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Archmagus Micael

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Everything posted by Archmagus Micael

  1. I'm fairly certain that you need the get_ran command to activate it. Give it a try, then tell me the answer!
  2. Quote: Originally written by SmirfOfDoom: Don't know how to do a quote so here is your original text: yeah, ok. then work on your scripts, 'twas only a question. didn't want to charge you. and if my grammar is bad: please tell me how to do it in a better way. i'm not a native english speaker and out of school since 1994! Correction: Yeah, ok. Then work on your scripts. It was only a question. I didn't want to charge you. If my grammar is bad, please tell me how to correct it. I'm not a native English speaker, and I have been out of school since 1994! Name Correction: Bigblue or Big Blue or Big Blue of Doom. To do a quote, use the quotatuon marks sybol next to edit and the others. THIS ONE = And bigblue, sorry about criticising it, it's not THAT bad, all you need is to include commas = , in spaces where you want to take a literaturey breather, and put in capitals at the start of sentences or words. For example: Blades of Avernum, instead of blades of avernum. It just makes it a whole lot better to read and to understand. And oh yes, nice nephil pics, though I diud have to agree to the fact that they all looked like average Americans - OBESE! - Archmagi Micael
  3. Does your script look anything like this one (taken fropm VoDT)? Code: // TOWN SCRIPT // Town 0: Fort Talrus // This is the special encounter script for this town. // The states INIT_STATE, EXIT_STATE, and START_STATE have // meanings that are described in the documenation. States you write // yourself should be numbered from 10-100. begintownscript; variables; int i,j,k,r1,choice; body; beginstate INIT_STATE; // This state called whenever this town is entered. //Names set_name(13,"Commander Terrance"); set_char_dialogue_pic(13,1907,0); set_name(14,"Maria"); set_name(15,"Penelope"); set_name(16,"Avizo"); set_crime_tolerance(5); enable_add_chars(1); if (get_flag(1,9) > 0) { message_dialog("You have finally returned, victorious, to where you started. If you are ready to leave this scenario, leave this fort to the south.",""); } break; beginstate EXIT_STATE; // Always called when the town is left. break; beginstate START_STATE; if (get_crime_level() >= 5) set_flag(0,11,1); if (get_ran(1,0,100) < 6) text_bubble_on_char(16,"Cough."); if (get_ran(1,0,100) < 6) text_bubble_on_char(16,"I feel awful."); if (get_ran(1,0,100) < 6) text_bubble_on_char(25,"Squeak."); if (get_ran(1,0,100) < 6) text_bubble_on_char(13,"So much to do."); if (get_ran(1,0,100) < 6) text_bubble_on_char(13,"Why is it happening?"); if ((get_ran(1,0,100) < 5) && (group_dist_to_loc(0,42,27) > 10)) spawn_creature(25); break; Or what about this one, here's one I did byself, for my scenario! Code: begintownscript; variables; int i,b,c,d,j,k,r1,choice; body; beginstate INIT_STATE; enable_add_chars(1); //Names must appear first. set_name(11,"Gomlaka"); set_char_dialogue_pic(11,1946,0); break; beginstate EXIT_STATE; break; beginstate START_STATE; if (get_ran(1,0,100) < 7) text_bubble_on_char(11,"Must get out."); if (get_ran(1,0,100) < 7) text_bubble_on_char(11,"Must Escape!"); if (get_ran(1,0,100) < 7) text_bubble_on_char(11,"Must Warn!"); if (get_ran(1,0,100) < 7) text_bubble_on_char(11,"Need to warn."); if (get_ran(1,0,100) < 7) text_bubble_on_char(11,"The Empire. Must Warn."); break;
  4. Quote: Originally written by SmirfOfDoom: Dear bigblue, if your post wasnt all the way at the top I would have noticed your bad grammar, on the other hand I have college and work to deal with, so don't really have the time to do both. He has a point there, bigblue, and you sort of DID write your posts so it looked as if your name was just another grammar error... Cheer up! People call me "Archmagi Michael" lots of the time, just ignore them, it's only a stupid little name. - Archmagi Micael
  5. Quote: Originally written by SmirfOfDoom: Depends on several factors, however I'm making more of a game then scenario. It will probably end up being 7x6 outdoor and about 60 more or less towns. New Problem: When I assign a text bubble to char 16 thats the ID that is in the editor correct? or no? I assigned one of my sliths to have F*&^%ing Scripting above him just as a test run but it puts it on a guard instead of my test creature, anyone got the solution to this? In the editor, what's the character number for the slith who you want to spout gibberish?
  6. Oh... Anyway, how big's this scenario of yours going to be? Example... 6 Outdoor Sections, 6753 Towns
  7. Oh... Anyway, how big's this scenario of your going to be? eg. 5 Outdoor sections, 200 Towns...
  8. What program are you using to compile your scripts. Multi-format programs normally save it in their natural form, and only save it in another form if specified. For example; Crimson Editor normall saves in it's own format, however, for scripting, I always have to add a .txt to the end. See what I mean ? - Archmagi Micael
  9. Quote: Originally written by wz. arsics: It would probably be a good idea to make your scenario first, using placeholder graphics, and then ask around for new ones only when you're done. There isn't really much incentive to make custom graphics if you don't even know that they will end up being used, since many scenarios usually end up taking up space on a hard drive somewhere because the designer lost interest. I have to agree there. No-one wants to waste valuable time making pictures, for the slight chance, slight, that they might be used in a scenario. Most people never finish them, so they're just saved on an old disk and put into the attic to gather dust. - Archmagi Micael
  10. Does your dlg script look anything like this? Code: begintalkscript;variables;body;begintalknode 1;state = -1;nextstate = 2;question = "Rolar-Tel";text1 = "You're standing in front of an impressive looking Vahnatai. Judging from the training equiptment";text2 = "he has in his room, he probably does a lot of physical excersice, as well as the Vahnatai mental excercises.";begintalknode 2;state = 2;nextstate = -1;question = "_Why is there fighting going on in this tower?_";text1 = "_My... MOTHER... left some troops loyal to her behind. They did not surrender, so we have no choice but to";text2 = "eliminate them ourselves, and take back this tower. Be warned, while my men will not harm you, the undead";text3 = "that my mother left behind will. I hope that you do not die._ Rolar-Tel smiles warmly."; It should look something like that, except with different words. Also, I made a mistake, monster files are corescendata.txt rather than corescendata2.txt Anyway. Hope I've been of help. - Archmagi Micael
  11. Quote: Originally written by Secondary Account #1: You also made a moron out of yourself. ^^ TGM's Right! - Archmagi Micael Oh, and yeah, WHO ever called a Topic "My E-mail"?????????? HEY!?! Oh, Yeah, have a nice day!
  12. And "GRAPHIC 2000" may be a custom graphic that's in your BoE scenario, and you haven't put in your BoA folder (or something). And PORTING is so much harder than REMAKING
  13. Or you just simply could get rid of ALL of the standard monsters, and create totally new ones, though that would intail massive amount of scripting, even though to start with all you have to do is copy corescendata2 into SLITHSCENARIOdata. Then you would have to painstakingly edit EVERY single monster. It would be hard, but it would also be worph it, especially because even experienced players wouldn't know how to defeat the separate monsters, so they'd have a challenge also. *thinks* That's actually a good idea. Maybe for my next scenario, I could make it withing the Nephil cities, in a war... ANyway, to be back on topic - READ ABOVE. - Archmagi Micael
  14. Thanks! That did it! UV Testing Version 4 is now ready for testing. All testers should receive their emails soon.
  15. I side with both the Obeyers and the Awakened. I believe that the Obeyers should laxen their rules a bit, and that they have a lot to learn from each other, as they together are the only ones that can keep the world from blowing up.
  16. Guys. Hopefully this is my last error for some time (at least a day or two). COuld you please help me this time, as well as all of the times before. This piece of dialogue isn't working, and I'm worse at dialog than at anything else *GULP*. Code: begintalkscript;variables;body;begintalknode 1;state = -1;nextstate = 2;question = "Rolar-Tel";text1 = "You're standing in front of an impressive looking Vahnatai. Judging from the training equiptment";text2 = "he has in his room, he probably does a lot of physical excersice, as well as the Vahnatai mental excercises.";begintalknode 2;state = 2;nextstate = -1;question = "_Why is there fighting going on in this tower?_";text1 = "_My... MOTHER... left some troops loyal to her behind. They did not surrender, so we have no choice but to";text2 = "eliminate them ourselves, and take back this tower. Be warned, while my men will not harm you, the undead";text3 = "that my mother left behind will. I hope that you do not die._ Rolar-Tel smiles warmly.";begintalknode 3;state = 2;nextstate = -1;question = "_Why do you want to help us?_";text1 = "_I have already given you the answer to this. The war against your people is meaningless, and only";text2 = "contaminates the Vahnatai. I cannot allow that to happen anymore. Rentar-Ihnro broke many laws, such";text3 = "as the laws of succesiom, for example. I am only a Tel of our race. There are many Ihnros about, but";text4 = "she decided that I should be leader of the Vahnatai once she was gone._ he sighs. _Obviously she did";text5 = "not expect me to try to make peace with humans. She beleived that I was a firm supporter of her fight";text6 = "against humans. It was safer that way, anyone who did not agree with her was killed, or exiled.";text7 = "You may have already found this out, but some of the exiled lords became bandits, and have a small base";text8 = "near the trees. You may also reach it by travelling past the great Vahnatai Spiral. Good luck!_";begintalknode 4;state = 2;condition = get_flag(25,17) == 0;nextstate = -1;question = "_Is there any quests and such that I can do for you?_";text1 = "_Perhaps. There is a Vahnvoi Torturer in the cellars. Eliminate it, and I will reward you well._";code = toggle_quest(3,1);break;begintalknode 6;state = 2;nextstate = 3;question = "_How do I leave the Tower?_";text1 = "_By opening the Portcullises to the great Vahnatai Spiral, which leads to your lands._";break;begintalknode 8;state = 3;nextstate = -1;question = "_How do I do open the Portcullises?_";text1 = "_The control room is in the cellars. Pull the levers to open or close the Tower's Gates._";break;begintalknode 5;state = 2;condition = get_flag(25,17) == 1;nextstate = -1;question = "_I have killed the beast for you._";text1 = "_You have done your part, and I will do mine._ (he waves an arm over you, and you all feel much brighter!)";code = toggle_quest(3,0); toggle_quest(4,1); set_flag(25,17,2); award_party_xp(2500,25); award_party_xp(2500,25); award_party_xp(2500,25); award_party_xp(2500,25); award_party_xp(2500,25); award_party_xp(2500,25); award_party_xp(2500,25); award_party_xp(2500,25); award_party_xp(2500,25); award_party_xp(2500,25); break;begintalknode 7;state = 2;condition = get_flag(25,17) == 2;nextstate = -1;question = "_The Undead has been killed_";text1 = "_Yes, I already know. And you have already been rewarded. Now go and warn the Empire of this attack!_";
  17. Quote: Originally written by Thuryl: Quote: beginstate = 65; Compare that to the other lines. Whoops. Whoops indeed... THAMKS!!!!!!
  18. Guys, could you please help, (again) with another error I've got. It's really annoying, but it's stopping the scenario, about halfwya this time, but still annoying. What do you think's wrong? Code: begintownscript;variables;//int i,j,k,choice;body;beginstate 0;break;beginstate 1;break;beginstate 2;break;beginstate 57;reset_dialog();add_dialog_str(0,"You are standing in front of the Vahnatai's controls - the one thing which can be used to stop their invasion. Do you smash them?",0);add_dialog_choice(0,"Leave it Alone (carry on playing for longer)"); add_dialog_choice(1,"Smash the Controls (Destroy the Vahnatai's plans and win)");choice = run_dialog(1);if (choice == 1)end();if (choice == 2)set_state_continue(58);break;beginstate 58;message_dialog("You smash the controls to the power, and the hum stops immediatly. You've stopped the Vahnatai!!! You soon reach the Magical Town and teleport yourselves home, where you are congratulated for foiling the Vahnatai. THE END","");end_scenario(1);break;beginstate 56;if (get_flag(6,7) < 1){ message_dialog("You enter the final Tower of the Vahnatai, only to find it a Pit. Two ranks of Spirits guard it, as well as several Zombie Dragons. It looks like the fighting's going to get even tougher!",""); set_flag(6,7,1);}break;beginstate 67;if (get_flag(25,5) < 1){ message_dialog("You come face to face with Rentar Ihnro - again. This time she's really here, and she doesn't look happy.",""); set_flag(25,5,1);}break;beginstate = 65;if (get_flag(30,0) == 1){ message_dialog("You blink. Just as you had dealt Rentar-Inro a killing blow, she disappeared. No trace of her body remains. You are sure that using powerful Vahnatai magic, she will soon be able to bother you again. For now at least, she's gone",""); set_flag(30,0,0);}break;beginstate 13;change_outdoor_location(1,2,26,2);break;beginstate 77;if (get_flag(67,1) < 1){change_outdoor_location(1,2,26,2);message_dialog("You step towards the exit, and at once begin to feel queasy. Something's wrong...","");} break;
  19. Right! Thanks for that, I checked, and it WAS sending my characters halfway across the galaxy. So now I've got another problem... in a different topic.
  20. It's my third town (the first big one), part way through the scenario. It's not near an edge, and that happens every time I try to leave it, from any exit. I've tried a whole load of things to stop it from doing that, but nothing I do changes it. Whenever I leave the town, I appear there. Wether I'm near an edge on the outdoor terrain, or near a center, it simply doesn't work. - Archmagi Micael
  21. Guys, What do you make of this? It's got me stumped. Help would be appreciated.
  22. Thanks a lot. Now town one is completely free of problems. Amazing, isn't it?
  23. Hi guys, I've got a problem here. It says 'Unknown command he in line 421' I can't find the error, and I don't have a line 421, but I was hoping that maybe one of you lot might see the problem. It's probably just something VERY VERY simple which I've missed, but I could use your help! Code: begintalkscript;variables;body;begintalknode 1;state = -1;nextstate = 2;question = "Thasir";text1 = "You look ahead of you at a wizard, dressed in tattered robes. He looks slightly releived that you have come.";begintalknode 2;state = 2;nextstate = 3;question = "_What is your name?_";text1 = "The Wizard looks at you carefully. After a while he replies. _Name? Names mean nothing here. Only death. I am Thasir, Empire Wizard._";begintalknode 3;state = 3;nextstate = -1;question = "_What do you mean?_";text1 = "_You'll find out soon enough._";begintalknode 4;state = 2;nextstate = 4;question = "_What is going on here?_";text1 = "_What's going on here? It's a plague of undead. The things are relentless - and what does the Empire send - worthless good-for-nothing adventurers like you!_";begintalknode 5;state = 4;nextstate = 6;question = "_We are loyal servants of the Empress. You should be more civil!_";text1 = "The Wizard doesn't look impressed. _Are you now? Well, so am I, even though I don't like what the Empire has done out here - nothing!_";begintalknode 6;state = 4;nextstate = 5;question = "_We are from Valorim, from Avernum. We don't care anything about the Empress!_";text1 = "The Wizard looks at you in interest. _Are you now. Well, good for you. I nearly got sent down there, for 'Talking against the Empire'. It was really because I picked sides with a young mage named Erika. And she lost._";begintalknode 7;state = 5;nextstate = 7;question = "_Erika - The Old Archmage?_";text1 = "_Archmage? Her? Well, I suppose she had power, but I never dreamed she would make archmage. Hang on - OLD Archmage?_";begintalknode 8;state = 7;nextstate = 6;question = "_She died, Rhentar Ihnro of the Vhanatai killed her, cheated in a fight._";text1 = "The Wizard sheds a silent tear. _I am sorry to hear that. It must have been a terrible loss for Avernum._";begintalknode 9;state = 6;nextstate = 8;question = "_Could you tell us more about the undead?_";text1 = "_Ofcourse, no need to waste time talking about who we support. I should tell you about what the situation is._";begintalknode 10;state = 8;nextstate = 12;question = "_What is the current situation?_";text1 = "_There used to be a small farming village near here. When the hordes of undead attacked we were forced to flee to the caves. Slowly the vermin have taken most of the others, so that only I and a few remain._"; begintalknode 11;state = 9;nextstate = 13;question = "_How do we get there?_";text1 = "To get to the Magical town you have to travel through the valley, which is overrun by undead. They get more powerful as you go along._"; begintalknode 16;state = 13;nextstate = 10;question = "_Go on..._";text1 = "_There are cliffs at the other sides of the valley, so it is the only way in or out, other than boats. The undead have placed many walls and such in your way, and they have built two towers in the valley, one halfway through, and the other near the end._";begintalknode 12;state = 9;nextstate = 11;question = "_Why do we need to get help?_";text1 = "The wizard looks exasperated. _What did the advertisement for this problem say? Almost definetely get killed by undead, no turning back?_";begintalknode 13;state = 11;nextstate = 10;question = "_No, not really._";text1 = "_My point exactly. The Empire doesn't know we're trapped here. Nor does Avernum, especially since the cave in cut us off from Upper Avernum. You need to tell them our predicament. No-one else can._";begintalknode 14;state = 10;nextstate = 14;question = "_What do I do?_";text1 = "_You must travel hundreds of miles to the end of this valley, on and on and on. There will be many enemies in your path, and it probably won't be safe to rest often._"; code = toggle_quest(1,1);break;begintalknode 15;state = 12;nextstate = 15;question = "_Go on..._";text1 = "_There is a portal here, that we sent for aid with when the first few skeletons attacked, but it is useless now._ He spits on the ground. _The only way out of the valley is through a portal at the other end, in a magical town construct._";begintalknode 17;state = 14;nextstate = -1;question = "_Many enemies?_";text1 = "_Yes, many enemies! Now if you'll let me continue. You must fight on the go, and pray that you live. Because if you don't, this plague will soon spread out from this valley, and attack the Empire itself!_";begintalknode 18;state = 15;nextstate = 9;question = "_Magical town construct?_";text1 = "_Yes, one of the Magical made towns. The Empire, or Avernum, capture the souls of an entire town, and then they position in places to help adventurers and lost people. You need to go there and ask the Empire to help us._";begintalknode 19;state = -1;nextstate = 20;question = "Brigand";text1 = "You see a tall brigand, scars covering his body. He looks at you, and speaks. _Whatta you want?_";begintalknode 20;state = 20;nextstate = 21;question = "_Why are you here? Aren't you a brigand?_";text1= "_I was._ The brigand pulls out a pipe and sucks on it. _Then those damned undead started attacking. Killed most o' me mates, and I had to run here._";begintalknode 21;state = 21;nextstate = -1;question = "_We're sorry about your mates, but we need to know what's going on around here._";text1 = "The brigand spits at you. _Sorry?_ he laughs mirthlessly. _I don't give a damn if you're sorry. And you wanna know what's going on around here? Talk to the wizard, or the Slith!_ He spits at you again, and turns his back.";begintalknode 22;state = -1;nextstate = 23;personality = 5;question = "Ssscccchhhhaahaah";text1 = "You find yourselves face to face with a legendary Slith Avatar. You draw your blades, uncertain of her loyalties. She just stares at you, unblinking.";begintalknode 23;state = 23;nextstate = 24;personality = 5;question = "Sheath your blades.";text1 = "You sheath your blades and watch the Avatar closely. They have a nasty reputation. _I will not harm you._ she says, smiling.";begintalknode 24;state = 24;nextstate = 25;personality = 5;question = "_Why should we trust you?_";text1 = "She smiles again. _Why should you not? I mean you no harm. I only wish to talk, and maybe help._";begintalknode 25;state = 25;nextstate = 26;personality = 5;question = "_How can you help us?_";text1 = "_I have seen things. I can teach. But most importantly, I know what lies ahead of you, if you take this quest, and I also know who created this plague. Are those not useful things?_";begintalknode 26;state = 26;nextstate = 28;personality = 5;question = "_What lies ahead of us?_";text1 = "_Undead. For roughly the first half of your journey there will be minor undead, like skeletons and zombies. After that..._";begintalknode 27;state = 26;nextstate = 29;personality = 5;question = "_Who has made this plague?_";text1 = "_I know not their name, but they are a race filled with powerful magic. They also have dangerous weapons. They are thin, with spindly arms and legs, but their appearance is deceiving._";begintalknode 28;state = 28;nextstate = 30;personality = 5;question = "_After that?_";text1 = "_After that you get to the more dangerous ones. Liches and Vampires, and also alien undead. Undead of a weird race. Be wary of those. Some can cast spells, and others are fearsome warriors._";begintalknode 29;state = 29;nextstate = -1;personality = 5;question = "_Vahnatai?_";text1 = "_Perhaps - as I said, I do not know their names, only that their leader has built two towers, and she visits them regularly._";begintalknode 30;state = 30;nextstate = -1;personality = 5;question = "_How fearsome?_";text1 = "_Very dangerous. They carry waved blades, which cut smoothly into the flesh, and the mages cast medium strength spells. But they never go in groups of less than 10, so they swamp you with numbers._ She looks around. _I must leave you now. Goodbye_";begintalknode 31;state = -1;nextstate = 32;question = "Harry the Woodcutter";text1 = "You come face to face with one of the valley's woodcutters. He looks at you with something akin to reverence.";begintalknode 32;state = 32;nextstate = -1;question = "_What's the lay of the land around here?_";text1 = "_The Lay of the Land? Well, that's a hard one. You see, no-one's actully mapped out the area, and I myself have stayed very close to town._";text2 = "I honestly don't know much, all I know is that quite a few miles down the valley, there was a farm. Near that farm was the secret entrance to the..._";text3 = "he looks startled. _I didn't mean to tell you that. You forget that! You Forget that._"; he sighs. _Oh, yes, and there was also another secret";text4 = "passage near the first bridge. And that's all I know, sorry._ the woodcutter looks as if he is actually sorry.";begintalknode 33;state = -1;nextstate = 33;question = "Refugee";text1 = "You see one of the many refugees around here.";begintalknode 34;state = 33;nextstate = -1;question = "Question the refugee";text1 = "You question the refugee for the next few minutes, shocked by the horrific tale they have to tell.";begintalknode 35;state = -1;nextstate = 36;question = "Guard";text1 = "You see the only guard around, looking around with large wide jerks of his head. When you approach he points a weapon in your direction.";text3 = "When he sees you aren't dead, he relaxes slightly.";begintalknode 36;state = 36;nextstate = 37;question = "_Why are you so nervous?_";text1 = "_The dead. They come in everywhere. Just yesterday one broke in. We haven't managed to kill it yet, though we've tried._";begintalknode 37;state = 37;condition = get_flag(25,15) < 1;nextstate = -1;question = "_Do you want me to kill it for you?_";text1 = "The guard looks relieved. _If you would. It's stuck between the two storerooms. There's secret doors inside the storerooms to get there. If you kill it, anything in the room is yours!_";code = toggle_quest(0,1);break;begintalknode 38;state = -1;nextstate = 39;question = "Priest";text1 = "You walk towards one of the cave's priests. She turns a haggard looking face towards you.";begintalknode 39;state = 39;nextstate = -1;question = "Question the Priest";text1 = "You make small talk with the priest, but learn nothing. She is soon called away to tend to the injured.";begintalknode 40;state = 36;nextstate = 37;condition = get_flag(25,15) < 1;question = "_What's your name?_";text1 = "_Alfonso, Alfonso del Carmal. I'm the only Guard left._ The Guard says, while glancing around nervously.";text3 = "You ask him why he is nervous.";text5 = "_One of the undead broke in yesterday. A nasty creature that. We haven't managed to kill it yet. It's already taken some of our number.";begintalknode 40;state = 36;nextstate = -1;condition = get_flag(25,15) == 1;question = "_I have killed the undead beast as you requested._";text1 = "The guard looks pleased. _Good, we can all rest a lot beter now. Thank you for this. As I promised, all in that room is yours._";code = toggle_quest(0,0);toggle_quest(6,1);set_flag(25,15,0);break; begintalknode 41;state = 25;nextstate = 42;personality = 5;personality = 5;condition = if (get_flag(25,20) > 0)question = "_Why do you want to do this?_";text1 = "_Because I do. I also need your help._";begintalknode 42;state = 42;nextstate = -1;personality = 5;question = "_How can we help?_";text1 = "_One of my friends lives on a Farm further down the valley. I would like someone to check if he is still alive._";text3 = "She smiles, _I will reward you handsomely if you do this. I will make you all far stronger. My powers are infinite!_";code = toggle_quest(2,1); set_flag(25,20,2); break;begintalknode 43;state = 25;nextstate = -1;personality = 5;condition = if (get_flag(5,1) > 1)question = "_We've been to your friend's farm. No-one left alive._";text1 = "_I was afraid of that. But thank you for checking. You will be wanting your reward - I guess?_ You nod a yes. _Here it is._";text3 = "She waves an arm over you, and you feel a lot wiser.";code = toggle_quest(2,0); toggle_quest(5,1); award_party_xp(2500,25); begintalknode 44; state = 26; personality = 5; nextstate = -1; question = "_I can teach much_"; text1 = "_I can teach no more._"; code = begin_shop_mode("Avatar's Spells","The Avatar knows a great many mage and priest spells.",10,38,2); break; Good Luck! - Archmagi Micael
  24. REad my reply in your BOA center forum. No2 is a probably the onl way to do it effectively. But, as I say in the other forum, it WILL need a lot of code. - Archmagi Micael
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