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Master Xan

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Seasoned Roamer

Seasoned Roamer (5/17)

  1. Hold off on the permissions for now. I need time to refresh my brain on C and get familiar with the code. Plus there's that novel to finish writing... Again, thanks for the info. Even if it ends up being months before I have time for this project, I'm saving this thread as a reference.
  2. It's done in C++? Makes sense; the "fancy" new languages weren't around in the 90s and the old junk wasn't good for gaming. Been awhile since I coded in that, but at least I have. Need to freshen up before changing much, but I should at least be able to read it, especially if folks have already put work into clarifying it. I do have experience with version control. Such a wonderful concept, but the two times I've dealt with it, the implementation was... lacking. Nothing that would surprise you: incorrectly set environments full of problems, team members who merge incorrectly or otherwise destroy work, etc. Led me to do "my own" version control methods. I can always try it again though. The code for the earlier Exile games hasn't been released, correct? But they were probably also done in C or C++ if BoE was. That means importing files from the earlier games shouldn't be impossible; someday, I might realize my vision of Exile 2 in an updated BoE engine.
  3. So who is Jenkins? And I will tinker with his build, though I may not start a serious party with it. (ha, "serious party") Thanks for the info. This weekend I'll have time to download and tinker. I would like to develop, just don't have sufficient time- I'm writing a novel atm. Most of my career has been away from coding (more BI, databases, sys admin, etc), so it would take me significant amounts of time just to catch up on the languages being used. This is one of three games I'd really love to see "redone" someday. BoE, Descent, and Star Wars Rebellion. I'm trying to stay aware of others' efforts, hoping to contribute when the opportunity arises.
  4. Thanks for the quick answer. How altered is the Windows version, compared to the original game? Are we talking just a removal of 16bit code, or has it added resolution support and other modernization? Changes to entitiy limits? Other things of note which you are aware of? The jenkins server is Mac version, correct? It wasn't clear from your post, and his server doesn't specify. I'm at work and can't download it to verify myself.
  5. I love the Exile games, preferring them over the Avernum remakes. I was aware of the release of the code and this project, but haven't kept up with it. What is the status of the open code project? Is the summary accurate? (It says you folks are working on merging the Mac and Windows versions with wxWidgets.) Is there a "playable" version built since the code release, for any platform? Is there another project working with the source code?
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