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Learned Noremac

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Posts posted by Learned Noremac

  1. Quote:
    Originally written by Thuryl:
    Uh, Noremac? This is the Geneforge forum, not the Geneforge 2 forum. :p
    Woops. lol :p
    Well, in that case, you can make a few creations I guess(in GF2 you can do fine with no creations cause there are more spells) but keep in mind that they aren't your strong point. You shouldn't depend on them completely. And that's LEARNED Noremac to you, thuryl. Show some respect laugh
  2. If it runs into melee range, you should have some skill with melee weapons. Just run back and smite that rogue. Smite him good!

    Here's some general tips:

    Agents do not need to invest points in shaping skills. I get around quite well as a solo agent. You can equip sharon's bracelet and use the bonus to shaping skills to make an army of meatshields(thahds work well). If you're unfamiliar with what a meatshield is, it's essentially a creation with no extra essence invested in stats(including intelligence) whose purpose is to take damage and act as an extra target for your enemies. You can make meatshields with agents for large battles. As well, there are several creatures who will join your team. Let them join. Some you won't be able to keep cause they may be too weak. However, Xander(if you're awakened), Heust Blade(if you're awakened or taker) and the huge romer(any alignment) are certainly worth keeping alive.

  3. You can also give it to Symon in Zhauss-Uss along with the other ingredients for the wand to get a corrupting baton(a wand that casts acid shower). I belive it can be sold for a bit of cash as well, but I'm not sure.

    EDIT: Sorry, it's Zhauss Uss Outskirts

  4. Ok now, I'm not entirely sure if this is a glitch or if this is supposed to happen. I just recently noticed after starting a new game that using a thorn baton costs essence confused

    As well, sometimes when I equip a wand it looks like I'm holding nothing on the character's pic. As well, using the wand costs spell energy and essence. However, if my spell energy or essence is depleted to the point that there is not enough essence or spell energy to take, I still cast the spell. I think once in the case of the thorn baton I got a negative essence count(my stats said I had zero, but apparently I didn't have enough essence to cast firebolt, which only takes spell energy confused ) So is there anything I can do about this? Has anyone else had this problem. I apologize if this is something that should be in the Tech Support boards. I put it here cause it doesn't seem like something that can be fixed, just a bug in the game.

  5. Beneficial as in what they give you? Or ending? Well, if you're about ending for the barzites. I'm not giving it away, so tough. Suffice to say that the barzite ending is good if you're a power hungry maniac. Like myself. :p

  6. Western wastes and drayk's vale. The wastes has a thahd and the vale had a shade. The thahd's a lot easier to kill, if anyone cares. The thahd may be in a nest near the eastern exit, but as mentioned before he doesnt always appear. If he does appear that's where he starts. As for the shade he just seems to mill about aimlessly and attack you every now and then.

  7. Ok. You asked a question. We get it. One question mark is plenty.

     

    *Sigh* Alrighty for those of you who would rather figure this out on your own, don't read the rest of this post. Keep in mind that the temple is a bit of an easter egg in the sense that you don't have to get inside to beat the game. It also does not get you any special items or anything like that. However, get inside and you learn something shocking.

     

    Alrighty. If you've made it to spirit city, you have undoubtabley come across those stone pilons where there is a spot worn smooth, and you can touch it and then you get the stinging sensation, or feel nothing special. In order to enter the temple, you have to touch these pilons in a certain order. This order is(these are the areas that the piloms are in):

    Drayk's vale, Ancient Crypt, Diarazad, Junkyard, Dry Wastes, Western Wastes, Valley of the Wind, and then the one right outside the temple. If done correctly, the temple pilon won't cover you in acid, and you'll be able to get inside the temple without getting hurt.

  8. I know I found it really annoying that they said that clawbugs had a poison sting but they actually don't. Well, except for the stinging clawbug, but you can't create those. They only difference to thahds is that they are stronger(unless your thahd has leveled up enough to give it superior stats) and cost more essence.

  9. Try leaving them behind closed doors if you dont want them following you for a while. Although I found that late in the game such characters as the friendly rat and abandoned vlish quickly became useless. Only Heust Blade and the Giant Romer remained useful

  10. Do you mean just in the demo? Well, there is Brodus Blade but he just increases combat skills. If your looking for spells, the only demo trainers are Carnelian and Tyella. You may want to keep in mind that the prices of the trainers is reduced if you join their sects, as well they will teach you more things(Tyella teaches you create Battle Alpha if you are a loyalist)

  11. Well I'm not sure what's wrong with your game, but if it helps the names of the taker leaders are Rhakkus, Akkat, and Easss. They are all in Benerri-Uss. Note that there is no one area with this name, the different sections have different areas(ie one called Beneri Uss Shaping, another called Beneri Uss entry, etc.

  12. The agent is probably the most COMBAT CAPABLE character. For example, if you take away the shaping skills, you have what the character by him/herself contributes to the battle. Shapers have one OK skill and one bad skill. Guardians have one good and one bad. Agents have one good and one ok skill. Therefore, agents are the best when by themselves. It does not mean that they are the best characters overall. It just means they need the least amount of help, which is probably why they have such weak shaping skill. The simply don't need a massive army. A shaper needs creations because by himself, he just plain sucks. And a Guardian....well you get the idea.

  13. That's intentional, I think, not a glitch. Cause if you put the trapped shades out of their misery then they give you advice and one said that the bound ones guards were dumb and did not work together so I think it suggests that they only attack en masse if you harm the bound one. They don't help each other out.

  14. Quote:
    Originally written by Everett:
    So why do they tell you that it's (the augmented drayk) in Barzite lands?

    Everett
    Well I guess that it is sorta close to Gheth. Besides the barzites may have placed those clawbugs there to guard so they probably do own the land in that way.
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