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Lattan

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Posts posted by Lattan

  1. Quote:
    Originally written by NowAndAgain:
    I don't belive anything before OSX will support A4, and I don't think there are any emulators out there capable of running OSX at any resonable speed so I think you're out of luck. An old G3 probably won't have OSX on it either, and that's a good $50+ investment I believe.

    So the real question is how much is A4 worth to you?
    A4 is Carbonized, it only technically requires 8.1.
    Having said that, even on a genuine 8.1 system it'd be pretty slow...my 9600 with a G3/400 was pretty slow in BoA, and while the scripts aren't being interpreted for A4, other things are boosting the requirements.
  2. I finished both of those quests. The only ones I've got left are "Metal for Dawdy" (which I doubt ever ends), "Translate Scrolls" (the ones from Monastery), "Go to Castle," "Wanted: Graymold," "Rat Hunt" (I've been through the whole region and have 4; I'm not looking for more), and "Message to Silvar."

    Some of those are from the job boards.

     

    I can't order at 10 AM tomorrow as I'll be taking a chemistry final until 11. Besides which the phone frightens me. smirk

  3. I could be wrong (and I'm surprised nobody else noticed this) but I think you really ought to have a two-handed weapon. They get you way up to the damage caps much better than even that lovely (starter) flaming sword.

     

    I had an all-around singleton (he did everything: mage and priest to ~level 15 and melee) who was pretty much constantly hitting the damage caps on normal difficulty by the end of the game, and I don't think his fighting stats were any better than yours.

  4. Quote:
    Originally written by Eldritch_Cadillac:
    A simple nested loop

    x : 1 to town_width
    y : 1 to town_height
    copy items
    next y
    next x

    will work fine, i think.

    The time taken should be neglible. Underestimating the capabilities of even prehistoric computers appears to be a common misconception.

    There are other ways if this really doesn't work, but i'd try this first.
    The problem is that those instructions are executed so many times that it's likely to activate the 'infinite loop' error. But that's what I said should be done. smile
    And while underestimating capabilities of computers may be common, it's not something I generally do. My 400 MHz Mac runs BoA fairly slowly (but playably) anyway, and a loop like that would make for a huge wait.
  5. Quote:
    Originally written by Thuryl:
    Pay attention -- what he wants to do is check items on every single space in town. That's a lot of runs through the loop, and it's the number of instructions that's counted for the single script length limit, not the number of different instructions. It'd take forever to run anyway.

    And items from other scenarios can't possibly be detected by scripts because their data isn't stored anywhere in the scenario.
    Got the first part. Stupid 'infinite loop' check. Items from other scenarios must be detectable by scripts or they couldn't be used for anything, though, mustn't they?
  6. Quote:
    Originally written by The Hexamethonium Man:
    That wouldn't pick up items the party might have brought in from other scenarios, and anyway it'd almost certainly exceed the script length limit.
    Now I'm confuzzled. You're saying the 'check items on space' command exists, but it won't work on items from outside the scenario?
    And I don't have a clue why you think it would exceed the script length as it's a simple couple of loops.
  7. And regardless of whether you get it to work, you need to be real careful that it doesn't take too long: If I'm reading you right, that's a lot of data for BoA to be working through every time you move into an outdoor section, and some people have pretty slow computers.

  8. Quote:
    Originally written by Eferas Cirthain:
    1.) There isn't. The quickest method is to use the character editor to set the day, or to repeatedly rest in some room (for example in Fort Emergence).

    2.) I don't think so. The only way to avoid it is to not take her boon. I did that - it's one hell of a tough battle, but eventually you'll get there. I think she only has energy for 4-5 teleports or so, then you can walk up to the dais and activate the mechanism (assuming you're still in one piece after all that).

    3.) That's why I didn't like A3 as much either... I want to have time for exploring. I couldn't have it before the end because of the time pressure, and afterwards it just ends. Mean.
    1)Thanks. I didn't know you could change it in the editor, though...how convenient.
    2)Oh, so that's how you kill her...after she teleports you a bunch, huh? I tried doing it before turning on all the beams, and she just kept healing herself until my singleton ran out of energy elixirs. Bah.
    3)Drat. All well.
  9. This is my first runthrough of A3 and I just finished. I've got a few questions about it, though:

    Question one: Is there any way to start the Tower of Magi boom thing before day 160? I destroyed Rehntar's fortress on day 132 or something; I want to play the whole game but sitting around for 30 days doesn't sound very appealing.

    Question Two: Is there any way to avoid Erika's getting killed if you accepted her boon? I didn't like having her die. smirk

    Question three: Is there any way to keep playing after you defeat Rehntar? After the cut scene looped and I clicked my mouse button my choices were "Quit", "Reload", and "Restart." What happened to the post-end-game freedom of A1 and A2?

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