-
Posts
6,157 -
Joined
-
Last visited
Never
Content Type
Profiles
Forums
Blogs
Posts posted by Ephesos
-
-
Uh... If I recall correctly, Rentar's fortress west of Fort Remote is the first place where you can get Arcane Shield, so that person was either lying or talking about Rentar's other fortress.
-
I meant in the final, final screens of text you see after you beat the game.
-
Super-health slimes? What do you mean? As far as I know, very few of the slimes in the game have excessive amounts of HP... they just resist everything melee.
Honestly, blasting them with Bolt of Fire (for one-on-one situations) and Icy Rain (for huge masses) works best, particularly when you've got a fighter absorbing their attacks. There's no particularly easy way to kill them, though.
(Except for those slimes in the mine west of Dharmon, which will die with one Bolt and then explode in a cloud of flames)
-
No, the books have nothing to do with the adventurer's tests you find in the game. (there's 6 of them anyway)
And what *i meant was that there are books like that lying around elsewhere. There's more than four scattered throughout the tower, so you don't have to get the one from behind the gate (which you can't open anyway).
-
Uh... that bit kind of contradicts with A4. The majority of the vahnatai have dropped the whole "war with Avernum" thing.Quote:Originally written by Dintiradan:
since the old ones are basically already at war with Avernum.
-
Past that gate, you find some stairs. At the top of those stairs is a book with Bolt of Fire level 3. However, you just can't get there from that side of the gate. You get to that spot through a few secret doors on the level above you (start at the SW-most room of that level, then go north).
-
'Twas called Harston, and it was trashed by giants before A4. There was something unpleasant living there, I believe... and it was right next to the giants.
-
Groan... I remember that I tried to tell Jeff about that problem, as well as a misspelling of Rentar-Ihrno in the endgame text. I see that it wasn't fixed.
On a tangential note, I seem to remember Dorikas being in a previous Avernum game somewhere... anybody know where?
-
Yes, after playing A1, I finally realized how annoying it was to not be able to get into the Abyss. A few missions inside Empire-controlled Bargha and Spire would've done wonders for the game.
Heck, you could've ended up retaking the Spire Fort or Fort Saffron (whose inclusion in A4 puzzled me until I remembered A1).
-
Hm... even if I hadn't made Spire mad by killing Annatolia, I don't think I could have betrayed the GIFTS by subjecting them to that lunatic.
-
Well, he is a dragon, and Empire soldiers are not renowned for cunning... I mean, most of them can't seem to open doors without an adventurer's help.
-
And of course, super-hasting the mage/priest guy will help you. But doing the test with only one magic user is probably a bad idea... particularly if said magic user is also trying to be a thief at the same time.
My suggestion for your party: Get a lot of wands.
-
Uh... you can't free him. He frees himself between A2 and A3.
-
In A2, it's impossible to get to Empire-controlled lands, except for a few major missions, which only let you access a very small part of it.
If you want to travel through all of Avernum, then Avernum 1 is your best bet.
EDIT: Typo. "aprt" isn't a word...
-
I also found the character editor to be much more effective, user-friendly, and useful than the weird cheat system.
-
About the first one, I believe that you need to have found some grimy, coded maps in the Darkside lair. Without those, you don't have much to give to Levitt.
And did you talk to Commander Elphaba in Fort Saffron after cleaning out the lair? Because there's someone else in the fort that you have to take care of after that...
-
Under the Town and Scenario menus, respectively:
"Add Random Items" and "Edit Item Placement Shortcuts"... one of these is broken, because no matter what % probability I enter under Edit Item Placement Shortcuts, when I hit Add Random Items, everything's treated as 100%. Kinda takes the "random" out of the whole thing.
-
This would solve a lot of problems... particularly since the Empire's tendency to eradicate magical creatures seems weaker in the post-war rule of Empress Prazac than before the Empire-Avernum war.Quote:Originally written by *i:
The political climate can be such that refusal to help the Empire gets you thrown down to Avernum (if you set it before Avernum 1), or have his property and wealth confiscated, or something that the unicorns would not be overly simpathetic to. -
This seems like a much better start than #2 and #3 in that post, both of which seem really corny. But this could stand to be modified. Suggestions:Quote:Originally written by iluvhorses:
The "my child is sick" is a lie to get your help. You never even see the child but believe the mage nonetheless. Unicorn sacrifices his life for life of child, you get a reward from mage.....
-It might be better to leave the Empire out of it... they'd be more likely to just wipe out the unicorns without a second thought.
-If the Empire is staying in the scenario, I imagine that the Empire's wizards would be more likely to want unicorns than the soldiers would.
-You could always go with the old "Mage wants near-eternal life from drinking unicorn blood" plot device, and stick with the sick daughter being a ploy. Or heck, it'd be better if the daughter really was there, and the mage was just using her as a way to increase his own power. -
Ah, such a classic topic. Though I see that you forgot to include Blades of Avernum in the poll...
A2, hands-down. It is the first of them that I played, so I just felt a lot more comfortable with it than A1. That, and A2 had cooler animations for spells and such.
A3 wasn't so great when compared to A2, claims of open-endedness aside. And A4, while an improvement over A3, still has a few problems of its own, which knocks it down below the level of A2.
-
Just for clarification, I meant places where you get quests for finding eyestalks, not places where you can get eyestalks.
-
Did you hit Refresh at some inopportune time?
-
Prismatic Shield should help against the dazing. Mindshield scrolls might also be helpful.
Best weapon against him, particularly when he summons annoying stuff: Lightning Spray. It also works with the hit and run strategy described earlier.
-
You get two eyestalk quests in the game, as far as I know:
(SPOILER)
-One from the mage in East Cotra (if you kill the gazer under West Cotra, question it first, then go tell the mayor that it wasn't helpful, then go kill it, and the mayor never gets angry)
-One from the potion-maker in Fort Remote, but only after you do the quests fetching Graymold and Mandrake. All of that person's quests show up on the job board in Fort Remote.

Dorikas trouble
in Second Avernum Trilogy
Posted
I'm pretty sure it was just a typo...