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Everything posted by Kelandon
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Quicksave?
Kelandon replied to I_am_a_Minotaur's topic in Avernum Trilogy (2000-2002 original versions)
Press F3. Reload by pressing F4. One of the tips when loading the game or a new area states this, and I'm pretty sure it's in the documentation, too. -
Quote: Originally written by Kasumetoru Sai: After killing rentar and getting the game-over, my first thought was, "When do I get to kill Dorikas?" In A5, of course! But did you not fight him at all? He's not far from Rentar. EDIT: Darn you, Synergy!
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I never found any anywhere in the game.
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Quote: Originally written by Chrism: If you killed all the pylons in the place where you get the Jade Halberd without dodging them even once, you're an inefficient masochist. I'm pretty sure I did, and I probably am. Quote: If you killed all the many, many pylons in a certain very important area in which Jeff specifically made dodging pylons easier, then you don't need any help at all surviving on Torment because your party is clearly able to dodge bullets and death rays. You mean west of Fort Remote? (I presume that the location alone is not a spoiler.) If so, yes, I killed all of them. If you take them one at a time, it's not very hard. Quote: Originally written by Minsc: approximatively how many extra skill points can we hope to gain by knowledge brews/crystals by the end of the game? I gained about 30, but I never used any potion ingredients on anything else. Quote: edit: and while we're at it, what would be a good number of arcane lore/ nature lore ? 20 will do for Nature Lore, but you don't actually need more than about 15 or 16 until the very end of the game, and you only need it if you want to grab valuable but unnecessary items out of the ground. I think 18 will do for Arcane Lore.
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That pylon is there so that you can teleport out, thereby finishing the game. It's like the other traveling pylons.
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I just killed those pylons. I can't recall dodging any ever. And arghhhhhhhhh: if you have something you want to add to a post, use the "edit" button rather than double-posting. I concur that this game doesn't really need a walkthrough. That said, I'm tempted to write one. It's possible that I may devote some time to it over winter break, but I make no guarantees.
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So What Makes a Torment Capable Party?
Kelandon replied to Delicious Vlish's topic in Second Avernum Trilogy
Reasonably high Endurance in the mid-game becomes pretty good and in the late-game becomes indispensable, though. I had a meat shield fighter with around 300 HP from 13 Endurance, and I was glad that I did on several occasions. -
Yeah, it might be nice to go back to the more informative Nethergate-style stat sheet. I had so many items giving bonuses to various stats that I could never train in anything despite being well beyond the needed reqs as far as I could tell.
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Quote: Originally written by arghhhhhhhhh: do you think that jeff wil announce someday that theres actualy more then one cheat code If you look closely, you'll notice that two have already been listed in this thread. I'll give all that I know, though: ouchouchouch imdrained leetbuffz owmybrains backtostart pleaselikeme iwanttobestronger giveasnack showmeall Try them and see if they still work and what they do!
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I like the occasional secret passage or two, especially non-critical ones that lead simply to bonus treasure. Too many secret passages or ones that must be found in order to continue the game are probably bad, but a few here and there can be fun.
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You know, I thought that too, but the OED didn't mention anything about that. The dictionaries I checked only made a passing reference to the idea. It's not as integral to the definition as I thought.
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Quote: Originally written by Mimi: I must use improvement instead amelioration ? In English, "ameliorate" is uncommon. It's perfectly correct, but it sounds a little weird in casual conversation.
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cheat codes
Kelandon replied to the horned slayer's topic in Avernum Trilogy (2000-2002 original versions)
Cheat code comments should be directed to this thread . Hawk King editor comments should be directed to this thread . Only you can prevent proliferation of redundant threads. -
To start and stop combat, press F. Attacking has never had a shortcut key, has it? You just, um, walk into things or click on them.
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So What Makes a Torment Capable Party?
Kelandon replied to Delicious Vlish's topic in Second Avernum Trilogy
I had a party lacking in artifacts and not terribly well designed, but playing on Normal, I got into a rhythm with the vahnatai lord in which I was never really in danger. I think (as always) I had my one fighter up close taking damage, and everyone else out of his range, my archer shooting at him, my mage/mild archer/mild priest mostly shooting acid arrows or using Spray Acid or occasionally Bolt of Fire but sometimes healing, and my priest mostly healing but sometimes running forward for a turn to Unshackle Mind. You know, maybe it was my third character that made that fight manageable. She was primarily a mage with some archery and some priest ability, so that she could keep him covered with acid and cast offensive spells, but whenever the priest ran forward to Unshackle Mind (which was about every two turns), I could use her for healing. And come to think of it, it helped that my first character was designed to be incredibly fast, so that it moved before the vahnatai lord, so that the only result of the terror was that I had to cast a spell, rather than losing a turn and the vahnatai lord advancing on me. And it also helped that my first character had close to 300 hit points, so he didn't need to be healed every single turn. -
Quote: Originally written by Infernal666hate: Will it be ported over to windows when the time comes? It's a text file. It's already cross-platform.
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Some Simple Suggestions for not Sucking at A4
Kelandon replied to Synergy's topic in Second Avernum Trilogy
As a short answer, no, playing A4 as a singleton is not likely to be more difficult than beating ZKR or DWtD with a level 1 party. Vlish just likes being dramatic about it. Playing a singleton does present some tricky challenges, though: there are a few fights in which it is fairly hard to hit someone and run away effectively. You'd also need a lot of patience: there were some fights that were long enough to be tiresome even with four characters. But I'd think it's possible for a reasonably experienced Blades player. -
Some Simple Suggestions for not Sucking at A4
Kelandon replied to Synergy's topic in Second Avernum Trilogy
I have no doubt that it's possible, but it's harder in A4 than it has been in any previous non-GF Spiderweb game. You'd really have to be careful at points. I wonder if Drakey has tried it. -
Just hit the registration barrier.
Kelandon replied to Donald Hebb's topic in Second Avernum Trilogy
Quote: Originally written by chicho1102: No one have registered yet? Some have. And some beta testers have finished the game. Quote: Are the vahnatai lands availible in this game? No. Quote: Tower of magi is ok now? Uh, kind of. There are people living there, but it's not rebuilt. Quote: Cotra has been rebuilt? Yes. Quote: Can you go to upper avernum or the surface? No. Quote: I really hope that in avernum 5 people may go to the Avernum area in Valorim. Personally, I'm betting on it. Quote: What happened to the crystal cave to the west of cotra? I liked that place... As far as I know, it's gone... but I don't remember. Anyone else remember? -
I wore Mercuric Plate all the way through on my main fighter, who with Haste regularly got 18 AP. This was useful.
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I direct you to this thread . Only you can prevent proliferation of redundant threads!
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I think it could run on such a computer, but it might be painfully slow, because you'd be relying on virtual memory. Apparently the technical specifications on the website are wrong: I've heard that it requires a 1024x768 monitor, with at least 128 megs of memory, and you probably want at least 500MHz. It might work on less, though. Anyone here actually have an old machine to see how it goes?
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some suggestions after playing a bit.
Kelandon replied to Minsc's topic in Avernum Trilogy (2000-2002 original versions)
Quote: Originally written by Minsc: • the text written on the bottom of the screen (you know like "your attack missed" or "you opened the door") disappears too quickly. If you press T, it comes back. Quote: • picking up items : instead of having to drag the item to the inventory, shouldn't a simple click be enough? No. I like being able to choose which character it goes to. I think GF did this for a while and it was really annoying. Quote: •journal : possibility to have manual entries.... (of course, you can just use pen and paper ) Yes, just use pen and paper. Quote: • apple-Q should auto-save and quit the game. (you know, sometimes you have to quit a game really fast No. Sometimes I want to quit without saving. I like having the choice. -
Quote: Originally written by SNM: It's been a while since he wrote a totally new engine--Geneforge was the beginning of his current one, and that was 3.5-4 years ago. Except that A4 doesn't actually run off the GF engine — it just looks like it. Apparently 70% of the A4 engine is new.
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Jeff will make an A5, and none of us will have anything to do with writing it. It will involve Dorikas, and it will involve a return to the surface. This much is obvious from A4. My guess is that Dorikas releases new monster plagues in Valorim, but I'm hoping that I'm wrong. I very much liked how much better Spray Acid was than in previous games. I actually used it regularly.
