Archmagus Micael
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I've set all of the Character's memory cell 3s to their respective node. But only Character 1 (begintalknode 1;) works. All of the others just come up with that script. I mean, the other characters also give a few QUESTS (as soon as i figure that out properly. Do you know if my QUESTS thing is the problem?) Here's a copy of my SCENARIO SCRIPT Code: // SCENARIO SCRIPT// This is the special script for your entire scenario. It contains// special encounters and code accessable from anywhere in the scenario. it also// contains the code that initializes important special things in the// scenario (like shops and names and descriptions of special items).// You can create your own states, but you should give all of them numbers greater than// or equal to 10.beginscenarioscript;variables;body;// This is the state that is called every time the scenario is loaded,// even when a save file in the scenario is loaded. Some things that should go here:// Names and descriptions of special items.// Names and effects of custom special abilities.beginstate LOAD_SCEN_STATE; break;// This is the state that is called only once at the very beginning of // the scenario. Some things that should go here:// The stuff in shops.// Creating horses and boats.beginstate START_SCEN_STATE; // Initialize a few shops. // Shop 0 - armor add_item_to_shop(0,25,25); add_item_to_shop(0,26,20); add_item_to_shop(0,30,20); add_item_to_shop(0,31,10); add_item_to_shop(0,35,10); add_item_to_shop(0,121,15); add_item_to_shop(0,122,15); add_item_to_shop(0,126,3); add_item_to_shop(0,131,2); add_item_to_shop(0,111,15); add_item_to_shop(0,16,10); add_item_to_shop(0,136,10); add_item_to_shop(0,137,10); add_item_to_shop(0,141,5); // Shop 1 - weapons add_item_to_shop(1,45,25); add_item_to_shop(1,46,20); add_item_to_shop(1,50,15); add_item_to_shop(1,51,10); add_item_to_shop(1,55,5); add_item_to_shop(1,65,20); add_item_to_shop(1,66,10); add_item_to_shop(1,70,5); // Shop 2 - tools add_item_to_shop(2,170,500); add_item_to_shop(2,171,500); add_item_to_shop(2,172,30); add_item_to_shop(2,174,500); add_item_to_shop(2,177,500); // Shop 3 - missiles add_item_to_shop(3,85,500); add_item_to_shop(3,86,10); add_item_to_shop(3,90,10); add_item_to_shop(3,95,3); add_item_to_shop(3,100,20); add_item_to_shop(3,101,10); add_item_to_shop(3,105,10); // Shop 4 - potions add_item_to_shop(4,220,4); add_item_to_shop(4,221,3); add_item_to_shop(4,222,3); add_item_to_shop(4,223,2); // Shop 5 - food add_item_to_shop(5,4,500); add_item_to_shop(5,6,500); add_item_to_shop(5,7,500);break;// This state is called every tick wherever the party is in the scenario.// You can use the set_statebeginstate START_STATE;break;// Place your own states below. Give each a number at least 10.beginstate 10;break;beginstate 14;//turn_on_debug_mode()//message_dialog ("As you take a good look at the fortification, your heart sinks. There are skeletons as far as you can see, and they don't seem to want you passing...","");add_dialog_str(0,"As you take a good look at the wall ahead, your heart sinks. More enemies!",0,);// SDFs -(5,0) // infogen is main help/bug/ thing. gets updated as go along... if bugs found please email micael456@aol.com with a 'Printscreen' image of the bug error report. thank you...break;beginstate 18;add_dialog_str(0,"The Undead thoroughly destroyed the farmhouse and the fields. Nothing is left, save a few skeletons, which you easily despatch.",0,);message_dialog ("The Undead thoroughly destroyed the farmhouse and the fields. Nothing is left, save a few skeletons, which you easily despatch.");if (get_flag(5,1) < 1){ message_dialog("The Undead thoroughly destroyed the farmhouse and the fields. Nothing is left, save a few skeletons, which you easily despatch.",""); set_flag(5,1,1);}break;init_quest(0,"The Guard in the Small Cave asked you to remove a tough undead problem. Between the two storeromms in the Cave there is a secret room. Go there and kill the undead monster. If you do that all the items in the room are yours to take.");init_quest(1,"The wizard Thasir has asked you to reach the Town called Magical Grove. You must travel many dangerous miles of valley terrain, defeating whatever is in your way. (You only have fifteen days until the Small Cave is destroyed. HURRY!).");init_quest(2,"The Slith Avatar has asked you to see what has happened to a friend of hers. (The friend lives in a farmhouse several miles down the valley.).");
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If you say so. This is the second time I've done this this week. I totally re-did the script after last time - and it's still doing this!!! Code: begintalkscript;variables;body;begintalknode 1;state = -1;nextstate = 2;question = "Thasir";text1 = "You look ahead of you at a wizard, dressed in tattered robes. He looks slightly releived that you have come.";begintalknode 2;state = 2;nextstate = 3;question = "_What is your name?_";text1 = "The Wizard looks at you carefully. After a while he replies. _Name? Names mean nothing here. Only death. I am Thasir, Empire Wizard._";begintalknode 3;state = 3;nextstate = -1;question = "_What do you mean?_";text1 = "_You'll find out soon enough._";begintalknode 4;state = 2;nextstate = 4;question = "_What is going on here?_";text1 = "_What's going on here? It's a plague of undead. The things are relentless - and what does the Empire send - worthless good-for-nothing adventurers like you!_";begintalknode 5;state = 4;nextstate = 6;question = "_We are loyal servants of the Empress. You should be more civil!_";text1 = "The Wizard doesn't look impressed. _Are you now? Well, so am I, even though I don't like what the Empire has done out here - nothing!_";begintalknode 6;state = 4;nextstate = 5;question = "_We are from Valorim, from Avernum. We don't care anything about the Empress!_";text1 = "The Wizard looks at you in interest. _Are you now. Well, good for you. I nearly got sent down there, for 'Talking against the Empire'. It was really because I picked sides with a young mage named Erika. And she lost._";begintalknode 7;state = 5;nextstate = 7;question = "_Erika - The Old Archmage?_";text1 = "_Archmage? Her? Well, I suppose she had power, but I never dreamed she would make archmage. Hang on - OLD Archmage?_";begintalknode 8;state = 7;nextstate = 6;question = "_She died, Rhentar Ihnro of the Vhanatai killed her, cheated in a fight._";text1 = "The Wizard sheds a silent tear. _I am sorry to hear that. It must have been a terrible loss for Avernum._";begintalknode 9;state = 6;nextstate = 8;question = "_Could you tell us more about the undead?_";text1 = "_Ofcourse, no need to waste time talking about who we support. I should tell you about what the situation is._";begintalknode 10;state = 8;nextstate = 12;question = "_What is the current situation?_";text1 = "_There used to be a small farming village near here. When the hordes of undead attacked we were forced to flee to the caves. Slowly the vermin have taken most of the others, so that only I and a few remain._"; begintalknode 11;state = 9;nextstate = 13;question = "_How do we get there?_";text1 = "To get to the Magical town you have to travel through the valley, which is overrun by undead. They get more powerful as you go along._"; begintalknode 16;state = 13;nextstate = 10;question = "_Go on..._";text1 = "_There are cliffs at the other sides of the valley, so it is the only way in or out, other than boats. The undead have placed many walls and such in your way, and they have built two towers in the valley, one halfway through, and the other near the end._";begintalknode 12;state = 9;nextstate = 11;question = "_Why do we need to get help?_";text1 = "The wizard looks exasperated. _What did the advertisement for this problem say? Almost definetely get killed by undead, no turning back?_";begintalknode 13;state = 11;nextstate = 10;question = "_No, not really._";text1 = "_My point exactly. The Empire doesn't know we're trapped here. Nor does Avernum, especially since the cave in cut us off from Upper Avernum. You need to tell them our predicament. No-one else can._";begintalknode 14;state = 10;nextstate = 14;question = "_What do I do?_";text1 = "_You must travel hundreds of miles to the end of this valley, on and on and on. There will be many enemies in your path, and it probably won't be safe to rest often._"; code = toggle_quest(1,1);begintalknode 15;state = 12;nextstate = 15;question = "_Go on..._";text1 = "_There is a portal here, that we sent for aid with when the first few skeletons attacked, but it is useless now._ He spits on the ground. _The only way out of the valley is through a portal at the other end, in a magical town construct._";begintalknode 17;state = 14;nextstate = -1;question = "_Many enemies?_";text1 = "_Yes, many enemies! Now if you'll let me continue. You must fight on the go, and pray that you live. Because if you don't, this plague will soon spread out from this valley, and attack the Empire itself!_";begintalknode 18;state = 15;nextstate = 9;question = "_Magical town construct?_";text1 = "_Yes, one of the Magical made towns. The Empire, or Avernum, capture the souls of an entire town, and then they position in places to help adventurers and lost people. You need to go there and ask the Empire to help us._";begintalknode 19;state = -1;nextstate = 20;question = "Brigand";text1 = "You see a tall brigand, scars covering his body. He looks at you, and speaks. _Whatta you want?_";begintalknode 20;state = 20;nextstate = 21;question = "_Why are you here? Aren't you a brigand?_";text1= "_I was._ The brigand pulls out a pipe and sucks on it. _Then those damned undead started attacking. Killed most o' me mates, and I had to run here._";begintalknode 21;state = 21;nextstate = -1;question = "_We're sorry about your mates, but we need to know what's going on around here._";text1 = "The brigand spits at you. _Sorry?_ he laughs mirthlessly. _I don't give a damn if you're sorry. And you wanna know what's going on around here? Talk to the wizard, or the Slith!_ He spits at you again, and turns his back.";begintalknode 22;state = -1;nextstate = 23;question = "Ssscccchhhhaahaah";text1 = "You find yourselves face to face with a legendary Slith Avatar. You draw your blades, uncertain of her loyalties. She just stares at you, unblinking.";begintalknode 23;state = 23;nextstate = 24;question = "Sheath your blades.";text1 = "You sheath your blades and watch the Avatar closely. They have a nasty reputation. _I will not harm you._ she says, smiling.";begintalknode 24;state = 24;nextstate = 25;question = "_Why should we trust you?_";text1 = "She smiles again. _Why should you not? I mean you no harm. I only wish to talk, and maybe help._";begintalknode 25;state = 25;nextstate = 26;question = "_How can you help us?_";text1 = "_I have seen many things. But most importantly, I know what lies ahead of you, if you take this quest, and I also know who created this plague. Are those not useful things?_";begintalknode 26;state = 26;nextstate = 28;question = "_What lies ahead of us?_";text1 = "_Undead. For roughly the first half of your journey there will be minor undead, like skeletons and zombies. After that..._";begintalknode 27;state = 26;nextstate = 29;question = "_Who has made this plague?_";text1 = "_I know not their name, but they are a race filled with powerful magic. They also have dangerous weapons. They are thin, with spindly arms and legs, but their appearance is deceiving._";begintalknode 28;state = 28;nextstate = 30;question = "_After that?_";text1 = "_After that you get to the more dangerous ones. Liches and Vampire, and also alien undead. Undead of a weird race. Be wary of those. Some can cast spells, and others are fearsome warriors._";begintalknode 29;state = 29;nextstate = -1;question = "_Vahnatai?_";text1 = "_Perhaps - as I said, I do not know their names, only that their leader has built two towers, and she visits them regularly._";begintalknode 30;state = 30;nextstate = -1;question = "_How fearsome?_";text1 = "_Very dangerous. They carry waved blades, which cut smoothly into the flesh, and the mages cast medium strength spells. But they never go in groups of less than 10, so they swamp you with numbers._ She looks around. _I must leave you now. Goodbye_";begintalknode 31;state = -1;nextstate = 32;question = "Harry the Woodcutter";text1 = "You come face to face with one of the valley's woodcutters. He looks at you with something akin to reverence.";begintalknode 32;state = 32;nextstate = -1;question = "_What's the lay of the land around here?_";text1 = "_The Lay of the Land? Well now, there's two parts of the valley, markedly different. There's our side, and there's the uncivilised side, where no-one colonized. One or two hermits, but no-one that counts._";text3 = "_He looks at you carefully for a minute. You resist the urge to hit him for his annoyingness. _Anyway, the other side of the valley is forested, nasty forest that, mark my words. Up north, here, are a few other villages. Or were_ he added darkly.";text5 = "_There was a farm about ten miles down the valley. We believe they were killed. By the monsters, that. Anyway, near their farm was the entrance to the treasure trove._ he looks startled. _I didn't mean to tell you that. You forget that!_";begintalknode 33;state = -1;nextstate = 33;question = "Refugee";text1 = "You see one of the many refugees around here."begintalknode 34;state = 33;nextstate = -1;question = "Question the refugee";text1 = "You question the refugee for the next few minutes, shocked by the horrific tale they have to tell.";begintalknode 35;state = -1;nextstate = 36;question = "Guard";text1 = "You see the only guard around, looking around with large wide jerks of his head. When you approach he points a weapon in your direction.";text3 = "When he sees you aren't dead, he relaxes slightly.";begintalknode 36;state = 36;nextstate = 37;question = "_Why are you so nervous?_";text1 = "_The dead. They come in everywhere. Just yesterday one broke in. We haven't managed to kill it yet, though we've tried._";begintalknode 37;state = 37;nextstate = -1;question = "_Do you want me to kill it for you?_";text1 = "The guard looks relieved. _If you would. It's stuck between the two storerooms. There's secret doors inside the storerooms to get there. If you kill it, anything in the room is yours!_";code = toggle_quest(0,1);begintalknode 38;state = -1;nextstate = 39;question = "Priest";text1 = "You walk towards one of the cave's priests. She turns a haggard looking face towards you.";begintalknode 39;state = 39;nextstate = -1;question = "Question the Priest";text1 = "You make small talk with the priest, but learn nothing. She is soon called away to tend to the injured.";begintalknode 40;state = 36;nextstate = 37;question = "_What's your name?_";text1 = "_Alfonso, Alfonso del Carmal. I'm the only Guard left._ The Guard says, while glancing around nervously.";text3 = "You ask him why he is nervous.";text5 = "_One of the undead broke in yesterday. A nasty creature that. We haven't managed to kill it yet. It's already taken some of our number.";begintalknode 40;state = 36;nextstate = -1;condition = get_flag(25,15) == 1;question = "_I have killed the undead beast as you requested._";text1 = "The guard looks pleased. _Good, we can all rest a lot beter now. Thank you for this. As I promised, all in that room is yours._";begintalknode 41;state = 25;nextstate = 42;condition = if (get_flag(25,20) > 0)question = "_Why do you want to do this?_";text1 = "_Because I do. I also need your help._";begintalknode 42;state = 42;nextstate = -1;question = "_How can we help?_";text1 = "_One of my friends lives on a Farm further down the valley. I would like someone to check if he is still alive._";text3 = "She smiles, _I will reward you handsomely if you do this. I will make you all far stronger. My powers are infinite!_";code = toggle_quest(2,1); set_flag(25,20,2);begintalknode 43;state = 25;nextstate = -1;condition = if (get_flag(5,1) > 1)question = "_We've been to your friend's farm. No-one left alive._";text1 = "_I was afraid of that. But thank you for checking. You will be wanting your reward - I guess?_ You nod a yes. _Here it is._";text3 = "She waves an arm over you, and you feel a lot wiser.";code = toggle_quest(2,0); award_party_xp(2500,25);break; Did I MENTION that this was annoying... I'm sure you'll do your best to help...
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Guys, I have this dialogue problem, and it keeps on repeating itself. Whenever I try to talk to any of the characters in my towns, only the first one works. In my first town, where they're ALL meant to say something, however short, I just get their name. If I try talking to SLITH AVATAR, all I get is the name. SLITH AVATAR, and the Ok button. Here, see for yourself... Anyone know why this is happening?
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A free great text/script editor for BoA!
Archmagus Micael replied to Overwhelming's topic in Blades of Avernum Editor
Crimson Editor is much better. Trust me. I downloaded this one - and I didn't really like it. But then someone named... ***GREMLINCHIEF***(Won't put their real forum-name down) showed me the URL for Crimson editor. Check this out! Now that's a lot more helpful - especially since it's got a line counter. You should try THAT! Crimson Editor Download Page -
It's the GUARD script. All it says is 'GUARD'. And also, a few others don't quite work out, but they don't really matter as much. It's just that the GUARD helps you a bit... Code: begintalkscript;variables;body;begintalknode 1;state = -1;nextstate = 2;question = "Thasir";text1 = "You look ahead of you at a wizard, dressed in tattered robes. He looks slightly releived that you have come.";begintalknode 2;state = 2;nextstate = 3;question = "_What is your name?_";text1 = "The Wizard looks at you carefully. After a while he replies. _Name? Names mean nothing here. Only death. I am Thasir, Empire Wizard._";begintalknode 3;state = 3;nextstate = -1;question = "_What do you mean?_";text1 = "_You'll find out soon enough._";begintalknode 4;state = 2;nextstate = 4;question = "_What is going on here?_";text1 = "_What's going on here? It's a plague of undead. The things are relentless - and what does the Empire send - worthless good-for-nothing adventurers like you!_";begintalknode 5;state = 4;nextstate = 6;question = "_We are loyal servants of the Empress. You should be more civil!_";text1 = "The Wizard doesn't look impressed. _Are you now? Well, so am I, even though I don't like what the Empire has done out here - nothing!_";begintalknode 6;state = 4;nextstate = 5;question = "_We are from Valorim, from Avernum. We don't care anything about the Empress!_";text1 = "The Wizard looks at you in interest. _Are you now. Well, good for you. I nearly got sent down there, for 'Talking against the Empire'. It was really because I picked sides with a young mage named Erika. And she lost._";begintalknode 7;state = 5;nextstate = 7;question = "_Erika - The Old Archmage?_";text1 = "_Archmage? Her? Well, I suppose she had power, but I never dreamed she would make archmage. Hang on - OLD Archmage?_";begintalknode 8;state = 7;nextstate = 6;question = "_She died, Rhentar Ihnro of the Vhanatai killed her, cheated in a fight._";text1 = "The Wizard sheds a silent tear. _I am sorry to hear that. It must have been a terrible loss for Avernum._";begintalknode 9;state = 6;nextstate = 8;question = "_Could you tell us more about the undead?_";text1 = "_Ofcourse, no need to waste time talking about who we support. I should tell you about what the situation is._";begintalknode 10;state = 8;nextstate = 12;question = "_What is the current situation?_";text1 = "_There used to be a small farming village near here. When the hordes of undead attacked we were forced to flee to the caves. Slowly the vermin have taken most of the others, so that only I and a few remain._"; begintalknode 11;state = 9;nextstate = 13;question = "_How do we get there?_";text1 = "To get to the Magical town you have to travel through the valley, which is overrun by undead. They get more powerful as you go along._"; begintalknode 16;state = 13;nextstate = 10;question = "_Go on..._";text1 = "_There are cliffs at the other sides of the valley, so it is the only way in or out, other than boats. The undead have placed many walls and such in your way, and they have built two towers in the valley, one halfway through, and the other near the end._";begintalknode 12;state = 9;nextstate = 11;question = "_Why do we need to get help?_";text1 = "The wizard looks exasperated. _What did the advertisement for this problem say? Almost definetely get killed by undead, no turning back?_";begintalknode 13;state = 11;nextstate = 10;question = "_No, not really._";text1 = "_My point exactly. The Empire doesn't know we're trapped here. Nor does Avernum, especially since the cave in cut us off from Upper Avernum. You need to tell them our predicament. No-one else can._";begintalknode 14;state = 10;nextstate = 14;question = "_What do I do?_";text1 = "_You must travel hundreds of miles to the end of this valley, on and on and on. There will be many enemies in your path, and it probably won't be safe to rest often._"; begintalknode 15;state = 12;nextstate = 15;question = "_Go on..._";text1 = "_There is a portal here, that we sent for aid with when the first few skeletons attacked, but it is useless now._ He spits on the ground. _The only way out of the valley is through a portal at the other end, in a magical town construct._";begintalknode 17;state = 14;nextstate = -1;question = "_Many enemies?_";text1 = "_Yes, many enemies! Now if you'll let me continue. You must fight on the go, and pray that you live. Because if you don't, this plague will soon spread out from this valley, and attack the Empire itself!_";begintalknode 18;state = 15;nextstate = 9;question = "_Magical town construct?_";text1 = "_Yes, one of the Magical made towns. The Empire, or Avernum, capture the souls of an entire town, and then they position in places to help adventurers and lost people. You need to go there and ask the Empire to help us._";begintalknode 19;state = -1;nextstate = 20;question = "Brigand";text1 = "You see a tall brigand, scars covering his body. He looks at you, and speaks. _Whatta you want?_";begintalknode 20;state = 20;nextstate = 21;question = "_Why are you here? Aren't you a brigand?_";text1= "_I was._ The brigand pulls out a pipe and sucks on it. _Then those damned undead started attacking. Killed most o' me mates, and I had to run here._";begintalknode 21;state = 21;nextstate = -1;question = "_We're sorry about your mates, but we need to know what's going on around here._";text1 = "The brigand spits at you. _Sorry?_ he laughs mirthlessly. _I don't give a damn if you're sorry. And you wanna know what's going on around here? Talk to the wizard, or the Slith!_ He spits at you again, and turns his back.";begintalknode 22;state = -1;nextstate = 23;question = "Ssscccchhhhaahaah";text1 = "You find yourselves face to face with a legendary Slith Avatar. You draw your blades, uncertain of her loyalties. She just stares at you, unblinking.";begintalknode 23;state = 23;nextstate = 24;question = "Sheath your blades.";text1 = "You sheath your blades and watch the Avatar closely. They have a nasty reputation. _I will not harm you._ she says, smiling.";begintalknode 24;state = 24;nextstate = 25;question = "_Why should we trust you?_";text1 = "She smiles again. _Why should you not? I mean you no harm. I only wish to help._";begintalknode 25;state = 25;nextstate = 26;question = "_How can you help us?_";text1 = "_I have seen many things. But most importantly, I know what lies ahead of you, if you take this quest, and I also know who created this plague. Are those not useful things?_";begintalknode 26;state = 26;nextstate = 28;question = "_What lies ahead of us?_";text1 = "_Undead. For roughly the first half of your journey there will be minor undead, like skeletons and zombies. After that..._";begintalknode 27;state = 26;nextstate = 29;question = "_Who has made this plague?_";text1 = "_I know not their name, but they are a race filled with powerful magic. They also have dangerous weapons. They are thin, withspindly arms and legs, but their appearance is deceiving._";begintalknode 28;state = 28;nextstate = 30;question = "_After that?_";text1 = "_After that you get to the more dangerous ones. Liches and Vampire, and also alien undead. Undead of a weird race. Be wary of those. Some can cast spells, and others are fearsome warriors._";begintalknode 29;state = 29;nextstate = -1;question = "_Vahnatai?_";text1 = "_Perhaps - as I said, I do not know their names, only that their leader has built two towers, and she visits them regularly._";begintalknode 30;state = 30;nextstate = -1;question = "_How fearsome?_";text1 = "_Very dangerous. They carry waved blades, which cut smoothly into the flesh, and the mages cast medium strength spells. But they never go in groups of less than 10, so they swamp you with numbers._ She looks around. _I must leave you now. Goodbye_";begintalknode 31;state = -1;nextstate = 32;question = "Harry the Woodcutter";text1 = "You come face to face with one of the valley's woodcutters. He looks at you with something akin to reverence.";begintalknode 32;state = 32;nextstate = -1;question = "_What's the lay of the land around here?_";text1 = "_The Lay of the Land? Well now, there's two parts of the valley, markedly different. There's our side, and there's the uncivilised side, where no-one colonized. One or two hermits, but no-one that counts._";text3 = "_He looks at you carefully for a minute. You resist the urge to hit him for his annoyingness. _Anyway, the other side of the valley is forested, nasty forest that, mark my words. Up north, here, are a few other villages. Or were_ he added darkly.";text5 = "_There was a farm about ten miles down the valley. We believe they were killed. By the monsters, that. Anyway, near their farm was the entrance to the treasure trove._ he looks startled. _I didn't mean to tell you that. You forget that!_";begintalknode 33;state = -1;nextstate = 33;question = "Refugee";text1 = "You see one of the many refugees around here."begintalknode 34;state = 33;nextstate = -1;question = "Question the refugee";text1 = "You question the refugee for the next few minutes, shocked by the horrific tale they have to tell.";begintalknode 35;state = -1;nextstate = 36;question = "Guard";text1 = "You see the only guard around, looking around with large wide jerks of his head. When you approach he points a weapon in your direction.";text3 = "When he sees you aren't dead, he relaxes slightly.";begintalknode 36;state = 36;nextstate = 37;question = "_Why are you so nervous?_";text1 = "_The dead. They come in everywhere. Just yesterday one broke in. We haven't managed to kill it yet, though we've tried._";begintalknode 37;state = 37;nextstate = -1;question = "_Do you want me to kill it for you?_";text1 = "The guard looks relieved. _If you would. It's stuck between the two storerooms. There's secret doors inside the storerooms to get there. If you kill it, anything in the room is yours!_";begintalknode 38;state = -1;nextstate = 39;question = "Priest";text1 = "You walk towards one of the cave's priests. She turns a haggard looking face towards you.";begintalknode 39;state = 39;nextstate = -1;question = "Question the Priest";text1 = "You make small talk with the priest, but learn nothing. She is soon called away to tend to the injured.";break;
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Whats your favorite
Archmagus Micael replied to doug's topic in Avernum Trilogy (2000-2002 original versions)
Quote: Originally written by doug: whats your favorite thing to do in A3, after youve beat most everything, and are trying to level up, or are just messing around? personally i like to buy a bunch of invulnerability elixirs and beat up on kriszan, and all the towns i can find, and empty them out. That's just plain EVIL . What have they ever done to hurt you ? Eh? - Rules are rules, and Magic RULES! (What?) Welcome, - Archimage Micael Oh, and yeah, I go fight golemns to train up, but I don't destroy the Golem Spire until I get bored of fighting them. -
Quote: Originally written by Treota: is there any way to turn off the turn off editor button sis turned it off again for like the third time i think jeff is getting annoyed at me for asking him for another code soo many times Think, at least you know SOME of the codes. There's only a limited possibility for codes, so soon you might not even need to ask Jeff anymore. You'll know all of them... Or you could just scream at your sister...
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Quote: Originally written by FatBatMonkey: I suppose that you have also got to take into account that the Empire has four whole other continents to draw troops and magi from. They might not have the most powerful spells, but with that sort of manpower, arguing with them isn't just out of the question, it's out of the window with your head on a pike. You're right about their manpower. But how do we know that there aren't MILLIONS of Vahnatai, or MILLIONS of Sliths. I mean, there's a whole underground WORLDS that the Exiles/Avernites haven't explored. What? 6 people on one horse? There's one horse for each member of youre party! DUH! Never mind... - Archimage Micael
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How many talk nodes can you have per town? I've got 53 and it isn't working. It's meant to be 40 isn't it?
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improvements for geneforge 3.... your thoughts
Archmagus Micael replied to Lenny Hipp's topic in Geneforge Series
Quote: Originally written by Archmage Alex: I would like to restate my idea from much earlier. If Gazers, Drakons, and Serviles can think and talk, why can't you be one? Why not in GF3 have you be a Gazer, Drakon, or Servile minion of the mystery monster behind the door? You could decide to aid it or betray it to the shapers. If you think about it, little would really would need to change. Drakons can shape, Gazers can control creations, Serviles can do magic. Actually, It could be done like Nethergate. Choosing to be Shaper or Creation like you chose to be Roman or Britainian (or whatever they were). Besides, is being a Drakon that much different from being Slithzerikai? That would be an interesting idea, it's similar to mine of 'Apprentices', because if you, as a Drakon, can shape things, all Drakons that you make will have that same ability. It sounds intersting... -
SOMEBODY ELSE - PLEASE POST A PROBLEM - ARCHIMAGES AREN'T MEANT TO HAVE PROBLEMS...
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Quote: Originally written by GIFTSare2dumb: Quote: Originally written by Archmagi Micael: Thanks for checking it out. Did you make a new potion for it or not? because I haven't seen any Quickfire Potion in the Editor. - Magic RULES! Yes, your right about making it up, its a simple script, and very dangoures too. It makes quickfire where the drinker is. It's a custom item from a scenerio im working on. EDIT: Whats with the sad face for your last post. I thought it was quite funny... I had a sad face because I don't know how to make custom items. All my attempts end up in total, miserable failure...
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Sorry, The email I gave you doesn't work. It bounced back...
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Quote: Originally written by Imban: ... READ THE _______ THREAD I did, The Email that I got has the word MAIL in it, the one on the Topic Doesn't. So please - stop critisicing!
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I found this on google for it; wendyben@mail.idt.net Does that help?
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There's a rather annoying pAge Fault thing that gets you out of BoA if you set your custom walls wrong. It sometimes even re-starts your computer. This is a WINDOWS bug, so Mac users probably won't have this - but thought you ought to know... - Magic and Technology are NOT a good combination
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HEY! There's already loads of Brilliant Spears. Not One-Handed Mind, but anyway. there's Giantslayer, Obsidian Blade, Jade Halberd...
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Backround Sounds -( For Towns)
Archmagus Micael replied to Archmagus Micael's topic in Blades of Avernum Editor
You never know - he's still got upgrades to do - fixing bugs like DEBUG_MODE and such. He may include it. But thanks for this major debate... -
A glitch? That's just plain weird. I managed to get into the place easily enough. 1) Have you talked to Lord Maynard thoroughly? 2) Have you seen the Vahkohs sign scribbled on the door. If you haven't, try looking at it again, and then talk to Maynard. 3) Pull your party out of the Scenario with your Party Editor and restart it. When you do this get a new copy of the Scenario. Here's one that works: http://hometown.aol.co.uk/Micael%20456/FORUMSPIDWEB/index.html 4) Use the Advanced option and look carefully through each different Special Item. (SAVE AS A DIFFERENT SAVE EACH TIME YOU DO THIS) 5) Use the Scenario Editor to Edit the Game. I can't think of anything else - sorry.
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Quote: Originally written by ava: Unhandled exception c0000005 at address 004399c0. what is this? It came while I was testing my scenario. My party was walking in town. It shut down BoA and I had to re-start my computer. I deleted town number 4, where I got this unhandled exception. Then I made new town and it came again. I had the same thing. I think it's to do with an invalid number you gave the computer. It happened to me with Graphics: I changed the Wall pic and typed in an invalid thing by accident. After that whenever I tried to look at the wall in the proper game I got that same bug. It was hell, I'm telling you. Anyway, all you have to do is check if any of your custom numbers are invalid. - Magic and Technology are NOT a good combination P.S. Tell me how it goes...
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I think people are just making it up as they go along, and that other people are just trying to make sense of it all. Here's a map of one of the places... http://www.geocities.com/arancaytar/maps.html
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Dragons??? Dragons??? Those THINGS are; a) Damned Arrogant Damned Stupid c) Just plain annoying d) Powerful to fight e) UGLY f) Greedy g) Won't share any of their knowledge h) Anything I missed out??? - Draconian creatures can be the savior or the destroyer of magical research. Avoid them at all costs
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Backround Sounds -( For Towns)
Archmagus Micael replied to Archmagus Micael's topic in Blades of Avernum Editor
Yeah, but what number do I have to type berfore it to make it a custom sound. 1000? 2000? 3000? -
Thanks for that ~ 'LEARNED' Noremac. You trying to be a Learned Servile or an Elf? - Serviles are creations, But Elfs can thrash Vahnatai Hands-Down
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Guys, What's the script that I can use for a backround sound in my towns. Or number that I type in. Is it Even Possible??? Thanks..........................
