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Nasarius

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Chittering Clawbug

Chittering Clawbug (6/17)

  1. Originally Posted By: Sterno I wouldn't ignore Impulse as a possible delivery platform, either. I find it difficult to take Impulse seriously, because it's the exact same business model as Steam, just with slightly laxer standards on what they'll include. And the owner of Stardock is...controversial. If Jeff can get Avadon on Steam, there's really no compelling reason to put it on Impulse as well. Mostly-open platforms like Apple's app stores are a different matter. That's really what we need in the indie gaming world.
  2. Nasarius

    iPad

    Originally Posted By: The Mystic I actually hate touchscreens. With a passion. You breathe too hard anywhere near one of those (insert your choice of expletives here) pieces of (add another expletive or three for good measure), and it crashes from too many "buttons" being pressed, or deletes whatever you're working on, or causes any extension of Murphy's Law that can be applied to a computing device. Anyone who's actually used an iPod touch or an iPhone or a Nexus One will find these comments utterly incoherent. Multitouch is really, really neat. Interacting with a map with pinch zooming is simply a better experience than even the full mouse and keyboard. It's particularly appropriate for Google Earth. Apple has made all the touch interactions ridiculously smooth, and reports indicate the iPad is even faster.
  3. At creation, I tend to assign all my characters exactly two main responsibilities from the list of: fighter, archer, mage, priest, lockpicker. Pair off those roles however you like, and you should end up with a reasonably effective party. Two Mage/Priests at the back is a favorite of mine. Specialize each one only slightly, and unless you're casting high-level spells, you don't have to worry about which is which. Very handy if one gets disabled.
  4. Well at the moment, *neither* project has anything in the SVN repo. If someone wants to actually get the ball rolling, I'll gladly contribute to any effort porting the BoE code to real object-oriented C++.
  5. Doh. You know, I didn't even realize that traits were available in Avernum 4. Yet another reason that I miss the old interface.
  6. Quote: Originally written by Bestrafer_fin: I'm hopeful now! If I go away for 10 years, I have Avernum 10 and Geneforge 10 to play? Nah, we'll be on the fourth remake of the Exile series
  7. The skill descriptions contain this information. As far as I know, Arcane Lore, Nature Lore, and First Aid are the only skills that should be spread across your party.
  8. I still don't understand why Jeff doesn't just use cross-platform libraries like SDL. He's not doing anything very complex with graphics or sound. It would reduce porting time to a week or two at the most. He writes everything for Mac and Windows, so you think he would plan ahead and code with cross-platform compatibility in mind.
  9. Quote: Originally written by Dahak: I do not understand that bug. I mean, I have no trouble reading outdoor signs. I'm running the latest BoA version on OS 10.2.8 Is it Windows only? Quite possibly. I don't know if it affects everyone using the Windows version, though. I know I haven't been able to read outdoor signs with the latest version on Win2k or WinXP (two completely different computers).
  10. Why don't you compare yours to the default items? Commenting something out doesn't necessarily mean that variable is set to 0. Code: begindefineitem 49; it_name = "Short Sword"; it_full_name = "Cursed Short Sword"; it_variety = 1; it_damage_per_level = 4; it_bonus = -3; it_floor_which_sheet = 1004; it_floor_which_icon = 9; it_inventory_icon = 8; it_value = 10; it_weight = 80; it_magic = 0; it_cursed = 1;
  11. Outdoors signs don't work.
  12. You can do it, though I'd recommend against it. For Linux newbies, try Mandrake or SuSE . If you want to go the hardcore way and be able to do anything you want with your system, go with Gentoo . But if you really want to install Knoppix, just open a console and run: knx-hdinstall http://www.google.com/search?hl=en&lr=&ie=UTF-8&q=knoppix+hard+disk+install
  13. Quote: Originally written by Imban: I've reloaded as many as 45+ times on a single fight in order to win a battle of attrition. *shrugs* Okay, "2 or 3" was a bit low. Ten is okay on occasion. 45+ means it's just too difficult and you probably won by a lucky streak. By the way, you're probably not using that term correctly in this case
  14. Quote: Originally written by Arancaytar: Insane characters can work wonders as comic relief even in serious scenarios (I wonder, can sudden 'bouts' of humor damage an otherwise serious scenario?) Of course not, if it's well done. Shakespeare almost always had a character or two for comic relief in his tragedies. (I was going to say 'always', but then I remembered Othello, which IIRC doesn't have any comic relief). He did it well; it can also be done very badly. See C-3PO in Star Wars Ep. 2 for example
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