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Everything posted by Kelandon
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Chapter 2 is complete and finishable. I'm making a few final tweaks to the ending, but Chapter 2 is basically done.
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The relevance of all of this, presumably, is that Rosetta 2 support will eventually be dropped. The Classic environment was supported until OS 10.5. Rosetta 1 was supported until OS 10.7. Rosetta 2 will probably also not last forever.
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Not to be that guy, but you're talking about the Classic environment, not Rosetta. The first version of Rosetta was used to run old old PowerPC applications on Intel Macs, and it didn't require loading.
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It took rewriting more or less everything, but the third core quest is done and tested. On to the fourth and final core quest in Chapter 2.
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It is actually true that there are massive, related disinformation machines, mostly targeting the right, in American politics. So there is in fact a disconnect between what people believe and reality, particularly among Republicans and Republican-leaning independents.
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Insert obligatory comment about how "socialism" is so poorly defined that it is more confusing than helpful in literally any discussion of anything. When a term can refer to anything from the command economy of the former Soviet Union to the current economies of Northern Europe, it's no longer a useful term.
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It looks like we'll know tomorrow. If you take what's been called by various outlets, Biden can pull out a win with Michigan, where he's leading and results are expected tonight, and Nevada, where he's also leading and results are expected tomorrow morning. It will be interesting to see what Trump does at that point, though. Anyone else would just concede, but Trump has already declared victory and called everything fraudulent. So it's not as clear what will happen once media outlets call the race for Biden.
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If the polls are like they were in 2018 (very accurate), we'll probably know late tonight/early tomorrow morning, like a normal election. Biden will be up in basically every swing state, and some will be pretty far along in their counting. If the polls are like they were in 2016 (medium-size miss in Trump's favor), it's going to be a nailbiter and we're not going to know for a long time, like 2000. If there's a medium-sized miss the other direction, Biden will win by double-digits and we'll know late tonight.
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Political topics have a long history on the Spiderweb boards, though less so recently.
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Ok, this is epic. (Potential GF5 Protagonist Reveal?)
Kelandon replied to Aleister's topic in Geneforge Series
It looks like there are a few characters in GF4 who were on Sucia Island. They are described as very old. Delna in Southforge Citadel is over 100 years old. Amena Blade in Derenton Freehold is also very old. On a quick skim, I don't think either one clearly says that they were on Sucia at the time of GF1, but I think Sucia was wiped out not long after, so I think their age gives us at least a vague approximation of the time between GF1 and GF4. (And yes, before someone nitpicks, it also doesn't say how old they were when they left Sucia, so conceivably the time between GF1 and GF4 could be significantly less than 100 years.) In Penta in GF5, there's some discussion of the events of GF1, but I don't see anything to give a clear indication of time. Either way, it's quite a long time between GF1 and GF5, enough that it would be pretty surprising for any reveal in GF1 to relate to the people in GF5, except perhaps by ancestry (e.g., you meet a grandfather of someone in GF5). -
Ok, this is epic. (Potential GF5 Protagonist Reveal?)
Kelandon replied to Aleister's topic in Geneforge Series
Yeah, doesn't seem like a high-probability outcome. Wasn't GF1 a couple hundred years before GF5? Or at least I thought that GF5 was sufficiently long after GF1 that people from GF1 were generally not still alive. So it'd be pretty hard to make this kind of reveal work. -
Chapter 2 sidequests are done and tested. The third main quest is up next.
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It is true that, when you try to go west on the river from Fort Goodling, you get this message: But that doesn't mean anything in particular. The area to the west is "more settled" than the area to the north, but the area to the north is the Za-Khazi Run itself, which hasn't been settled at all because it's too hostile. I don't think that means that the area to the west is any part of the Avernum map. (If it did, we'd have even bigger problems, because there's no way I can imagine to place Fort Goodling east along any river on the Avernum map.) Also, the area to the west is not part of the Run; the dialogue is very specific that the Run refers to the area to the north. It's just some other cave area. FWIW, the part that I have the most doubts about is the idea that there is a teleportation code for Fort Goodling but not for Fort Cavalier. But if that were true, and if it were true that it's faster to travel from Fort Goodling to Fort Cavalier than from the Castle to Fort Cavalier (not sure if that's plausible), then Seletine could have teleported to Fort Goodling intending to give the wands to soldiers/adventurers, as happens, and we don't need the sliths blocking/collapsing tunnels, which also seems sort of unmoored to anything.
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It's true that Seletine of the Triad of the Tower of Magi goes to Fort Goodling rather than Fort Cavalier, but honestly that seems more like a plot hole than anything else. It seems as though it's not particularly hard to get from Fort Cavalier to Dharmon once the siege is broken, and the siege is broken with the wands that Seletine has. So why doesn't Seletine go to Fort Cavalier directly and break the siege? I can't come up with any good reason. Commander Yale says that the "sliths have done an excellent job of blocking or trapping all safe routes to Fort Cavalier," but that seems like it's only true for someone without the wands, because the wands cut through the sliths like butter. I think the reason that Fort Cavalier is under more stress, though, is that it's closer to the slith lines. It's apparently surrounded on three sides by sliths, according to the commander of Fort Goodling. It's also potentially important that it seems like we can't map the outdoors sections in ZKR to the outdoor sections in Avernum. Fort Cavalier is 14 outdoor sections north of Fort Goodling. Even if Fort Goodling is a little off the map of Avernum to the south, that would still put Fort Cavalier far off the map of Avernum to the north. So I think we have to take those outdoor sections as not representing the same amount of distance as the outdoor sections in Avernum. Fort Cavalier is north of Fort Goodling. How much? A ways. We can't really be more specific than that. There's also no particular reason that the river in the Run has to be a river that shows up in the Avernum caves. It could be, but it doesn't have to be. Putting all this together, I think that it ultimately doesn't make a lot of sense. There isn't a clean way to account for every fact we have without some pretty serious messiness. The best I can say is that there's probably some secret passage that isn't on the main Avernum maps that goes from Fort Cavalier to Dharmon, and it's probably north or west of Dharmon (or else it would be closer to some other city), and the Run itself is probably on a different level of the caves or off the main Avernum map. Fort Goodling is somewhat south of Fort Cavalier, not as far as south as a distance of 14 outdoor sections would suggest. That would put it more or less south of Fort Remote, give or take, presumably through another secret passage and in a different set of caves. That still doesn't account for Seletine, but like I said, I think that's a plot hole.
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ZKR says: If you leave, it says: The more I think about it, the more inexplicably weird it seems to me that, after this plainly military mission, you go to Dharmon rather than one of the forts. Just about any possible exit from ZKR except a secret passage in the western part of the Great Cave would put you closer to a fort than to Dharmon, and it seems like a fort would be a more natural place to go to meet up with a "commander."
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Relocate_character() wonkiness
Kelandon replied to Enraged Slith's topic in Blades of Avernum Editor
Maybe I'm being dense, but I don't understand what this means. What are you doing, and what is the problem? I use relocate_character() all the time, mostly for cutscenes but not exclusively, and I've never noticed any problems. -
I suppose that's possible, if we assume that "city" excludes all the forts and towers (which I think is consistent with how Avernites use the term, but I honestly can't remember). But isn't Patrick's Tower almost exactly halfway between Dharmon and the Castle? I don't remember whether anyone describes the Castle as a city, but it would be sort of odd not to. Looking more closely at the map, my best guess is that the Run is off the Avernum map to the west of Erika's Tower. Assuming that Spire doesn't count as an Avernite city because it's in the Abyss, and the people in the Abyss sometimes distinguish between themselves and Avernum, and assuming the forts don't count, the nearest Avernite city would be either Dharmon or Blosk, and Dharmon is probably a little closer. But there are a bunch of little rivers in the western part of the Great Cave, and any one of them could lead down into the Run. You're right, the Run itself is canonical, which I suppose means the scenario more or less is also. I had forgotten that there was an explicit reference to the Run itself — or maybe it wasn't in the beta at the time that I got to that point. I never actually played the release version of Avernum 4.
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It's not at all clear to me how Fort Cavalier could be close to Dharmon, as ZKR says. Presumably, there's some sort of secret passage in the northwest corner of the Great Cave that is inaccessible in all the games. This passage presumably leads to a cave underneath the main Avernum caves, where ZKR takes place (sort of like how the vahnatai caves in Avernum 2 are deeper than the main cave, and the caves in A3 are much higher than the main cave). But I think the BoA scenarios are only quasi-canonical anyway. There's a veiled reference to the slith war described in ZKR in Avernum 4, if I remember correctly, but that's about it.
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Ring of One Very Specific Skill. Not as catchy, but more accurate.
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Because I'm sure there's going to be a further discussion of semantics here, I think what you mean is specifically physical skill, as opposed to strategic skill or something like that. That is, the kind of skill involved in Mario, not the kind of skill involved in Civilization.
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I have had less time than I'd like to work on Homeland, but basically I've been debugging the "more elaborately scripted sidequests" that I described above. I had a lot of good ideas when making sidequests in Chapter 2, and, broadly speaking, none of them actually work as coded. They're not even close. So I'm debugging and, in some cases, rewriting them altogether because BoA can't easily do what I intended. I'm almost done with the side quests and will pick up the main quests again shortly. The third main quest is pretty short, and I'm hoping I can get that done in a day. The fourth (the capital) is longer and will probably take a few weekends.
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Now would be an appropriate time for a bump, though I wouldn't get my hopes up if I were you. These are very old, unsupported games.
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I remember having a rule of thumb about weight-to-value ratios for items to pick up and sell in the original Nethergate and Avernum Trilogy, because if you wanted to pick up and sell absolutely everything that was sellable, even for 1 coin, you'd make a huge number of trips back and forth to dungeons. If you weren't obsessive about selling absolutely everything and were reasonably disciplined about inventory management, you could avoid a lot of tedium.
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Hi Warrior Mage, please don't double-post (that is, post twice in a row in the same topic) unless you have a really good reason to. The fact that nobody has responded in a few hours does not constitute a really good reason. Wait a few days. If nobody responds by then, post "bump" to put the thread back at the top of the list and make sure that people know that you're still in need of a response. I realize that you may not know this, but your post comes off as sarcastic, which also is not really consistent with the forum guidelines and makes people less likely to want to help you.
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Is there any Lore concerning slavery in Avernum?
Kelandon replied to Vox's topic in Blades of Avernum Editor
Did you read the topic? That's not what we're talking about here.
