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Everything posted by Ephesos
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Other extra tidbits... Originally Posted By: TM There are 63 lines of text in the box below the main view. In case, for whatever reason, you'd want to clear the party's text box. Originally Posted By: TM Note on party_size() It does NOT count joined NPCs. If you want to count joined NPCs, set a flag when they join and unset it when they leave/die. (Use the START_STATE of the scenario to check for their deaths if you must.) Originally Posted By: Nioca On a species-related note, Giants (species 4) are not considered humanoid by the game engine. Originally Posted By: TM get_unlock_spell_strength() It's not listed in the appendices, so: lvl*3 + (MAG+INT)/2 (lvl being, obviously, that of Unlock Doors) Originally Posted By: Lazarus Some spell formulas that aren't in the manual. Divine Restoration:Full healing, +40 HP over the maximum for each spell level above 1. Arcane Shield:* (3 + ((Spell level + 1) / 2) + Bonus/10) Levels of resistance (8 + Spell Level + Bonus/6) Levels of shielding (3 + ((Spell level + 1) / 2) + Bonus/10) Levels of martyr's shield (Starts at spell level 2) (Spell Level - 2) Levels of invulnerability (Starts at spell level 3) *Exact formulas for status levels could be off. These are the formulas I came up with to most closely fit the data I gathered. They didn't come out too pretty. Originally Posted By: Nioca Okay, I was curious about the effects of the skill Luck. I was noticing that a moderately-armored character that I had pumped luck into was taking less damage than my heavily-armored bruiser. So, I decided to run a little test on luck. The effects per point of Luck are: +5% to Elemental, Poison, and Magic Resistances +0-2% Physical Damage Resistance +5% Chance of Saving Character from a Fatal Blow (maxing out at 90%, which requires 18 luck) In other news, I am now putting a lot of luck into my fighters.
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Nioca was nice enough to complete the Level:HP chart seen above. Code: 1 |2 |3 |4 |5 |6 |7 |8 |9 |10 |----+----+----+----+----+----+----+----+----+----|9 |13 |14 |19 |20 |27 |29 |37 |39 |49 |11 |12 |13 |14 |15 |16 |17 |18 |19 |20 |----+----+----+----+----+----+----+----+----+----|52 |63 |66 |79 |83 |97 |101 |117 |122 |139 |21 |22 |23 |24 |25 |26 |27 |28 |29 |30 |----+----+----+----+----+----+----+----+----+----|144 |163 |169 |189 |195 |217 |224 |247 |254 |279 |31 |32 |33 |34 |35 |36 |37 |38 |39 |40 |----+----+----+----+----+----+----+----+----+----|287 |313 |321 |349 |358 |387 |396 |427 |437 |469 |41 |42 |43 |44 |45 |46 |47 |48 |49 |50 |----+----+----+----+----+----+----+----+----+----|479 |513 |524 |559 |570 |607 |619 |657 |669 |709 |51 |52 |53 |54 |55 |56 |57 |58 |59 |60 |----+----+----+----+----|----+----+----+----+----|722 |763 |776 |819 |833 |877 |891 |937 |952 |999 |61 |62 |63 |64 |65 |66 |67 |68 |69 |70 |----+----+----+----+----|----+----+----+----+----|1014|1063|1079|1129|1145|1197|1214|1267|1284|1339|71 |72 |73 |74 |75 |76 |77 |78 |79 |80 |----+----+----+----+----|----+----+----+----+----|1357|1413|1431|1489|1508|1567|1586|1647|1667|1729|81 |82 |83 |84 |85 |86 |87 |88 |89 |90 |----+----+----+----+----|----+----+----+----+----|1749|1813|1834|1899|1920|1987|2009|2077|2099|2169|91 |92 |93 |94 |95 |96 |97 |98 |99 |100 |----+----+----+----+----|----+----+----+----+----|2192|2263|2286|2359|2383|2457|2481|2557|2582|2659|
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Originally discovered/shared by TM: The light schedule for BoA, in ticks: Code: 0 - Dawn250 - Full Light3750 - Dusk4000 - Night4250 - Twilight4750 - Daybreak Next, the base HP for monsters, as determined by level: Code: 1 |2 |3 |4 |5 |6 |7 |8 |9 |10 |---+---+---+---+---+---+---+---+---+---|9 |13 |14 |19 |20 |27 |29 |37 |39 |49 |11 |12 |13 |14 |15 |16 |17 |18 |19 |20 |---+---+---+---+---+---+---+---+---+---|52 |63 |66 |79 |83 |97 |101|117|122|139|21 |22 |23 |24 |25 |26 |27 |28 |29 |30 |---+---+---+---+---+---+---+---+---+---|144|163|169|189|195|217|224|247|254|279|31 |32 |33 |34 |35 |36 |37 |38 |39 |40 |---+---+---+---+---+---+---+---+---+---|287|313|321|349|358|387|396|427|437|469|41 |42 |43 |44 |45 |46 |47 |48 |49 |50 |---+---+---+---+---+---+---+---+---+---|479|513|524|559|570|607|619|657|669|709|51 |52 |53 |54 |55 |---+---+---+---+---|722|763|776|819|833| Next, some information on buffs: Code: BLESS: Up to 5 ranks of damage, +25% to hit, +25% to dodge Ranks: 1/ 2/ 3/ 4/ 5/ 6/ 7/ 8/ 9/10/11/12/ --+--+--+--+--+--+--+--+--+--+--+--+ Bonus: 1/ 1/ 2/ 2/ 2/ 3/ 3/ 3/ 4/ 4/ 4/ 5/ Adds 1d3 +3 per spell level (including the first) Code: HASTE: War Blessing - (Intelligence + Priest) / 8 ranks Haste - (spell level)d3 + (Intelligence + Mage)/3 ranks And finally, resistances from skills: Dexterity - +5% Fire, +5% Cold, +5% Magic every 4 ranks Intelligence - +5% Mental every 2 ranks Endurance - +5% Poison Hardiness - +1% Fire, +1% Cold, +1% Magic; +5% Poison every 2 ranks; +5% Fire, +5% Cold, +5% Magic every 4 ranks Mage Spells - +5% Magic, +5% Mental every 2 ranks Priest Spells - +5% Mental every 2 ranks Luck - +5% Fire, +5% Cold, +5% Magic, +5% Poison, +5% Acid Magery - +5% Magic, +5% Mental Resistance - +5% Fire, +5% Cold, +5% Magic, +5% Mental
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With the potential demise of Shadow Vale close at hand, it's time to start porting over some of the more valuable nuggets of information that we had over there. To that end, here is a thread for all those little tricks that are handy to know, but aren't actually documented anywhere.
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...just a little. Wow.
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Green is optimal.
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You want goaltending? The women's gold medal match tonight was fantastic... at any given point, no less than three Canadian defenders were always present in front of the goal, in front of the goalie. The Americans never stood a chance, but played well anyway.
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Scenario Release: Always on Your Day Off!
Ephesos replied to Nicothodes's topic in Blades of Avernum
Dang. My bad. Fixed, at least in the main list thread. The "by keyword" thread is a bit of a mess right now, might see if I can tidy it up. -
(submits character) Huzzah! I get to play instead of DM!
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Originally Posted By: CRISIS on INFINITE SLARTIES Just for the record, this is not true. I was not told to remove it. Well, one person asked me to remove it somewhat rudely, but that was a request which I turned down. The "seizure" avatar hasn't been removed, either; it evolved (as planned). Or haven't you noticed? Pardon me for complaining about an image that was giving me a headache if I looked at it for more than a few seconds. Thankfully now I know better and can just adblock everything from that domain. As for the "evolution", thank god for natural selection.
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Hunh. Interesting. The sound effects comment is really telling now that I think of it... they always seemed a little arbitrary. (And then there's all the random ones in Blades that never get used... and are very poorly distinguished in the documentation.)
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*headdesk*
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...suddenly, review. This review begins WHEN THE REVIEW EXPLODES! And then some other stuff happens, and oh god the floor tiles burn my eyes, but then everything's okay because it was all a dream, BUT IT'S NOT. ...seriously, though. Like Kill Them Dead before it, this was very very fun. Not necessarily well-ordered or logical, but it was very very fun. Combat was secure, and the humor as usual was pretty spot-on, at least as far as humor in Blades has evolved. I’d like to borrow a quote from the end, because it really does sum up everything. Click to reveal.. Rating: [rating]Good[/rating]
- 7 replies
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- Alternative Combat
- Humor
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Here we have a lovely first effort. Technically sound, and even though the enemies may seem simple, it’s actually pretty tricky. It’s honestly so short I need to put a big chunk in spoilers: It’s not the most epic thing that we’ve ever seen, but hey, it’s solid. It’s got a cool ending, too, though it might not be the one you expected. Here’s hoping Nico makes a few more. Rating: [rating]Average[/rating]
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Always on Your Day Off! Mac/Windows Author: Nicothodes Level Range: 1-100 Version: 1.0.0 [composite=eyJ0aXRsZSI6IkFsd2F5cyBvbiBZb3VyIERheSBPZmYhIiwidGlkIjoiMTMyMDUiLCJ0YWdzIjpbImJlZ2lubmVyIiwic2hvcnQiLCJzaW5nbGV0b24iXSwiYmdhc3AiOnsiNSI6MCwiNCI6MCwiMyI6NCwiMiI6MiwiMSI6MH19] Composite Score: 2.7/5.0 Best: 0.00% (0/6) Good: 0.00% (0/6) Average: 66.67% (4/6) Substandard: 33.33% (2/6) Poor: 0.00% (0/6) [encouragenecro] [/composite] Keywords: Beginner, Short, Singleton
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Scenario Release: Always on Your Day Off!
Ephesos replied to Nicothodes's topic in Blades of Avernum
Yay! Good stuff! Are there any keywords you want on the CSR thread? -
Gluckcluck Mac/Windows Author: Enraged Slith Level Range: 1-5 Version: 1.0.1 [composite=eyJ0aXRsZSI6IkdsdWNrY2x1Y2siLCJ0aWQiOiIxMzIwNCIsInRhZ3MiOlsiYWx0ZXJuYXRpdmUgY29tYmF0IiwiaHVtb3IiLCJsaW5lYXIiLCJzaG9ydCJdLCJiZ2FzcCI6eyI1IjowLCI0Ijo0LCIzIjozLCIyIjowLCIxIjowfX0=] Composite Score: 3.6/5.0 Best: 0.00% (0/7) Good: 57.14% (4/7) Average: 42.86% (3/7) Substandard: 0.00% (0/7) Poor: 0.00% (0/7) [encouragenecro] [/composite] Keywords: Alternative Combat, Humor, Linear, Short
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- Alternative Combat
- Humor
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Alright, this scenario’s pretty short. Very short, in fact. The atmosphere, however, makes up for it... for once, traipsing about in a series of twisty caves is suspenseful. The combat... well, this needs to go into spoilers: Click to reveal.. A few more sounds wouldn’t have gone amiss, but other than that the scenario’s good. It’s short, but good, so there's not really any excuse for not playing it. I recall hearing that there was to be a second part, and I’d be very interested in seeing it. Rating: [rating]Average[/rating]
- 3 replies
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- 24-Hour
- Avernum Universe
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Update #11 The wand smoked gently as Carrrno's shaking hand pointed at where the beast had stood. There was a lot of blood, and a lot of it belonged to Solisss. But the shield had held up, and the party wearily trudged into the fort. ...second try's the charm. This time, Enduring Shield and Slow won the day, given the paucity of combat in Out of Sight. Solisss stayed buffed, and the beast stayed slowed, and he was actually able to stay in melee with it. There aren't really any highlights, as the attempt to make it through with two burdened spellcasters was way more interesting. I'm just delaying playing through Mad Ambition like this. I know it.
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Update #10 Carrrno and Maria stood speechless, terrified of the hulking beast that stood before them. As it clawed at the prone forms of Solisss and Herb, the two spellcasters anxiously looked at one another. A moment passed. Maria whispered under her breath, "I think something's keeping it out of this tunnel." Carrrno simply nodded, and the duo carefully stepped backward, before unleashing all the power their combined spell repertoires contained. The beast turned and fled, and the shocked adventurers buried their comrades. The trouble came when they came to the issue of gear. Neither of them could effectively wield a weapon, and neither could carry close to what Solisss could. But they divided things as best as they could, and pressed onward. Finally, a light, a settlement at the end of the tunnel! They crossed the bridge, and came face-to-face with the beast. Maria slowed the beast with magic, and Carrrno sent a steady stream of summons at the creature. But soon the beast smashed through the summoned goblins, and cut down Maria with one flurry of slashes. Carrrno grimaced, chugging an invulnerability potion, and unleashed everything in his arsenal, but the beast broke through and slew him as well. All within sight of the end. ...TPK in Out of Sight. Losing both melee-capable fighters in two rounds hurt a lot, and the only thing that staved off a TPK in that encounter was the magic line of blocked floors that the beast couldn't cross. Even with both spellcasters fully equipped with the best gear, no dice. Also, fun story. I accidentally sent a level 4 party into the scenario, thinking that the level range was 5-10. Three of the four PCs were instantly slain by a node that dealt 25 unblockable damage.
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ES, do you still need help with this? IM me at some point if you do, and I'll happily take care of it. (also, you want it listed at the CSR?)
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Oop. Sorry, Rowen... hope the search goes well. I just wanted to pop in to share this little nugget from the KoL boards, because it is awesome. (See you all on Saturday!) Originally Posted By: Yuthan, dwarven shipwright "I've heard that long ago, there were actual shipping lanes between the islands, that were regularly patrolled and generally safe. Having seen the seas of Mote in the present day, I find it rather difficult to believe."
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...Polaris is a now-dead satellite board that focused on RP-ing, whenever any of its members could be bothered to keep one going. Desperance was and still is (?) a satellite forum where there's a vastly higher concentration of anger and vitriol than anything SW has seen for years. The Club of All... I dimly remember that TGM was involved with it. And for a brief while it was hosted on Arancaytar's webspace before it did something stupid/offensive and got the boot. ...the OP, however, is a total mystery to me.
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For the record, each match of curling takes about 2 hours, and they're still playing round-robin matches. You haven't missed it all yet.
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(whistles innocently) What? This was always in the Editor forum.
