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Kelandon

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Everything posted by Kelandon

  1. Distributing is distributing is distributing. Copies are copies, whether individually, batched, or batched together with something else. Note: Still not legal advice.
  2. I can't think of a meaningful legal difference between hosting the scenarios individually without permission and hosting them in a batch without permission, and I don't think most designers gave TrueSite (etc.) permission. Also, it would take a real asshole to file a copyright infringement suit right away — the most likely outcome is that someone would ask to be excluded, and you'd just have to comply. Or maybe a DMCA takedown notice; I did that once with someone who was hosting my scenarios without permission and being kind of obnoxious about it. Note: Not legal advice, though I am a lawyer and I studied copyright law at one point.
  3. I've been deliberately avoiding updating for this very reason. Until Homeland is finished, I am on 10.12.
  4. I believe a zip of every BoE scenario ever released would be in the ballpark of 60 megabytes. Pretty manageable in this day and age.
  5. I messaged her, and she said she would post here, but seeing that she hasn't... here's what she said:
  6. Are you maybe looking in the wrong currency? I think we're still a fair bit away from the sound design goal.
  7. I just threw in $200. I feel like it's the least I could do after so many years, and it'd be nice to get better sounds.
  8. Such as, "Has the number of septuagenarian Eskimos increased since 2004?"
  9. It's probably not because your skill points are allotted wrong, because I got farther than that without using any skill points at all.
  10. Yes, that appears to be what happens with the other mysterious causes of Unhandled Exceptions: they come and go for no obvious reason. Coupled with the fact that I can't reproduce them, you can see why I haven't been able to track down some of them.
  11. These usually come from a call affecting something that doesn't exist or is out of range. For example, if you have a creature numbered 6 and use set_character_facing(6,8), you'll get an Unhandled Exception because 8 is out of range — that parameter is only supposed to run from 0 to 7. If you don't have a creature numbered 6, and you use erase_char(6), you'll get an Unhandled Exception because you're trying to erase a character that doesn't exist. But, for reasons I don't really understand, other things also cause Unhandled Exceptions. They occur only on Windows and I use a Mac, so I've never really had much luck tracking down the other causes.
  12. Yep. Note that I'm not actually watching these videos, just editing the posts because so many people requested that they be labeled and Chessrook44 ignored those requests. So this is probably not the only time I've missed that there was a new scenario involved.
  13. Progress is still happening, slowly. I'm up to 66 towns now, with most of the towns in the first half of Chapter 4 drawn. Most of the dialogue is still yet to be filled in, though, and a lot of the little details. Man, Chapter 4 is dark, both figuratively and literally: I've occasionally felt the urge to go back and fill in little bits and pieces from Chapters 1 and 2, so I've done some of that, too. Those last little bits of Chapter 1 are coming together, although one part is still a bit of a blank. I'm thinking I might do a bunch of filling in around Chapters 1 and 2 and then do a bunch of testing concurrently with building out the core structure of Chapter 4. I'm think I'm getting close to halfway done. I'm finding that when I don't have a large block of time to devote to this, it's pretty easy to do simple technical work for 20-30 minutes — setting names of characters, giving them dialogue to connect to the shops I've already made, adding little details to rooms, etc. It doesn't feel like I'm getting anything done, but it does fill out stuff that I won't have to do later, so at least it's still moving forward.
  14. Don't know, but this sounds like a Geneforge question to me. Moved.
  15. Also ligers are amazing! Huge and cuddly cats!
  16. That's not entirely accurate. Macs have had a functional right click for about two decades now. The default mouse has only one button, so you have to use a control-click to access it, but if you use a laptop or a third-party mouse, it's easily accessible.
  17. Moved out of General to the (I think) correct forum.
  18. True in German, but I don't think Jeff pronounces it that way in English. Hard to tell from this video, but I think I've heard him say it before. And let's not get started with how many people mispronounce "Geneforge."
  19. It's been suggested before. Jeff has never shown any interest. From a recent interview:
  20. Whew! I had been putting in a couple hours here or there for so long that I'd forgotten what it was like to devote a whole day to this! It's sort of exhilarating, so rather than wait to do a monthly update, I'm posting now. I did a bunch of work on Chapter 4. I created the first couple of towns and put in floors/terrains for the first one. I planned out the shops and added the items to the shop numbers. I created a whole bunch of little outdoor specials. And I planned out the core quest line for Chapter 4 and started to implement the first core quest (out of, basically, three). I think Chapter 4 is going to be easier to create than Chapter 3, which is part of why I'm skipping ahead. Chapter 4 is structured much more like Exodus — it's a journey from one end of an outdoor area to another. Once I get to the end of Chapter 4, I think I can go back and try to fill in those last little bits of Chapters 1 and 2, test that part thoroughly, and fill in the bulk of Chapter 3. I had always thought of the Lava Ocean in Exodus as being at least half foreshadowing Homeland, rather than actually playing out within the scenario. But now I'm realizing how much that's true of other parts of Exodus, too. The Thkhi? There was (intentionally) no meaningful explanation of that. But oh man, in Homeland....
  21. Yes — a lot of his earlier books were serials — but that's not what I meant. For his later books, the publisher basically went to him and said, "We want you to write another Foundation book. It needs to be [x] words. We'll pay you a bajillion dollars. Will you do it?" And yes, that's a little different from a serial where you're paid for every 32-page installment, but it's the same basic incentive: you have to hit a word count.
  22. This was also true of, for example, Asimov (at least in later years).
  23. Progress is still happening, slowly. Man, that scene that I mentioned a month ago took it out of me. After I finished that scene, I couldn't write much for a little while, but now I've moved to the beginning of Chapter 4. Chapter 3 is definitely still highly incomplete, and one lengthy combat sequence at the end of Chapter 2 is still unfinished (as well as a long sidequest in Chapter 1 and another in Chapter 2), but I feel like I just need to get out what's in my head at this point. I know stuff about Chapter 4, so I need to put it into the scenario. Then, once that's out of my head, I can go back and fill in as need be. This is not as straightforward as it sounds — I have a stronger sense of how the second half of Chapter 4 will go than I do about the first half of Chapter 4. I still have to figure out how to put together the elements that I know have to be present to lead to the end of Chapter 4. As always, I'm starting with town design and plot/quest outlines, and then I'll start adding in dialogue and specials. Combat, as always, will come last. I was not sure that I'd ever get to Chapter 4, so this is kind of trippy. It's also trippy for another reason — uh, suffice it to say that the cave floors are unusual in Chapter 4. Also in Chapter 3, but more so in Chapter 4. Not like the fluorescent cave floors in the Strange Cave in Exodus, although like a different part of Exodus. A part that, if I remember correctly — and often I don't, with this sort of thing, but even so — no one has ever asked me about, even though it's definitely a bit unexplained. I'm still projecting that this won't be done until next year at the earliest. I'm finding time to work on it, but not nearly enough to make as much progress as I'd like.
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