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Couch

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Posts posted by Couch

  1. I changed the filename to hellholedata.txt, but now I'm facing other problems... The editor is again refusing to recognise these custom items because of the changed filename. I might have to create a new scenario with a shorter name (luckily I haven't bothered with outdoor terrain yet, so all I have to do is import the town of Weaselden). D'you think that would work?

  2. Crap. This just in, I created a proper freakin' data file, now the stupid editor is b*tching about an invalid symbol in line one... Here's the current code:

     

    // Hellhole Ravine Custom Object Types

     

    beginscendatascript;

     

    // ITEM TYPES

    begindefineitem 450;

    clear;

    it_full_name = "Handgun";

    it_variety = 6;

    it_damage_per_level = 4;

    it_bonus = 3;

    it_weapon_skill_used = 10;

    it_floor_which_sheet = 502;

    it_floor_which_icon = 1;

    it_inventory_icon = 0;

    it_value = 300;

    it_weight = 30;

    it_identified = 1;

    it_missile_anim_type = 11;

     

    begindefineitem 451;

    clear;

    it_full_name = "bullets";

    it_variety = 23;

    it_bonus = 1;

    it_charges = 12;

    it_floor_which_sheet = 502;

    it_floor_which_icon = 2;

    it_inventory_icon = 2;

    it_value = 20;

    it_weight = 10;

    it_cursed = 0;

    confused

  3. Scenario_namedata.txt? I only see hellholeravine.txt in the scenarios folder, and scen.txt in the BOA files folder. confused

    I used sherlock and it didn't come up with anything. So I am to assume that you mean something else that relates to Scenario_namedata.txt. Oh well, I'll check out scen.txt now. Hellholeravine.txt yielded nothing except for shop stuff.

  4. Gah! Quote marks? I didn't know I was supposed to put in those.

    As for the editor not recognising the handgun, the weapon doesn't show up in the items menu. Item # 445 is blank. I'll try the quote marks and get back to ya' on that...

     

    ...Added quotation marks to the name, didnt work. Item 445 is still blank. Maybe there's a problem with the graphics sheets?

  5. Here's the problem: the BoA Editor won't recognise my custom item and its graphic. Did I do something wrong? Here's the code, saved in the proper scenario folder and named handgun.txt:

     

    beginscendatascript

    begindefineitem 445;

    item_name = Handgun;

    item_full_name = Handgun;

    it_variety = 6;

    it_damage_per_level = 8;

    it_weapon_skill_used = 10;

    it_encumbrance = 0;

    it_floor_which_sheet = 502;

    it_inventory_icon = 502;

    it_value = 300;

    it_weight = 3;

    it_identified = 1;

    it_missile_anim_type = 11;

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