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Ephesos

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Everything posted by Ephesos

  1. I think that Khazis could cast up to Divine Retribution... granted, it wasn't very good in A3. Ogre mages are incredibly inferior to demons. Of the two, demons have far better resistance to magic and fire, and demons do some impressive melee damage. I can never remember... are rakshasi immune to all levels of Capture Soul or not?
  2. Go with the demon. Harder to kill, more resistant to everything, better melee (should it ever come to that), and it seems that they have more spells. I'm not sure, but a Drake Lord might be better than either of them.
  3. Quote: Originally written by Vicheron: About the plot of A5, did anyone find it a bit convenient that King Micah just happened to have a genius son when Avernum needed one? Whatever happened to his other son and what about his wife? His other son has a legitimate claim to the throne and could potentially be used by people who want to destroy Avernum. It would be interesting to see a faction trying to cast doubt on Starrus' claim to the throne and rallying to have Micah's other son take over. Micah's other son was a bit of a dunce... I doubt he survived long in Avernum, even locked away in the Castle. I assume that Micah's wife died of the manifold diseases and syndromes associated with prolonged cave-dwelling. I mean don't forget... Micah's dead as well by the time A4 starts.
  4. I seem to remember Niemand saying that he changed the scripts so that every terrain type was unblocked (including blackness), so he could walk anywhere. I think that'd be the only way to go about it. On the other hand, he went straight to the last dungeon and got slaughtered.
  5. Quote: Originally written by The holy blisful martir for to seke: So far, Dark Wyrms (upward of 4-5 of them) are the only thing besides TM-created monstrosities that are still a challenge for my highest-level party. Once it gets to 7, I need to restore a few times to get all my characters to come out alive. This reminds me of Nephilim Mystery... or more specifically, one of the few novel parts of Nephilim Mystery. Also, I recall one town in Tinraya in A3 which had a few of these monstrosities. I hate them, as I hate anything that all but requires downing an invulnerability potion or protection brew in order to kill. EDIT: And once they've been installed in a Soul Crystal, I find that summoned Wyrms never do their darkness-breathing ability. Quite a letdown, though they can still pack a moderately-sized punch in melee.
  6. Quote: Originally written by Dikiyoba: Of course, Sanctuary was a pretty useless spell as well. I disagree. Avernum has never offered a better way to either: 1) Escape a fight that's too difficult or 2) Buy a lot of time to shield/bless/haste/heal.
  7. Quote: Originally written by Randomizer: When you get the message about being watched go to fight mode. Haste and bless your party, then advance one fighter to trigger the trap. This gives you a real chance. One difference: Trigger the trap with whichever party member has the first move in combat, so not necessarily the fighter. And Slow does nothing to demons. They almost always resist it until you've got level 3 and an ungodly mage. My advice: come back when you've got level 3 Repel Spirit.
  8. Hm... most boring spell for all of the Trilogy? Terror in A3. In A4, it was almost useable. In BoA, it has some value. But in A3 it was pathetic. Most boring monster? I'm tempted to say either chitrach larva or Alien Beasts. I mean, with the Beasts, you're at the end of the game, so you expect something really tough, right? And then you get to Tinraya, and find out that they're just a bunch of melee-focused monsters. I mean seriously, Slow will take them out of a battle.
  9. Quote: Originally written by marphod: Where the bloody heck is the guy you're supposed to speak to when Hosharr is dead? Well, there are two people you need to speak to. One is the agent of the Castle who's in the inn at Mertis, the person who gave you the quest to find those bandits. The other is a nephil in Silvar (the one in the marketplace) who wanted revenge for Hosharr killing his mate.
  10. Sadly, Barter is no longer a skill, and there's no way to get more money out of your items.
  11. Pretty good stuff, Lenar. I assume no Ur-noobs will be appearing in this story?
  12. Quote: Originally written by Meeshka: 2 Ephesos : Quote: Have you played A4? If not, do so and tell me this is still a good idea. I didn't and definitely I won't be able in a month. So if it's not a big spoiler, can you tell me in couple of words, what's wrong with Rentar as a Crystal Soul? Or may be there's a link you can post to me? Um... it is a spoiler. A big spoiler. A very, very, very big spoiler. In fact, it's such a big spoiler that I feel the need to do THIS .
  13. Maxfield is working in the fields in the northeast of Mertis. I don't know exactly where the Cerebrous Wyrm is.
  14. Quote: Originally written by Meeshka: Shame for me, I can't remember who is Bojar/Jordan in A3? The mad mage on the south coast of Valorim who worked with slimes and bandits. I believe you got something like lvl 3 Bolt of Fire from his lair.
  15. I seem to recall a deserted campsite nearby a hole leading down a level. In any case, they're all underground. Which ones are these? Randolph Halfbreed, Abisynthe?
  16. (italics added for emphasis) Quote: Originally written by Meeshka: 4. I expect something intriguing, like Erika Redmark and Rentar-Ihrno as Crystal Souls (who knows, may be Bon-Ihrno was waiting outside of Rentar's castle for them). That's also in my plot. Have you played A4? If not, do so and tell me this is still a good idea.
  17. Yeah, the spiders themselves drop an impressive array of crystals... usually of the beautiful caliber.
  18. Yeah, the spiders themselves drop an impressive array of crystals... usually of the beautiful caliber.
  19. Quote: Originally written by Vicheron: Like I said in a previous post, the Abyss is the new Avernum. Avernum's criminals are sent to the Abyss and sooner or later the Empire will want to start sending people there too. There are also tons of magical and mysterious treasures in the Abyss seeing as how Erika, Pyrog, Khoth, and Grah-Hoth lived around that area. The Empire's main forces were stationed in the Abyss and the Empire couldn't have taken everything when they left and I bet the Empire left all sorts of nasty stuff there in hopes of one day getting their revenge on Avernum. Plus wasn't the Empire teleporter also in the Abyss? So at the very least there's a lot of errant magical energy wrecking all sorts of havoc. I think you're being a little too inclusive in judging what is and isn't the Abyss. It's just the area between the Chasm of the Spire and the east gates of Bargha. The Teleporter was just north of the Abyss. Khoth was far to the north, Pyrog off to the west (not to mention dead and thoroughly looted by the time of the Empire's occupation). Grah-Hoth lived to the west. And the Abyss had been pretty much cleaned up by the time of Avernum 4 (cleaned out of Empire surprises, that is).
  20. Quote: Originally written by Allim: After reporting back to Saffron I went back to the hideout and then upstairs to the two gates. Except this time "I wasn't strong enough" but I had opened them before. What the hell happened? I think that's meant to be part of the patch. The real way into the Scree Caves is through Fort Emerald. Try that. (Note: you'll have to do the quests that lead up to getting into there.)
  21. Quote: Originally written by Dastal: Well, A5 could always be A0, you know, the First Party. In fact, I'm working on a little something along those lines, though I do change the history around a bit, well, if it's ever finished, you'll see. Well, this has been discussed a few times, but there's just the issue that everybody in the First Expedition dies at the end. Very Shakespearean, but poor form for an RPG. It'd be like in the new King Kong game when you have to play out Kong's death scene. The motivation is gone when you know you're going to die, and very significant plot warping would be required to let the party escape unscathed. Unless, that is, you mean the first bands of Avernites to spread out. That might be a bit more interesting.
  22. Ah. You weren't supposed to do that. When they said they'd attack anyone who ventured into the city, they meant it. It's completely possible to sneak by the shade without being seen, and escape through the sewers. Just so you know next time...
  23. I don't think there's a way to revive an entire town like in previous Avernums... What on earth drove you to slaughter the entire town?! Wait... I think I know when you did this. Was this when you came up through the smugglers' tunnel, and popped up right next to the shade? Because there's a way out of Almaria there that doesn't involve killing everyone.
  24. Quote: Originally written by Mab: Then, you can try the slopes in here Those are amazing... but most of them didn't load, and I got a geocities error page.
  25. I seem to remember that it was Prismatic Shield, plus a wisdom crystal or two. Pretty nice reward, really... but those spiders are tough.
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