I'm planning (and have started work on) a scenario revolving around an order of druids who've had their leader kidnapped. The druids are supposed to be the driving force behind the stability of the valley they live in, supporting the few settlements therein. Up for creation: treehouse temples, treants of some sort, recreating Find Herbs in the likeness of an item, divine intervention, and a plot which changes to suit the party's nature lore skill.
The other main part of the scenario will be on the other side of an incredibly rugged mountain range (which will make up the middle part of the scenario), and will focus on fighting the druids' enemy (who kidnapped their leader), an order of drakes and lizards bent on chaos and self-indulgence. Slated for development: a shadow drake, fire-breathing chickens, working sewers (an oddity in the land of the Empire), the revived ability of flight, and acolytes which bear a strange resemblance to Garzahd.
Does any of this sound remotely plausible to anyone?