Archmagus Micael
Member-
Posts
1,415 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Archmagus Micael
-
I've got an annoying problem with my cutscene. Half of the dialogue's missing, and so's most of the walking. What could it be? Any ideas? If you want to see the script; I'll try to get it available for sending... Also, if you want to SEE what's wrong, that'll take a few minutes to upload...
-
"bad term in expression"
Archmagus Micael replied to Archmagus Micael's topic in Blades of Avernum Editor
I've isolated the error, and am going to keep it out of the thing. My current problem is anotehr annoying thing... LOOK AT THE OTHER TOPIC I'VE POSTED. -
"bad term in expression" - What does this mean? - Archimage Micael
-
Quote: Originally written by Kelandon: As a quick warning, they look much harder than they are. You basically can just cut and paste code to make them. Thanks!!! I looked at the site of yours (The CUT SCENES section) and I was thinking "OH, ****" That was, until I saw that you wrote it's easier to do than it looks. I'll give it a try, I suppose... - Archmagi Micael
-
Guys, I've been asked to have some CUT SCENES in my scenario - but I don't know how to make them properly. What's the code???
-
Yeah, but this time the Exiles/Avernites (EXILES FOR THIS FORUM). This time the Exiles are; 1) Allied With the Empire 2) Allied with the Sliths 3) Allied with the Nephils 4) Have their own strong magic 5) Have the BEST bands of adventurers around at their disposal 6) Have Anti-Vahnatai weaponry (developed in E3) 7) They're used to hardship. I mean, what's the major difference between the Empire war, and a Vahnatai War? 8) - Well, there is no 8 - YET! But I chose Adventurers. Fighting them all alone appeals to me. - Archmagi Micael
-
Yeah, Erika's old - and immensly powerful - not to mention immensly cool. ERIKA RULES!!!!!!!!!!!!!!!!!!!
-
Quote: Originally written by Just call me Kel: 341-344, in with the other vahnatai terrains. I think 342 is the coolest, personally. Thanks! 342 is the best, I have to agree. Anyway, I need them for the Vahnatai Caves (SECRET THEY WERE. I USED TO COPY AND EDIT THE SCENARIO EVERY TIME I SENT IT OUT FOR PEOPLE TO TEST, JUST SO THEY WOULDN'T FIND OUT ABOUT THEM.) Anyway, were you the one complaining about Renntar-Ihnro?
-
Amulet in Bavner
Archmagus Micael replied to Toenail Returns's topic in Avernum Trilogy (2000-2002 original versions)
Quote: Originally written by The Holy Toenail: Speaking of any charm, the strange thing is the inkeeper gave me two charms instead of one! So I got a charm and a blessed bow from the deal. Also, my main character was wearing a cheiftain charm that I got from a dead goblin. And anyway I don't need another character. I recruited Falko from Krisan. Falko??? Get the Slith Priest from New Formello, or Miranda from up north. Both are a LOT better than Falko. -
Just Call Me Kel's right, Walls do get easier with practice. And it helps even more if you open up the originals and see how their walls were done. It helped me. My SECRET part of the scenario has it's walls a LOT LOT better now. Ofcourse, that means I don't relly ned to fiddle about so much trying to make it look decent. Sorry about the idle chatter
-
Quote: Originally written by Just Call Me Kel: Come to think of it, this was not a bad topic to revive, of all topics. And you did contribute something new. Thus, no worries. As for the CoC, it stands for the Code of Conduct. The admin of this board is named Drakefyre, and your name does bear a striking resemblance to his, although it would be rather hard to confuse the two of you, so it's probably not a big deal. Well, unless some mod tells you that it is. EDIT: To return to the topic: in GF3, I'll probably name my drayk "Drakey." Drakey. Drayk! Meanie, I've never gotten a Drayk before. My best creations are Cryoas and Fyoras
-
Betatesters for 3D Blades of Avernum Editor!
Archmagus Micael replied to Isaac's topic in Blades of Avernum Editor
Quote: Originally written by Shining Lightbulb: If you want to make it available to "everyone", find a PC and port it. Does the program work on windows? Or is it just the picture formats? If it's just the picture formats, I might be able to help there. 3D version would be so much easier when it comes to designing landscape, especially when certain people say my landscape is appalling. (It probably i, too) -
A novice needs help!
Archmagus Micael replied to Suspicious Vlish's topic in Blades of Avernum Editor
Quote: Originally written by Nerubian_Lord: NOTE: The secoind set of quotes are used for something - for a second paragraph, since every paragraph can only be [some number] (think it was 256) characters long. So you can do like this: message_dialog("blablablablablablablablablablablablablablablablablablablablablablablablablablabla Ooops I think thats almost 256 char. long I 'll continue on the other paragraph","I'm continuing to write nonsense..."); Each thing can only be for 250 symbols long. It's annoying, but we've got to stick with it. -
Quote: Originally written by RC: Make sure you only put the Blades of Avernum Editor program into the BoA directory, not the whole downloaded folder itself. AND ALSO ALL OF THE SUB-SECTIONS. THAT'S VERY INPORTANT. WITHOUT THE SUB-SECTIONS (ALL OF THE FILES ETC) YOU CAN'T USE IT!!! - Archmage Micael
-
Aros, 1) The Program probably shuts itself down because you don't have some of the essential files. (Your download was probably corrupted). 2) If you're on WINDOWS, just get the editor from HERE (ZIP Format). The editor is fully functional, but doesn't have the docs, since they're too big for me to putt on the web to help out ONE person. 3) If you're on Mac, sorry, I can't help you. - Archmage Micael
-
Quote: Originally written by ben4808: Hi again! In some scenarios, you can find NPCs to join your party. I was wondering if anyone knows of a good guide to create NPCs, if there's a simple and/or set way to do, or if NPCs are just a jumble of advanced noding that only some scenario designers know how to do and are keeping secret. SORRY: I'm not very helpful. QUESTION: "You can do that? Wow." He paused for a minute, pondering what next to write. Then he got it. "I thought you could only do that with BoA." he writes. After all, he definitely thinks Blades of Avernum is by far the best. "Well, please tell us how to make them, or if they really are just a jumble of advanced scripts etc." Then he sighs, hits Add reply, and leaves the Topic, with everyone staring after him. ~ The Adventures of the mad Forumizer Hohoho ~ - Archmage Micael P.S. Read the story to get my questions. THANK YOU
-
Whats the easiest way to make BoA Graphics?
Archmagus Micael replied to Yellow Sub's topic in Blades of Avernum Editor
Serif Photo-Plus 8. It's brilliant for editing pictures. You can add lighting, change the colours. Ever seen a PURPLE unicorn? Freaky? But nice! -
Quote: Originally written by Treota: good point ill do that What is this place - an ANTI ERIKA website? ERIKA RULES!!! ERIKA HATERS STINK!!! Who was that reply to? One - or both?
-
Each new character has to start off with -1, else it doesn't work. THANKS THOUGH! ***Shining Lightbulb*** has helped me to see the errors of my scripting...
-
I know this is a double post, but I have to seperate it from the other problem... My Quest thing says "You receive a Quest", but when I look for it in my quests section - It's not there... UWHugo = I noticed that in the beginning. Code: // SCENARIO SCRIPT// This is the special script for your entire scenario. It contains// special encounters and code accessable from anywhere in the scenario. it also// contains the code that initializes important special things in the// scenario (like shops and names and descriptions of special items).// You can create your own states, but you should give all of them numbers greater than// or equal to 10.beginscenarioscript;variables;body;// This is the state that is called every time the scenario is loaded,// even when a save file in the scenario is loaded. Some things that should go here:// Names and descriptions of special items.// Names and effects of custom special abilities.beginstate LOAD_SCEN_STATE; break;// This is the state that is called only once at the very beginning of // the scenario. Some things that should go here:// The stuff in shops.// Creating horses and boats.beginstate START_SCEN_STATE; // Initialize a few shops. // Shop 0 - armor add_item_to_shop(0,25,25); add_item_to_shop(0,26,20); add_item_to_shop(0,30,20); add_item_to_shop(0,31,10); add_item_to_shop(0,35,10); add_item_to_shop(0,121,15); add_item_to_shop(0,122,15); add_item_to_shop(0,126,3); add_item_to_shop(0,131,2); add_item_to_shop(0,111,15); add_item_to_shop(0,16,10); add_item_to_shop(0,136,10); add_item_to_shop(0,137,10); add_item_to_shop(0,141,5); // Shop 1 - weapons add_item_to_shop(1,45,25); add_item_to_shop(1,46,20); add_item_to_shop(1,50,15); add_item_to_shop(1,51,10); add_item_to_shop(1,55,5); add_item_to_shop(1,65,20); add_item_to_shop(1,66,10); add_item_to_shop(1,70,5); // Shop 2 - tools add_item_to_shop(2,170,500); add_item_to_shop(2,171,500); add_item_to_shop(2,172,30); add_item_to_shop(2,174,500); add_item_to_shop(2,177,500); // Shop 3 - missiles add_item_to_shop(3,85,500); add_item_to_shop(3,86,10); add_item_to_shop(3,90,10); add_item_to_shop(3,95,3); add_item_to_shop(3,100,20); add_item_to_shop(3,101,10); add_item_to_shop(3,105,10); // Shop 4 - potions add_item_to_shop(4,220,4); add_item_to_shop(4,221,3); add_item_to_shop(4,222,3); add_item_to_shop(4,223,2); // Shop 5 - food add_item_to_shop(5,4,500); add_item_to_shop(5,6,500); add_item_to_shop(5,7,500);break;// This state is called every tick wherever the party is in the scenario.// You can use the set_statebeginstate START_STATE;break;// Place your own states below. Give each a number at least 10.beginstate 10;break;beginstate 14;//turn_on_debug_mode()//message_dialog ("As you take a good look at the fortification, your heart sinks. There are skeletons as far as you can see, and they don't seem to want you passing...","");add_dialog_str(0,"As you take a good look at the wall ahead, your heart sinks. More enemies!",0,);// SDFs -(5,0) // infogen is main help/bug/ thing. gets updated as go along... if bugs found please email micael456@aol.com with a 'Printscreen' image of the bug error report. thank you...break;beginstate 18;add_dialog_str(0,"The Undead thoroughly destroyed the farmhouse and the fields. Nothing is left, save a few skeletons, which you easily despatch.",0,);message_dialog ("The Undead thoroughly destroyed the farmhouse and the fields. Nothing is left, save a few skeletons, which you easily despatch.");if (get_flag(5,1) < 1){ message_dialog("The Undead thoroughly destroyed the farmhouse and the fields. Nothing is left, save a few skeletons, which you easily despatch.",""); set_flag(5,1,1);}break;init_quest(0,"Sort Undead Problem","The Guard in the Small Cave asked you to remove a tough undead problem. Between the two storeromms in the Cave there is a secret room. Go there and kill the undead monster. If you do that all the items in the room are yours to take.");init_quest(1,"Get Help","The wizard Thasir has asked you to reach the Town called Magical Grove. You must travel many dangerous miles of valley terrain, defeating whatever is in your way. (You only have fifteen days until the Small Cave is destroyed. HURRY!).");init_quest(2,"Check on friends","The Slith Avatar has asked you to see what has happened to a friend of hers. (The friend lives in a farmhouse several miles down the valley.)."); As far as I can tell - (I haven't looked TOO closely at it yet) that's the same as the Quests in DwD, where I got my basis from. This is the QUEST part of DwD; Code: // SCENARIO SCRIPT DwDinit_quest(0,"Meet Lord Maynard","To find out what to do about the undead, you need to go see Lord Maynard. He is in the city of Seleucia."); init_quest(1,"Eliminate Undead","Lord Maynard of Seleucia will reward you handsomely if you can find the source of the undead assaulting his city and destroy it."); init_quest(2,"Slay Undead","The more groups of undead you find wandering outdoors, the more Captain Corddry in Lower Seleucia will reward you."); init_quest(3,"Slay Goblins","Captain Corddry, in Lower Seleucia, asked you to kill the chief of a band of goblins. They are in the hills southwest of Seleucia."); init_quest(4,"Do Reporting","Machrone, in the inn in Seleucia, will pay for a firsthand description of the undead lord responsible for the attacks. If he exists."); init_quest(5,"Find Sanger","Sanger is the husband of Grenrock, a customs agent in Seleucia. He has been abducted by the undead and, of course, his wife wants him back."); init_quest(6,"Find Secret Entry","A rogue named Helms in lower Seleucia asked you to find a secret passage into Lord Maynard's castle."); init_quest(9,"Vampire Message","You found some vampires hiding in a tunnel west of Seleucia. They would like you to contact some great vampire living underground and see if he will take them in."); init_quest(10,"Help Pixies","Some pixies in the woods east of Seleucia need Ember Flowers to heal some of their number. They seem to think the nearby lumberjacks have some."); init_quest(11,"Disrupt Crystal","Lord Maynard taught you a brief ritual. Go to the upper level of his castle and use it on the crystal containing a piece of Vahkohs's spirit."); init_quest(12,"Find Pearmun","Onyx Berezan, a wizard in Seleucia's magic school, sent out a student named Pearmun to hunt undead. He never came back, and she wants to know what happened to him."); init_quest(13,"Brigid Information","For years, people who have caused trouble for Lord Maynard have been disappearing. A rebel named Brigid in the sewers wants you to discover why."); init_quest(14,"Find Desirea","There is a rebel named Brigid in the sewers. One of her friends, named Desirea, is gone. She wants to know what happened to her."); init_quest(15,"Free Vahkohs","You offered to free Vahkohs so that he can leave the valley. First, you must trick Lord Maynard into letting you reach the crystal holding a piece of Vahkohs's spirit. Then you must destroy it."); break;break;
-
It shouldn't do, I fixed THAT quest problem. Code: begintalkscript;variables;body;begintalknode 1;state = -1;nextstate = 2;question = "Thasir";text1 = "You look ahead of you at a wizard, dressed in tattered robes. He looks slightly releived that you have come.";begintalknode 2;state = 2;nextstate = 3;question = "_What is your name?_";text1 = "The Wizard looks at you carefully. After a while he replies. _Name? Names mean nothing here. Only death. I am Thasir, Empire Wizard._";begintalknode 3;state = 3;nextstate = -1;question = "_What do you mean?_";text1 = "_You'll find out soon enough._";begintalknode 4;state = 2;nextstate = 4;question = "_What is going on here?_";text1 = "_What's going on here? It's a plague of undead. The things are relentless - and what does the Empire send - worthless good-for-nothing adventurers like you!_";begintalknode 5;state = 4;nextstate = 6;question = "_We are loyal servants of the Empress. You should be more civil!_";text1 = "The Wizard doesn't look impressed. _Are you now? Well, so am I, even though I don't like what the Empire has done out here - nothing!_";begintalknode 6;state = 4;nextstate = 5;question = "_We are from Valorim, from Avernum. We don't care anything about the Empress!_";text1 = "The Wizard looks at you in interest. _Are you now. Well, good for you. I nearly got sent down there, for 'Talking against the Empire'. It was really because I picked sides with a young mage named Erika. And she lost._";begintalknode 7;state = 5;nextstate = 7;question = "_Erika - The Old Archmage?_";text1 = "_Archmage? Her? Well, I suppose she had power, but I never dreamed she would make archmage. Hang on - OLD Archmage?_";begintalknode 8;state = 7;nextstate = 6;question = "_She died, Rhentar Ihnro of the Vhanatai killed her, cheated in a fight._";text1 = "The Wizard sheds a silent tear. _I am sorry to hear that. It must have been a terrible loss for Avernum._";begintalknode 9;state = 6;nextstate = 8;question = "_Could you tell us more about the undead?_";text1 = "_Ofcourse, no need to waste time talking about who we support. I should tell you about what the situation is._";begintalknode 10;state = 8;nextstate = 12;question = "_What is the current situation?_";text1 = "_There used to be a small farming village near here. When the hordes of undead attacked we were forced to flee to the caves. Slowly the vermin have taken most of the others, so that only I and a few remain._"; begintalknode 11;state = 9;nextstate = 13;question = "_How do we get there?_";text1 = "To get to the Magical town you have to travel through the valley, which is overrun by undead. They get more powerful as you go along._"; begintalknode 16;state = 13;nextstate = 10;question = "_Go on..._";text1 = "_There are cliffs at the other sides of the valley, so it is the only way in or out, other than boats. The undead have placed many walls and such in your way, and they have built two towers in the valley, one halfway through, and the other near the end._";begintalknode 12;state = 9;nextstate = 11;question = "_Why do we need to get help?_";text1 = "The wizard looks exasperated. _What did the advertisement for this problem say? Almost definetely get killed by undead, no turning back?_";begintalknode 13;state = 11;nextstate = 10;question = "_No, not really._";text1 = "_My point exactly. The Empire doesn't know we're trapped here. Nor does Avernum, especially since the cave in cut us off from Upper Avernum. You need to tell them our predicament. No-one else can._";begintalknode 14;state = 10;nextstate = 14;question = "_What do I do?_";text1 = "_You must travel hundreds of miles to the end of this valley, on and on and on. There will be many enemies in your path, and it probably won't be safe to rest often._"; code = toggle_quest(1,1);break;begintalknode 15;state = 12;nextstate = 15;question = "_Go on..._";text1 = "_There is a portal here, that we sent for aid with when the first few skeletons attacked, but it is useless now._ He spits on the ground. _The only way out of the valley is through a portal at the other end, in a magical town construct._";begintalknode 17;state = 14;nextstate = -1;question = "_Many enemies?_";text1 = "_Yes, many enemies! Now if you'll let me continue. You must fight on the go, and pray that you live. Because if you don't, this plague will soon spread out from this valley, and attack the Empire itself!_";begintalknode 18;state = 15;nextstate = 9;question = "_Magical town construct?_";text1 = "_Yes, one of the Magical made towns. The Empire, or Avernum, capture the souls of an entire town, and then they position in places to help adventurers and lost people. You need to go there and ask the Empire to help us._";begintalknode 19;state = -1;nextstate = 20;question = "Brigand";text1 = "You see a tall brigand, scars covering his body. He looks at you, and speaks. _Whatta you want?_";begintalknode 20;state = 20;nextstate = 21;question = "_Why are you here? Aren't you a brigand?_";text1= "_I was._ The brigand pulls out a pipe and sucks on it. _Then those damned undead started attacking. Killed most o' me mates, and I had to run here._";begintalknode 21;state = 21;nextstate = -1;question = "_We're sorry about your mates, but we need to know what's going on around here._";text1 = "The brigand spits at you. _Sorry?_ he laughs mirthlessly. _I don't give a damn if you're sorry. And you wanna know what's going on around here? Talk to the wizard, or the Slith!_ He spits at you again, and turns his back.";begintalknode 22;state = -1;nextstate = 23;question = "Ssscccchhhhaahaah";text1 = "You find yourselves face to face with a legendary Slith Avatar. You draw your blades, uncertain of her loyalties. She just stares at you, unblinking.";begintalknode 23;state = 23;nextstate = 24;question = "Sheath your blades.";text1 = "You sheath your blades and watch the Avatar closely. They have a nasty reputation. _I will not harm you._ she says, smiling.";begintalknode 24;state = 24;nextstate = 25;question = "_Why should we trust you?_";text1 = "She smiles again. _Why should you not? I mean you no harm. I only wish to talk, and maybe help._";begintalknode 25;state = 25;nextstate = 26;question = "_How can you help us?_";text1 = "_I have seen many things. But most importantly, I know what lies ahead of you, if you take this quest, and I also know who created this plague. Are those not useful things?_";begintalknode 26;state = 26;nextstate = 28;question = "_What lies ahead of us?_";text1 = "_Undead. For roughly the first half of your journey there will be minor undead, like skeletons and zombies. After that..._";begintalknode 27;state = 26;nextstate = 29;question = "_Who has made this plague?_";text1 = "_I know not their name, but they are a race filled with powerful magic. They also have dangerous weapons. They are thin, with spindly arms and legs, but their appearance is deceiving._";begintalknode 28;state = 28;nextstate = 30;question = "_After that?_";text1 = "_After that you get to the more dangerous ones. Liches and Vampire, and also alien undead. Undead of a weird race. Be wary of those. Some can cast spells, and others are fearsome warriors._";begintalknode 29;state = 29;nextstate = -1;question = "_Vahnatai?_";text1 = "_Perhaps - as I said, I do not know their names, only that their leader has built two towers, and she visits them regularly._";begintalknode 30;state = 30;nextstate = -1;question = "_How fearsome?_";text1 = "_Very dangerous. They carry waved blades, which cut smoothly into the flesh, and the mages cast medium strength spells. But they never go in groups of less than 10, so they swamp you with numbers._ She looks around. _I must leave you now. Goodbye_";begintalknode 31;state = -1;nextstate = 32;question = "Harry the Woodcutter";text1 = "You come face to face with one of the valley's woodcutters. He looks at you with something akin to reverence.";begintalknode 32;state = 32;nextstate = -1;question = "_What's the lay of the land around here?_";text1 = "_The Lay of the Land? Well now, there's two parts of the valley, markedly different. There's our side, and there's the uncivilised side, where no-one colonized. One or two hermits, but no-one that counts._";text3 = "_He looks at you carefully for a minute. You resist the urge to hit him for his annoyingness. _Anyway, the other side of the valley is forested, nasty forest that, mark my words. Up north, here, are a few other villages. Or were_ he added darkly.";text5 = "_There was a farm about ten miles down the valley. We believe they were killed. By the monsters, that. Anyway, near their farm was the entrance to the treasure trove._ he looks startled. _I didn't mean to tell you that. You forget that!_";begintalknode 33;state = -1;nextstate = 33;question = "Refugee";text1 = "You see one of the many refugees around here.";begintalknode 34;state = 33;nextstate = -1;question = "Question the refugee";text1 = "You question the refugee for the next few minutes, shocked by the horrific tale they have to tell.";begintalknode 35;state = -1;nextstate = 36;question = "Guard";text1 = "You see the only guard around, looking around with large wide jerks of his head. When you approach he points a weapon in your direction.";text3 = "When he sees you aren't dead, he relaxes slightly.";begintalknode 36;state = 36;nextstate = 37;question = "_Why are you so nervous?_";text1 = "_The dead. They come in everywhere. Just yesterday one broke in. We haven't managed to kill it yet, though we've tried._";begintalknode 37;state = 37;nextstate = -1;question = "_Do you want me to kill it for you?_";text1 = "The guard looks relieved. _If you would. It's stuck between the two storerooms. There's secret doors inside the storerooms to get there. If you kill it, anything in the room is yours!_";code = toggle_quest(0,1);break;begintalknode 38;state = -1;nextstate = 39;question = "Priest";text1 = "You walk towards one of the cave's priests. She turns a haggard looking face towards you.";begintalknode 39;state = 39;nextstate = -1;question = "Question the Priest";text1 = "You make small talk with the priest, but learn nothing. She is soon called away to tend to the injured.";begintalknode 40;state = 36;nextstate = 37;question = "_What's your name?_";text1 = "_Alfonso, Alfonso del Carmal. I'm the only Guard left._ The Guard says, while glancing around nervously.";text3 = "You ask him why he is nervous.";text5 = "_One of the undead broke in yesterday. A nasty creature that. We haven't managed to kill it yet. It's already taken some of our number.";begintalknode 40;state = 36;nextstate = -1;condition = get_flag(25,15) == 1;question = "_I have killed the undead beast as you requested._";text1 = "The guard looks pleased. _Good, we can all rest a lot beter now. Thank you for this. As I promised, all in that room is yours._";begintalknode 41;state = 25;nextstate = 42;condition = if (get_flag(25,20) > 0)question = "_Why do you want to do this?_";text1 = "_Because I do. I also need your help._";begintalknode 42;state = 42;nextstate = -1;question = "_How can we help?_";text1 = "_One of my friends lives on a Farm further down the valley. I would like someone to check if he is still alive._";text3 = "She smiles, _I will reward you handsomely if you do this. I will make you all far stronger. My powers are infinite!_";code = toggle_quest(2,1); set_flag(25,20,2); break;begintalknode 43;state = 25;nextstate = -1;condition = if (get_flag(5,1) > 1)question = "_We've been to your friend's farm. No-one left alive._";text1 = "_I was afraid of that. But thank you for checking. You will be wanting your reward - I guess?_ You nod a yes. _Here it is._";text3 = "She waves an arm over you, and you feel a lot wiser.";code = toggle_quest(2,0); award_party_xp(2500,25); break;break; The dialog...
