'll see that Priests can definitely be needed. I've had people complaining that high-level parties find it hard. You get hurt so much you HAVE to have lots of priests, especially as priests do most damage to undead. You know, I could very, very, very easily go on a rant here, but I won't. Just kidding. Undead Valley is painfully unbalanced from the start. Fireblast still does just as much damage to undead, and usually more once you've got a half-competent mage in your party. Besides, once you get jaded on the hordes upon hordes of undead, Fireblast is just so much more satisfying. I could also go on a rant about it - and I made it! Fireblast is the one I use the most against most of the Undead, except for the Ruby Skeletons ofcourse, where Priest Spells are really the only spells that can "zap" them. - Archmagus Micael
  4. Quote: In A4 Jeff was focusing on rewriting the engine, so plot and atmosphere got the back seat. In A5 he'll be able to spend a lot more time on the story, atmosphere, and other such elements, instead of tinkering with the engine. Hmm. That's what we all hope at least. At least he said there'd be no more old villains coming back again, so he'll have to put something fresh into it again. Maybe it'll be as good as A2, but I still expect him to tinker with the engine. - Archmagus Micael
  5. Quote: Originally written by rantalot: In A3 all 4 people in my party could cast ice lances and what that did was amazing for the game. I could destroy a pack of alien biests with out trying. I dont think any two priest spells combined will equal to what ice lances can do for you. Haste and Arcane shield put mages ahead of prists. In BOA one arcane summon (at high level) could beat the toughest fights!!! priests little shades are great support but they usialy cant make it in huge fights. Try Undead Valley (2.0), and you'll see that Priests can definitely be needed. I've had people complaining that high-level parties find it hard. You get hurt so much you HAVE to have lots of priests, especially as priests do most damage to undead. - Archmagus Micael
  6. Quote: Originally written by Thuryl: There are a couple of debugging commands in some games that can still be activated by typing capital letters, but that's not the full-fledged debug mode. Are you sure you were ever actually in debug mode in the first place? Yes. There was a button (can't remember which) which made me practically unkillable (which is kinda odd when I'm in hte middle of Empire Forts). But haven't been able to duplicate that. Don't really want to. If I do, I can just set down the hardness. Even so, the doomguard was rather painful. - Archmagus Micael
  7. Quote: Originally written by MagmaDragoon: Any suggestion? Yes. Put one or two on spellcasting (that's more cost-efective for a guardian) to boost up oyur magic. Put about 2 on luck, then distribute the rest on combat skills, especially parry, as it's uber-powerful in GF2 (which I assume you're playing 'cause of the blue colour). Ofcourse, this is just my opinion, and as I find the Guardian nearly as useless as the Shaper, it won't be the 100% best. But I've won with guardians on torment, so I must have done something right. Also: Make a creation pack. I note you don't have one yet. A half-dozen cheap Cryoas to distract your enemy will work wonders, and the essence will be going to waste otherwise. - Archmagus Micael
  8. I have a copy of one of the .exe trainers. I'll just look up the old post and look at the pics to make sure it's the right one. Yeah. It's the right trailer. Just had to test it (never actually needed to use it), and am now uploading it. Go Broadband. EDIT: You can now get it here. - Archmagus Micael
  9. Quote: Originally written by Ephesos: If I recall correctly, there are steps leading up from the ice into the center of the Archives, so you don't really need the key. Look all the way around the level. Should that fail, the Ivory Key can be found in the Tower of Elderan. (Source: Shrodinger's FAQ) Okay. I'll check out Schro's FAQ. But I swear I've been all over Elderan's USELESS tower. - Archmagus Micael
  10. Quote: Originally written by Dolphin.: Run the mouse along the wall just south of the door. It's a little hard to find but there is a lever there. I might just load up my GF2 Agent, and see what's there. Is it any good? - Archmagus Micael
  11. Guys, Been playing Avernum 2 recently, and just recovered one of the Crystal Souls from the Pyrog's old cave, and decided that I want to "sort out" the portal issue. I've taken Mahdavi's advice and blasted that Empire Tower to pieces ages ago. Now I think that I've got to go to the big shiny records place which the Empire has on one of our Northern Isles. Now I just want to know if there's actually an Ivory Key to go into that Ivory lock. I could just jump down onto the ice, but it would be kinda painful, and trap me inside. Ofcourse, if I'm "barking up the wrong tree", please let me know. - Archmagus Micael
  12. Quote: Originally written by MagmaDragoon: I noticed a stone-door in the NE of this map level. Someboy know how I can open it? Is that one openable? Unless I'm thinking of a different one (been playing the AT + A4 lately), I don't think that one's openable. Is it the one right in the corner, with just a little bit of town space left to keep you guessing? - Archmagus Micael
  13. Quote: Originally written by felix: SO LOW>>>>>>> Felix. PLEASE stop before we all release the fluffy turtles on you, though judging from your actions I'd say you'd already met them. People do not appreaciate what you're doing (and what you have been doing). Just stop. - Archmagus Micael P.S. This has nothing to do with the topic, nor is it entirely spamming. It is helping a fledgeling member of the community. Before others help him, like, with a shotgun.
  14. Quote: Originally written by felix: No it is G1 It's the same anyway. Please read the part of the GF1 site where it tells you what to do. You've made entire topics about his site pages, so you've obviously read them... - Archmagus Micael
  15. Quote: Originally written by Tin: Quote: Ahh, but you didn't pay him to read a spellbook, you paid him an ungodly sum of money to walk you through the incantation so you could cast it yourself. I don't pay my math professor to tell me which textbook I need and to "figure it out", I pay him for examples and demonstrations so I know what i'm doing. Petrie definately knew how to cast the spell. Having a magical object (spellbook) doesn't make you the original author/creator. Lots of magical stuff is collected out of interest (think gun collecting as a hobby among hunters). Granting access to magical stuff which you do not know how to use (rune reading ability lacking?) for $$ can be for greed/further one's own abilities to further acquire new objects for yor collection.... (think of a price of admission). So, I am no sold that Petrie actually knew what to do. It may be that Petrie could ape/parrot the instructions but didn't create them. A mage parroting stuff? I don't think they do that. They're too arrogant. Also, I haven't gotten round to finishing Avernum 2 yet, but I swear that both the Empire and Avernum didn't know how to make quickfire. So how would Petrie have a Vahnatai Tome ? - Archmagus Micael
  16. Quote: Originally written by Spidweb: No more Erika. No more Rentar. No more Garzahd. - Jeff Vogel Yay! I'm happy. Garazhd = EVIL Rentar = SHE REFUSES TO DIE Erika = DOES SHE HAVE TO TRAP HER TOWER? Marcelo - Interesting idea, but all he really needs to do is re-implement "rest". Then I'll be happy. - Archmagus Micael
  17. Quote: Originally written by Geneforge_Fan: the serial number? Game code.
  18. Well, I've figured out how I got into Debug mode finally. All I did was turn Caps-Lock on. And then it was all debug mode! Thankfully I know how to turn it off now, so... Jeff, are you sure it's not meant to be like this, because all the copies I have do the identical thing, and they're the latest version . But anyway, is there any secret advantage to debug mode? - Archmagus Micael
  19. Quote: Originally written by Tyranicus: Quote: Originally written by Clickxabbu: —Alorael, who also likes humorous death messages. Can't have enough of them, especially when they're really unexpected and uncalled for. Seconded. I think the best one was the barrier in the northern islands in A1 that talked about how you were dying but you just didn't care. That one was so annoying. After running into it a couple of dozen times I cracked and asked for help. Amazing read the first time though. And we musn't forget the sign in the middle of the Swamp in E/A3. Warning: Swamp. - Archmagus Micael
  20. Quote: Originally written by Tyranicus: Quote: Originally written by Archmagus Micael: And to talk about the Anama, they were brilliant in Exile 3, since you could get Divine Thud. Now I never go for them in Avernum 3, as you need both Mage and Priest spells. There was actually a spell called Divine THUD?! My personal favourite spell in Exile 3 and BoA. Amazing fun. Firestorm area effect, but I think it was wound damage. And LOTS of it. - Archmagus Micael
  21. Quote: Originally written by Dikiyoba: Probably not. Some of the game prices have been lowered recently and Dikiyoba thinks that as close as it's going to get. Well, Exile 1 may become freeware in oh about 10 years, when nothing can run it. But for the time being no, and it will stay no for a long time. People have been trying to get Jeff to release the source for BoE for ages so it cna be updated by people who care, but he won't let them. So I doubt he'll turn other games freeware just because people want to play them. After all, that is why you buy them. - Archmagus Micael
  22. Quote: Originally written by lordofdc: Wheres the giant slayer.A1,A2 and A3 Not sure about A1 and 2, but I think in A3 it's hidden in one of the Giant caves near that town (lorelie?) {the one with all the giant troubles} - Archmagus Micael
  23. Well, I think that you'll find that Priest spells (at least in my experience) do more damage to certain types of creatures, but overall are less effective than Mage spells. Mage spells overall do higher damage than Priest spells, except when you have a monster which the priest spells are effetive against. What I'm trying to say is: Most Mage spells are affective against most things, but Priest spells do more damage to certain monsters. Ofcourse, this is judging from personal experience, and I'm sure there will be other views on this. And to talk about the Anama, they were brilliant in Exile 3, since you could get Divine Thud. Now I never go for them in Avernum 3, as you need both Mage and Priest spells. - Archmagus Micael
  24. Quote: Originally written by Wyndynights: Hmmm....I clicked on the link, downloaded the zip file, its just a txt document? Where do I put it? And, how does it work, if it's just a txt document? If it's just a text file, then it overrrides one of the script files in Avernum 4. Just copy and paste it into the "Scripts" folder in your Avernum 4 folder. Remember to back up the file which it overrides, incase something goes wrong (unlikely), or you want to remove it when you get better at the game (likely). - Archmagus Micael
  25. Quote: Originally written by W@r_PsychoHippy: about the registration codes. when you recieve them, do they ever like have an Expiry Date coz im gonna register Exile 3 sometime soon and i have a straaange feeling ima gonna need to re-format my PC coz its bein a biznotch. ive played the demo to Exile 3 too many times lol its getting annoying that those mystical barriers stopping me going to interesting places. im new here if ya didnt notice im glad to see im not the only person who likes these games (all my mates think im weird ) If you reformat your computer, all you have to do is email Jeff, give him the details you registered under (name, address), and give him the new code. He'll send you an email. Or you could jst back up Exile 3 on a disk and copy it back to your system after reformatting it. But if you've registered with Jeff properly, you can keep on asking him for a new code whenever your computer dies for some reason or another. BTW, Exile 3's a great game. Was my first one that I actually registered. Then I got hooked on Avernum (after I decided I liked the new engine). - Archmagus Micael EDIT: In your case, Codes (don't forget the editor's code also).
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